1000pt Imperial Guard - Warhammer 40K Fantasy
 

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  1. #1
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    1000 point Anti Power Armor IG

    Doctrines:
    Close Order Drill ( on everything that can use it )
    Iron Discipline
    Sharpshooters
    Rough Riders

    HQ:
    Command Squad 91 points
    Junior Officer, ccw, laspistol, iron discipline
    Lascannon Team
    Plasma gun guardsman
    Verteran Standard Bearer

    Anti tank Squad /w missile launchers 95 points
    Anti tank squad /w Lascannons, sharpshooters 120 points

    Fast attack:
    Rough Riders, 4 with 1 vet sargent ,all with hunting lances

    Troops:
    Infantry Platoon:
    Command Squad 70 points
    lascannon, Iron Disapline
    Junior Officers, ccw,laspisol

    Infantry Squad 1 85 points
    missile launcher team, plasma gun

    Infantry Squad 2 85 points
    missile launcher team, plasma gun

    Infantry Squad 3 85 points
    missile launcher team, plasma gun

    Armored Fist Squad 181 points
    Melta Gun
    Vet sargeant, ccw laspistol
    Chimera, Multi Laster, Hull Heavy Bolter, Pintle Heavy Stubber
    Extra Armor, Smoke Launchers

    Heavy Support:
    Basalisk with indirect fire upgrade , 125 points

    69 models

    998 points total

    Comments Please..

    Weet-bix, Breakfast of Champions!

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  3. #2
    Senior Member Ylide's Avatar
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    Looks pretty close to a list I use. My only suggestion is if you are truly out to cause damage to power armor, drop the 181 point armored fist monstrosity and get a Russ. There's nothing in the AF except a single BS3 melta that is a threat to power armor. Sure it can crank out 9 shots a turn, but so can a Russ with sponson and hull heavy bolters. (and for less points)

    Use the other 30-40 points you save to add some more Rough Riders.
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  4. #3
    Senior Member Archaon's Avatar
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    Ylide dropping the armoured fist would free up points for the Leman Russ but then the list would be illegal.

    Leave the troops choices as they are but change both the Anti-tank squads to all M-Launcher and move the Lascannons into your infantry squads.

    Looks like a solid list.

    Happy Hunting.
    Archaon's Top Tip for profiting from the End Time: Pillage before you burn

    When I say jump you don't ask me 'How high?' maggot! You jump!

  5. #4
    Senior Member Hermann Morr's Avatar
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    Buy two bolt pistols with those last points

  6. #5
    Senior Member Ylide's Avatar
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    Ah, right. Didn't realize he had only 1 inf. platoon. Archaon's advice is sound. I tend to like more troops, personally I would drop the AF and Inf Squad from the first platoon and make a second platoon. More Hvy weapons that way.
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  7. #6
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    Originally posted by Archaon@Oct 21 2004, 08:29
    Leave the troops choices as they are but change both the Anti-tank squads to all M-Launcher and move the Lascannons into your infantry squads.
    Happy Hunting.
    [snapback]234865[/snapback]
    The Problem with moving the missle Launchers to Anti-tank is that they cost you five more points each. I like having lascannon Anti-tank because they cost the same in infantry as they do in tank and they are the only gun that doesn't take a points rise.


  8. #7
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    They will die more quickly in an anti-tank squad though, no men shields to protect them, unlike in an infantry squad.

    Personally I'd just drop the lascannon anti-tanki squad altogether, make the Rough Rider squad bigger, drop the AF squad and stick in an infantry platoon.
    "They couldn't hit an elephant at this distance"
    Last words of Union General John Sedgewick

  9. #8
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    Anti tank Squad /w missile launchers 95 points
    Anti tank squad /w Lascannons, sharpshooters 120 points
    They are perfect targets for a SM player and too weak for their points cost.

    Command Squad 91 points
    Junior Officer, ccw, laspistol, iron discipline
    Lascannon Team
    Plasma gun guardsman
    Verteran Standard Bearer
    Too few men, too much wargear. Command Squads are not a good place for anything expensive as they die so quickly. Put lascannons/plasma guns in your Infantry Sqauds.

    If i were you i would -
    1) Drop the AF squad as Chimeras are useless vs SM.
    2) Drop the heavy weapon sqauds.
    3) Get another Infantry Platoon and fill it with plasma guns and lascannons.
    4) Redistribute the wargear in your Command Sqauds to the regular infantry so they are not such an obvious target and so the weapons are more protected.
    5) Find the points to take one or two Leman Russ Battle Tanks (your best friend verses power armour).
    IG since '95.

  10. #9
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    yeah i think it would be good to drop the armoed fist squad, i just havent painted enough models yet to do so and i only play with painted models

    and Reavered said get one or two leman russ's i think with the basalisk in a 1000 point game u cant really aford to have russes. in my 1500 point verson i have no bassie and two russes , also i have more leadership on my HQ and drop the heavy weps in HQ for mortar and hide the HQ and command behind the russes

    thanks for feed back guys
    Weet-bix, Breakfast of Champions!

  11. #10
    Senior Member Ylide's Avatar
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    Anti-tank squads aren't as vulnerable as you make them out to be. Drop them into a corner or into some cover and they do just fine. Any SM squads that close enough to use bolters are going to have to make it through the rest of my army.
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