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it is well known that mech is a competetive and common build in many 40k armies. but who is the best? who can build the best mech army.
blood angels can get cheap transports including cheaper land raiders as dedicated.
chaos space marines are the same as marines but with special 'chaos ' stuff.
dark eldar's transports are fast and cheap and open topped.
eldar can get fast, powerful tanks as well as armour 12, immune to melta transports.
grey knights can be immune to shaken/stunned?
imperial guard can obviously field the most tanks with amazing transports and combat tank squadrons (i.e. leman russ)
necrons have the monolith
orks have fast, very, very cheap transports that move can move forwards when they die.
space marines have fair transports and a wide variety of different combat tanks.
space wolves get cheap grey hunters for razorbacks and still the wide variety of tanks as vanilla marines.
tau have the hammerhead with its variety of weapons and battlesuits (if you count them)
witch hunters have immolators and not really sure what else.
Definitely IG. They can be nasty, not a lot can cope with the sheer magnitude of armoured joy.
One of the main reasons they will be my second army, with BA as my first I don't get much chance to paint camo on tanks and I want to play with a spray gun rather than just do block red.
In before IG...oh wait nevermind.
No, IG are not the masters of mech at all. The fact of life is DE are (and always have been) the true kings of it, alas unlike IG/SW/anyone else they aren't point-and-click. Any mech force that has to sacrifice a lot of its vehicle mounted fire to actually move at cruising speed will lose to one that does not, mobility isn't a tool it is a weapon that literally has no equal. Any force that can win the speed game without compromising the army in some manner (most do) is a force to be reckoned with.
Most mech armies sacrifice large squad sizes and CC to get the required amount of vehicles in - a good DE army will do neither and still equal for numbers. The problem is that building a truly vicious DE army comes from the player and not the list. Anyone can write a list that has XYZ in it but making it go from meh to a nigh unstoppable murder machine is solely down to learning the army.
Ironically the other army that is infamous for its mechanised play is witch hunters - specifically a pure sister of battle army. While there is a bit of variation to it the use of faith is a game winner in itself and sisters make a complete mockery of most of the current flavour-of-the-month forces.
Vendetta > Raider x2
And the cost the same amount of points.
If you were given some strange hybrid IG/DE codex, and you were told you could use a Vendetta or a Raider as your transport, there is almost no contest. 12 armor, three twin linked las cannons, scout, and it costs only 60 points more than a raider? DONE AND DONE.
But, as I have been saying in a lot of posts lately, I really hate IG. They have broken the game.
Yeah....no.They have broken the game.
IG aren't anywhere even remotely close to breaking 40k - the last time IG did that was in their first 3rd ed codex. The days when 40k was literally IG gunlines or SW/BA rhino rush or go home.Fragile =/= bad.Originally Posted by realitycheque
IG can bring so much tank-hate to the table that unless you go first, you don't even have a chance to get across the table.
So, at 2k points IG can bring 18 TL las cannons, and 16 TL auto cannons. The math below doesn't include anything else, and the las cannons and auto cannons are easily achieved. (6 vendettas - three squadrons of two, 8 hydras - 2x3 and 1x2)
So, with 18 TL las cannons, that's 13.5 hits,
which would be 9 pens against armor 10
6.75 pens against armor 11.
So, because 1/3 results on the damage table wreck a vehicle(1/2 against open topped), that'd mean on average they can kill 4.5 raiders on turn one, or slightly over two rhinos. Realistically, because you'd have to take vendettas in a squadron to do this, they could only kill three raiders, but this isn't even half their army.
And with 16 TL auto cannons, that would score 24 AC hits
12 pens against armor 10
8 pens against armor 11
So that's another 6 raiders down (max of 3 due to targeting though) or 2.67 rhinos.
So that's 6 raiders down on turn one. Even if the IG player gets unlucky. Even if the raiders had cover against all of these shots somehow, vs the hydras it would still destroy them all, and against the vendettas you might get to keep one of the raiders.
This doesn't include the other things the army brings, like troops choices or any other options. This is just 6 vendettas and 8 hydras. They could also take some heavy weapons platoons to squeeze in even more auto cannons or rocket launchers. The likely choice would be some vets to throw in the vendettas with meltas on some and flamers on others, but IG make for a truly devastating force.
I would say SoB armies.
They were running mech armies before it was cool. With the exception of Jump pack/eviscerator cannoness everything is in a vehicle. (also excluding seraphim sisters).
They may not have as many vehicles as IG, but as far as the army that runs some of the most effective mech, I would rate SoB's up there.