Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I am a bit confused about hit and run special rule, after the assault how far can the attacker bugger off, as in how many d6, also do Jetpack infantry still have the ability to fly around in the assault phase and if so how far can they move, I dont have the rule book handy so any help will be apreciated
Hit and Run lets you leave combat and move 3d6" away if you pass an initiative test.
JUMP Packs let you move 12" in the movement phase.
JET Packs let you move 6" in the movement phase and then 6" in the assault phase.
40k: Silver Angels of Our Martyred Lady 7/2/3 - Daemons of the Great Squiggle! 3/1/0
Fantasy: Windhost of Athel'Loren 2/0/0 - Daemons of Another Great Squiggle! 0/0/0
Warmahordes: Legion of Everblight (Absylonia)