Tyranid Army 750pts - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 3 of 3
  1. #1
    Member
    Join Date
    Oct 2004
    Location
    canberra, australia
    Posts
    113
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    Mutable Warriors @ 65 Pts
    Enhanced Senses; Toxin Sacs; Venom Cannon; Scything Talons; Extended Carapace; AG (Both)
    Synapse Creature

    20X Mutable Gaunts @ 120 Pts
    Spinefist; Adrenal Glands (In); Hive Node (x1)

    20X Mutable Gaunts @ 120 Pts
    Spinefist; Adrenal Glands (In); Hive Node (x1)

    20X Mutable Gaunts @ 120 Pts
    Spinefist; Adrenal Glands (In); Hive Node (x1)

    26X Mutable Gaunts @ 296 Pts
    Leaping, ST, AG(I), Hive Node (x1)

    Total Pts 721

    i need all ur critisism

    <('U')>
    disonour before death

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Senior Member Oblivion_Angel's Avatar
    Join Date
    Dec 2003
    Location
    B'ham
    Posts
    474
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    i like it, but you should lower your number of all the squads of gaunts or just drop one compeletely to get a new squad of 4 toughness bugs, i suggest lictors or possibly raveners
    Quote of the week: "dude, for a whole hour, i would fall asleep!"

  4. #3
    Son of LO Uzi-99's Avatar
    Join Date
    Dec 2003
    Location
    Helsinki, Finland
    Age
    37
    Posts
    3,181
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputation
    86 (x7)

    Mutable Warriors: How many? Might do ok, though I would probably suggest taking 4-5 in the brood.

    Usually wouldn't pay for AdrGs for shooty Warriors, but in this small a game You might need them in CC, so ok.

    At 750pts, I would actually start taking a Tyrant for HQ instead of Warriors... But up to You.

    Mutable Gaunts, Spinefist: Wrong cost... 130 per brood.

    The AdrG I might not be that bad an addition, what with the new Sweeping Advance and all... These can probably work just fine.

    Mutable Gaunts, Leaping: Solid standard fare.

    Though I would suggest dropping a brood of Spinegaunts and add more Leapers so that You can field two broods of Leapers and thus engage multiple enemy units quicker.
    "The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. The inferior flesh will be entirely destroyed, all biomatter consumed. Ourselves will fight to the last, all weak flesh must be devoured."

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts