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Hey guys I'm new here and really interested into getting into Warhammer 40K Tabletop.
Now I've been reading around about different armies and have noticed that while Space Marines are meant to be good for the beginner the cop a lot of flak because apparently they are the Blood Elves of 40K. With this in mind I would appreciate a few suggestions on other armies which are really beginner friendly the only thing is I do not want any Horde armies due not only to the huge cost of buying all the models but also assembling and painting them all as well.
I`m not a WoW player, so I suppose You meant they are popular (50%+ players). I think You don`t want CSM and GK too because they`re SM with a twist.
Do You like tanks? Than a nice veteran+tank based IG would be strong enough to use as a first army.
You could also try speed freaks (orks with vehicles) or maybe mechdar (mechanized eldar).
But still the SM is the best for a first army, cheap to buy as used, good statline, constant upgrades, you can try different codecii and/or play style with the same collection etc.
I would have to agree. SM are going to be the best to start. Regular code marines can be forgiving.I've been playing for years and am just now starting an Irks army my self.
It seems like space marines are the most beginner friendly. Keep in mind though, most people get the hang of the hobby really quickly, so don't let the learning curve of an army throw you off. If you are going to spend a few hundred dollars, it should at least be in something you wish to collect in the longer term. Now some would suggest that eldar are not very easy to play. However, if you spend some time looking over army lists, you'll find that each unit has a dedicated role and its really just a matter of setting up your squads so they are in the right place at the right time. So the eldar kind of fit your needs of being a smaller more elite army.
I'd also like to point out that horde armies really only contain a lot of models once you play games larger than 1500 points. For example a veteran heavy imperial guard force could run 50 troops and 7 vehicles at 1500 points. If you buy your army in blocks of 500 points, you will most likely be assembling and painting around 20 troops and 2 vehicles in most armies. Going "horde" is generally a choice.
Tau my love! You are back!
A few questions, and maybe I can help you answer. First, are you going to want more shooty, or close combat? You say you want a smaller, more elite army, so that takes out Tyranids, IG, and Orks. If you want tough, hard to kill troops, then Space Marines are very forgiving and do well in a beginner's hands, but like you said, most people play Space Marines. Still, there's no denying that Marines are a good, easy to pick up, all around army. If you want to rush into close combat and pound some faces, then Blood Angels or Grey Knights are for you. If you want to spam an absurd number of missiles and chew through things with psychic powers, try Space Wolves.
If you want to try something different, take a look at the Eldar, which come in either Dark or Craftworld flavors. The Dark Eldar are the ultimate glass cannons of 40k, they can hit fast and they can hit hard, oh my can they hit hard, but they can't stand up to punishment the way the Space Marines can. They'll be slightly harder to start out with, but don't fret, the learning curve for this game isn't really as long as you think it is. The Craftworld variety is a bit less fragile, though still not as tough as Marines, but they have a big toolkit with specialized units for every job. The key to Eldar, both varieties, is mobility. Eldar use speed and precision, rather than toughness and brute force.
Another option is the Tau. You want to blow great big holes in things? Go for the Blue Space Communists! The key to victory with Tau is their famous battlesuits, which have the unique ability to move, shoot, then move again in the assault phase, known to players as the "JSJ", or Jump Shoot Jump. That's what you do with Tau. You will need three things. 1. Railguns. The big guns. Get a Broadside team in cover, and you have 3 twin linked STR 10 AP 1 guns making things die. 2. The aforementioned Battlesuits. Jump Shoot Jump your way to victory! They can take a ridiculous variety of weaponry and have tons of fun options. Battlesuits are awesome and are THE reason to play Tau. 3. Markerlights. Lots of markerlights. Remember those nice big railguns? How'd you like them to shoot at BS 5 and deny coversaves? Sounds good, right? Of course it does.
If you want an army on the cheap, Necrons are a good option, but Necrons are much less forgiving than any other army. They suffer from an out of date codex and severe problems with assault. However, no army has the staying power of the Necrons. Necrons may have problems, but they still Just Won't Die. Nothing frustrates an opponent more than throwing everything they have at your army, just to see them stand back up again. Also, signs point to a new codex in October or so, so maybe a wait and see approach is in order.
Marines: Easy, forgiving, well balanced, but overplayed.
Dark Eldar: Hits hard, hits fast, but can't slug it out.
Eldar: Tool for every job, also fast.
Tau: Big guns, jump shoot jump, markerlights.
Necrons: Why won't you die already?!
Alternatley you could look into some of the weirder armies of 40K...Tyranids, for example are ultra-adaptable and like Eldar have a tool (breed) for every job but require a strategic (hive) mind to play. On the other hand there are CSM, an army which is, like their loyalist *spits* counterparts is highly regimented but much more focused towards particular aspects of the game. Then we have Chaos Daemons, an army that whilst having plenty in the nastiness o' meter is as unpredictable as the warp from which it comes. Then there are Da (the) Orks, a fun army which revolves around unpredicatble, slipshod weapons, vehicles with no breaks and enough Boyz to drown most other races under.
To start with I'd recommend Orks, they're fun and have a foot in every part of the game and can be found in the 40K starter box.
Here's another summary.
CSM-Similar to Space Marines but generally require 'focused' lists.
Tyranids-Can swarm, infiltrate or trample the enemy to dust, another army that requires focus.
Daemons-Unpredictable but powerful, difficult to bypass their defences, even if they are somewhat paltry.
Orks-I'd probably call them an all round army but there are several things they're clearly good at and others that are lacking, a fun army.
"Take their gold, burn their homes, kill their familes and enslave their souls. Show them no mercy...oh and could you post these letters while you're out?"
-Malekith, Witch King of Naggaroth.