Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
So ive been playing Necrons for quite sometime. I chose Necrons as a challenge, to take an army rarely played and win with them. It has been fun but im starting to hate the lack of diversity, and really nothing to deal with Mech or Terminators. So ive decided to shelf my necrons till the new codex comes out.
What am I looking for in an army>?
I would like a CC based army, non horde like as I just cant deal with the painting. I would like to have an answer to Mech IG or any Mech armies for that matter.
Armies im considering:
But im open to any suggestions!
Blood Angels are probably your best bet to combat Imperial Guard. Black Templars are about as outdated as Necrons. Blood Angels and Grey Knights are both expensive points wise but Blood Angels are slighlty cheaper and can take more anti tank weapons. Chaos Space Marines have access to a lot of anti-tank weapons aswell and bezerkers, terminators and daemon princes are amazing on combat.
One shall stand, and one shall fall.
You actually want to play Dark Eldar if those are your army requirements. They're an elite Army that can either be used as shooty or CC and be really good at both. They have S8 lances that reliably kill just about anything short of a monolith or a blessed hull land raider. They're fast and non-hoard.Originally Posted by Fayt
And most importantly, they're not just another variety of marine.
I would consider Dark Eldar but 2 out of maybe 7 people that play at my store play Dark Eldar
I wouldn't want to play them either then.
Nids can be really sick in CC, and you can play a genestealer based list which allows you to not be a hoard army. Or a nidzilla list but playing that against DE and GK can be rough since the high toughness doesn't count for crap.
That is true, but can nods handle mech armies effectively?
While I want a CC army, I want to be able to explode transports or other vehicles then assault what's in it.
Yes. Nids have some decent anti tank. In the elite slot they have hive guard. S8 that doesn't need line of sight. They also have zoanthropes. They have a psychic shooting attack that's S10 AP1 lance. In heavy support you have the tyranofex, a huge MC with an equally huge gun. S10 assault 2.
Also, any monstrous creature that gets in CC with a vehicle rolls 2d6 for armor penetration. It's not easy because of the speed differences between vehicles and MC's but if they spend every turn moving 12" to get away then they aren't shooting. There are even a few MC's with wings that move like jump infantry.
There are a few downsides however. Nids almost completely lack assault grenades. Except on the harpy and carnifex. T6 creatures are pricey so you don't get that many of them. Still my favorite army in fluff.
Long answer: yes, but you really have to prepare for it big time in order to pull it off against the likes of mech IG and blood angels. And im talking having around having a third to half your points in dedicated anti tank units, like those zoanthropes and T-fexs that attemptedm mentions. I love how nids play, but for a tournament build or something you want to really dominate in a meched up environment, nids arent the answer. They can do it, just nowhere near as well as the other 5th edition books can.
Your friendly neighbourhood gargantuan creature
So, any other suggestions?
Grey Knights tend to be stronger in the shooty than in the melee, though don't get me wrong, they are capable of assaulting just fine. I think you're better off with melta-toting blood angel assault squads. Just be aware that Space Marines are 50% (or more) of all armies out there, so you'll be doing a lot of marine-on-marine battles.
The special place in my heart is Space Wolves, which does alright for anti-mech with some Long Fang spam (12 missiles from the backfield, plus optional cyclone missile launchers and drop-podding combi-meltas). And grey hunters do about the same as assault marines in assault if you're riding both in rhinos.
I'd stay away from Black Templars. Since their codex is going to be held off until after the necron codex, you'd be in no different position with that army than with your current one.