Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I'm having a problem with my desire to play 40k and I'm hoping to hear from others that may have the same problem or better yet, overcome this feeling I have: Problem is lately, I have been unable to play a game of 40k where my opponent didn't get mad over the rules, was petty about range or other things, wanted to win at all costs or was just an all around poor sport. In our gaming circle, I've only found a few people who are easy going about everything and just wants a good close game. One game I had recently had one guy bitching about micromillimeters when a template weapon hit his guys. I had one guy get mad when the rules went against him, so he started slamming things around. One guy threw his dice. I do not play like this. I play that if it is close, I give it to you. I play by the rules. I try not to get mad about poor game play or dice rolls. All this is really affecting my desire to play at all and I'm not sure what to do about it. Do I just lay down the law to start every game I play? Do I pack it in when the crap hits the fan? Ideas?
If you don't have anyone around I would stipulate with your opponent before a game that should any oppurtunity arise for dis-agreement, then you will "dice-off". If they question why, just tell them that you've had instances in the past where you had "bad feeling" between players and it spoils the fun.
If anyone has a problem with either of the above solutions, I would suggest they have suspect motives "from the word go" and probably wouldn't want to play them anyway.
Just be forward with them. If they start getting really way too serious about it, be frank and tell them it's not any fun to play with them if they're going to be like that. If they're cool, they'll realize what you're saying and calm down. If they get upset about it, then it's not worth the drama and hassle anymore. Find some better people to play with. This game is supposed to be fun. You shouldn't let other people ruin your fun.
I agree with both of the answers given above. In any of my games I always play to the rules: if my template doesn't *quite* meet the enemy base then "It's missed." Pure and simple. I let my opponent know that this is the way I play things. Decisions about terrain effects etc are made before the game starts. Likewise "if it misses then it's NOT a hit" as far as anything which is within micromillimetres is concerned. However, I like to be generous towards my opponent's shooting in that if it's a "micromillimetre" away then it's a hit for him.
Same with the assault moves; if it makes it then happy days. If not, then it's a failed assault.
What annoys the heck out of me though is the 'elastic' moves which some of my opponents have pulled on me. Now this is something I will NOT do against anyone, and I object to it being done against me. In this case I will say something like "That's a big 6" move there, bro", or "Sorry mate, but those Marines at the back can't possibly come forward that far".
I'm not a rules lawyer, nor am I a powergamer. What I do prefer is a level playing field, and I'm kind of lucky in that everyone whom I get to play against has pretty much the same attitudes towards the game as I do: if it doesn't hit it is a miss, despite how close it might be. Moves are measured properly, etc etc.
If I were to come up against a crybaby who started heaving Teddy out of the pram just because something isn't going his way I think I would have to just tell him to wise up, it's a game for cryin' out loud. I personally must have the original set of the Dice From Hell ("seven saves to make on Terminators, I lose four Terminators" kind of Dice from Hell) and whereas that can indeed get under my collar a bit (and has done), it also has become a local legend!
Last edited by eiglepulper; March 27th, 2011 at 19:42.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
At first I was really annoyed by my bad rolling but I learned to laugh it off because it ruined the game if I got mad and looking back at it now its pretty funny!
In our group the phrase "That's a big inch!" is used if we think our opponent has misjudged the measurement and we all remeasure the move if someone says it, call it a code of conduct or whatever but it works because we all follow the same rules and unless we are absolutly sure that it is a miss or our of range or what ever we give it to them.
Except for me atm, I've been on a bit of a winning streak in our group and I haven't lost a game yet this year and the others are all looking to be the one to take me down so if its a crucial shot or assault they will make damn sure I'm in range, lol, I consider it a little unfair but at the same time they aren't mean or offensive by it its just because they are competing against everyone else in the group to be the first to knock me off my perch and I can't say I haven't been rubbing it in their faces from time to time at how well I've been doing. I know my defeat is inevitable but I'm going to enjoy the moment while it lasts!
What really bothered me was this scenario: We had two 12" ruins back to back in the center of the table with a crater in between. My opponent was just outside of the ruin with his jump infantry. He "jumped" over the 12" building and landed two deep on the other side of the building; a full 15" move. You see if he is inside the ruin, he needed to make a dangerous terrain test and if he landed in the ruin, same dangerous terrain test. I measured the move in front of the guy, mentioned it was too far twice and he kept on playing as if I wasn't talking. Then and there I had a decision to make: raise the roof or let it go peacefully (since it was near the end of the game). I let it go. Because the jumpers jumped too far, they were just in reach to assault my partners Imperial Guard troops and took them out. I've had one guy recently, tell me that on the first turn, on a 48" wide table with 12" max deployment areas that his Ork trukk made it all the way over to my troops in my deployment zone and his Orks were attacking. Last I did math, the Trukk is deployed 12" out plus it moves 13" (red goes fasta) plus 6" to assault equals 31". Plus my 12" deployment, buddy you moved a full 5" too much in that move. The first thing he does is deny he's done anything wrong right up until the math hits him between the eyes. Moving too far is not a nice thing to do and too many people do it.
Ergh, I hate players like this. "I must wins!" There're these kids at my local store, everytime they fail an important save or miss with a template (anything not entirely insignificant) they cry. Like, just look at the ground and cry. They walk off for 5-10 minutes and then come back trying to put on a brave face. When the other person explains that they packed up the models because they thought the game was over the kid cries again because he "thinks" no one likes him. Not exactly relevant, but some players are just plain weird/annoying/unbearable.
I agree with the above points, agree before the game, use relaxed and friendly terms like "do you call that a dark eldar impression?", be generous. But of course you don't want to be these things against unsportsmanlike players, but going through this is part of the process of finding the good players you want to keep going against sadly.
If someone helps you, rep them.
In a votewar you don't vote on a single match, you vote on the entire round. Got that?
Over the two decades that I have been playing this game I have noticed a direct correlation with how dumbed down the rules have become and how whiny the players have become. As soon as they lowered the entrance bar of the game, it suddenly was flooded with a lot of people who are no fun to play against. 40k used to be a thinking man's game, but these days it's closer to chutes and ladders or battleship than a thought provoking war game.
that sucks, man.
i can tell you that i am really competitive, and it would be very easy to be a jerk. how close is this to my base, are you in cover....etc, all these things are rife with the potential for dispute. my buddy and i have an understanding that if there is ever a genuine disagreement about something, or something that is really in doubt, we roll a die to settle it. it is equitable, civil, and expedient. we play in good faith, and so neither of us have issues with the outcome of the roll. i guess i am lucky that i have yet to play with a jerk. although i suspect that my friend who is about to start may be a bit fussy if he ever finds himself losing.
I love the smell of promethium in the morning.