1700 Shooting Wulfen! - Warhammer 40K Fantasy
 

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  1. #1
    Son of LO Wolf_Pack's Avatar
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    At my local hobby shop, ive been know to play to aggressively with the 13th company.(do i have any choice!?&#33


    And for the next tournament, 1700 pts format, i was challenged to play a shooting army. here it goes

    wolf lord
    lightning claw bike mow SS
    175

    wolf priest
    2 lighning claws healing potuions and balms
    150pts

    rune priest
    belt of russ thunder hammer
    bolter plasma 150

    fast attack
    2 bikers 2 power weapons 1 wolf guard power fist mow 138
    2 bikers 2 power fists 1 wolf guard power weapon mow 143

    troops
    5 slayers 2 plasma guns 166
    1 wolfguard 1 bolter plasma

    5 slayers 2 plasma guns 166
    1 wolfguard 1 bolter plasma

    5 slayers 2 plasma guns 166
    1 wolfguard 1 bolter plasma

    5 slayers 2 flamers 184
    1 wolfguard 1 bolter flamer power weapon
    mof
    heavy support

    4 long fangs, leader 168
    2 mg 2pg


    any thought are welcomed ^_^

    Best Regards,
    Wolf_Pack

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  3. #2
    Senior Member Oblivion_Angel's Avatar
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    ugg ugg ugg, your squads are wwwaaaayyyy too small, the same thing i preach to every marine player, the core of your army is 3 squads of 8-10 normal tactical marines. and yes i realise that its 13th company, but their still marines. make your 5 man squads combined them selves into 10 man squads or deop some and make them 8 man squads. as for the long fangs squads, make it bigger for more survivability, drop the bikes if nevessery, cuz the squads are too small anyways
    Quote of the week: "dude, for a whole hour, i would fall asleep!"

  4. #3
    Son of LO Wolf_Pack's Avatar
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    first, the long fangs cant have meat, (it dont matter anyway they warp around tank hunting.

    and i have small groups of rines to max oout on specail weapons.

    but ill drop 2 bikes to get more of them.
    Best Regards,
    Wolf_Pack

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