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Here's my current army list. Take a look and tell me what you think.
Command Platoon- 434 pts
Heroic Senior Officer- Plasma Pistol/Close Combat Weapon, Trademark Item, Iron Discipline,
Veteran Standard Bearer- Bolt Pstol/Close Combat Weapon, Company Standard
Veteran Medic- Plasma Pistol, Lasgun, Medi Pack, Bionics
Veteran- Plasma Pistol/Close Combat Weapon
Anti Tank- 95 pts
6 Guarsmen- 3 Missile Launcher, Lasguns
Fire Support- 95 pts
6 Guardsmen- 3 Autocannon, Lasguns
Special Weapons- 80 pts
6 Guardsmen- 3 Meltagun, 3 Laspistol/Close Combat Weapon
Infantry Platoon- 443 pts
Command Squad- 97 pts
Junior Officer- Bolter, Honorifica Imperialis, Trademark Item, Iron Discipline, Carapace Armor
4 Guardsmen- 4 Flamer
Infantry Squad A- 90
10 Guardsmen- Lascannon, Plasma Gun, 8 Lasgun
Infantry Squad B- 90
10 Guardsmen- Lascannon, Plasma Gun, 8 Lasgun
Infantry Squad C- 83
10 Guardsmen- Missile Launcher, Grenade Launcher, 8 Lasgun
Infantry Squad D- 83
10 Guardsmen- Autocannon, Grenade Launcher, 8 Lasguns
Conscript Platoon- 196 pts
40 Conscript- 4 Flamer, 36 Lasgun
Leman Russ Demolisher- 200
Demolisher- Demolisher Cannon, 3 Heavy Bolter, HKM, PMHS, SL
Leman Russ Battle Tank- 180
Battle Tank- Battle Cannon, 3 Heavy Bolter, PMHS, SL
Special Weapons Squads
Close Order Drill
How does it look? I'm facing mainly Marines with a touch of Dark Eldar and a smattering of Chaos
and (maybe) Tyranids in a tournament.
Real armor killer list. I like to use master crafted plasma pistols, they cost more, but do wonders. Against nids give HBs to your line infantry and lascannons to the anti tank squad. Autocannons when playing DE.
How do you think to use your demolisher against long ranged armies?
To be blunt you are spending far to many points upgrading your Officers and Command Squads, which is stealing points away from your list and blocking you from including another tank.
You can trust me when i tell you that IG characters/Command Sqauds will only rarely earn their points back, let alone when they are upgraded, and never in comparison to what investing those points into a battle tank would accomplish.
Anti-Tank and Fire Support squads are a little riskty in this version of 40k because they cannot be screened by cheaper units anymore. This causes a lot of players to simply shoot them up ignoring your other squads entirely. i think you should include the heavy weapons in Infantry Squads for added protection.
On that note i think the Consctipts need to get lost and be replaced by another Platoon so you can access the heavy weapons i mentioned above. The only purpose of Conscripts was to screen for other IG infantry, which they cannot do anymore, so they are essentially useless units and a point sink.
All in all you would lose some heayv weapons but their survivability would increase dramatically. Also if you lose the Command Squad upgrades you can probably include another tank with a little rearranging.
Sorry if the seemed a little blunt but your army is looking dangerously like a 'fluffy/story based' army, which has less chance of winning than a strictly competition based army.
IG since '95.
Alrighty then now to reply:
Hermann Morr: Demolisher is useful because I'm likely playing on a small table. They will be in range quickly. Plus, the HB and a couple other armaments are longer ranged, so will do in the meantime. Also this is a tourney list, I can't alter it to the player I'm facing Of course it is an armour killer, I'm facing mostly uber bad marines! ^_^
Reavered: I'v seen the Conscripts used effectively not as shields, but as a massive unit taking the main opponent assault. They hopefully will buy me a few turns, plus with flamers and heavy bolters and a heck of a lot of shots, even at Orky BS I will have to hit something. I also decked out my Command HQ so that my units would keep it together. Against the likes of Marines and Chaos I need as many to stay as I can get.
Hopefully the plasma pistols will protect against deepstrikers. With all the plasma I need that medic to live. My other command will deepstrike and act as a suicide squad, staying together long enough to cause some havoc and worry my opponent. This is psychology. I also will do this with the Special Weapons Squad. On the note of fire support, I have found the value of concentrated fire with multiple heavy weapons in the same squad to be devastating, even at BS 4. What has worked for me may not work for you. Plus, as I am relatively new to this, I feel I should play around with 'fun' (yes fun the point of a game) amies. Admittably, my list is not overly competetive, but that is not what I want.
I'd like to win, but not at the expense of fun.
I also really like the idea of my Conscripts tying up that annoying Greater Daemon or Daemon Prince long enough for me to have a crack at his other troops... maybe a turn or two...
And another tank? Seriously I am going for balanced, not cheesy-beardy-kill-all destruction. However, I do respect your ability and knowledge, as well as your competetive spirit.
Phew long winded reply... :wacko:
Any other comments are still welcome ^_^
Edit: No heavy bolters in conscript, no bs 4 in fire support
Points well taken.
After playing for sooo many years and being naturally competitive i just cringe at the thought of taking anything less than optimal armies but if 'fun' units are your goal then bleh, what can i say. Have fun!
In my neck of the woods there is no 'cheese', people take whatever they have at their disposal. I have found is a good way to play because then no one complains about 'unfair' armies. It is no more valid then any other approach though! It may just be a side effect of playting with with 2nd edition players who remember the days of an Eversor assassin detroying whole armies single handedly. :rofl:
Any hoo, just do not forget that winning can be fun as well after the novelty of certain units wears off.
IG since '95.