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Possible, needs some tweaking though.
With fantasy 8th edition out for a while now, me and other people at my club have been discussing the merits of the percentage based army composition system fantasy now uses. Me and many people at the club think it's a great system, and have already toyed around with the idea for a tournament using a similar system for army composition in 40k.
Do you think GW would implement the percentage system for 40k 6th? I was thinking something along the lines of. 25%(1 HQ Required), HQ Troops 25% (Required)-Up, Elites 25%, Fast Attack 25%, Heavy Support 25%. I personally think this would help reduce the amount of deathstar units that I often see in tournaments and create new exciting lists.
Good idea, bad idea? Please share your thoughts.
Sorry for any grammer or spelling mistakes.
Last edited by Andy223; February 24th, 2011 at 00:42.
I don't like this idea. It limits certain armies way to much. Space Wolves have spectacular troops choices, and I regularly field 40% and upwards of my total points in Grey Hunters. Other armies such as BA, and even Guard need to take more than 25% of the total points in troops or Heavy Support just to stand a chance. If this system of restriction were in play, then we would see a lot of the same armies being fielded. Even more so than we are now.
Deathstar units add flavor to the game, and IMHO add a flavor to the game. Now, I personally don't take "Deathstar" units, and relish the opportunity to murder other players "Deathstar" units. If someone wants to take Marneus Calgar and a full squad of Honor guard with a Land Raider transport, then don't cry about it when I plaster the whole unit with a few Vindicator rounds.
The Wolf time is upon us!
Rep for the Rep God! Positive for the Positive Throne!
Armies: Space Wolves, Imperial Guard, Emperors Children, Necrons, Eldar
Good points all around.My club just wanted me to post this for a bit of feedback for the idea. We are still going ahead with the the test games and possibly a tournament if the idea works out in the tests. I will post the results of the testing later on.
I wouldn't mind some limitations though.
...so...back to 2nd edition then?
win some, lose some
I think that this is more than ably covered by the FOC. The compulsory HQ and troop choices cover this. People who field too few troop units are punished by their opponents by leaving them with no scoring units. At best, such armies are playing to draw. At worst they are an invitation to a humiliating defeat. As an Imperial Guard player myself, I spend half or more of my points on troops in my lists.
Praise the Emperor and pass the promethium!
This would be bad idea in 40k.
Each of the armies has its own perks and while some armies are more reliant on their troop choices like IG, Orks and SW. SM and Tau for instance have relatively high amounts of Heavy support, elites and/or fast attack in their ranks. This is due to the nature of the those armies or the methods used by the list.
If you would have a percentage based system in 40K, this would severely limit the amounts of builds that you can get out of each codex and so we'd actually be going back in time instead of forwards. A second issue I see is with things like dedicated transports. Sure, a rhino is fairly cheap, so you can justifie it being in the balance for your troop choices, but with my templars, when I buy a 16 man squad (mix of initiates and neophytes) with a Land Raider Crusader as dedicated transport, it would be very disproportionate in the percentage based system since it would all be counted as a percentage based on my troops.
Not to mention the practical side of things. With a percentage based system, GW would have to review all the pointcosts for each unit in all the codices. They are seriously lagging behind already now with 5th ed. Look at the poor crons. Their codex is from 3rd and eldar could use some love too.
We will keep that in mind when we are testing this weekend.