Seeding Swarm (2000pt) - Warhammer 40K Fantasy
 

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  1. #1
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    Ok, my local shop is getting ready for a nice big battle, many SMs including Ultras, SW, DA, and BT, and some EC and Eldar (Mulitple Craftworlds). This list is also made for casual play.

    1 Mutable Hive Tyrant (HQ) @ 254 Pts
    Adrenal Glands (In); Adrenal Glands (WS); Enhanced Senses; Extended
    Carapace; Toxin Sacs; Scything Talons (x2)
    #Synapse Creature
    #The Horror
    Warp Blast
    Psychic Scream [

    2 Tyrant Guard @ [90] Pts
    Lash Whip; Rending Claws; Spineshield

    6 Mutable Warriors (HQ) @ 202 Pts
    Adrenal Glands (In); Adrenal Glands (WS); Extended Carapace; Toxin Sacs;
    Rending Claws (x6); Scything Talons (x6); Flesh Hooks; Acid Blood (x1);
    Headquarters
    #Synapse Creature

    3 Mutable Warriors (Elites) @ 93 Pts
    Adrenal Glands (In); Adrenal Glands (WS); Extended Carapace; Toxin Sacs;
    Rending Claws (x3); Scything Talons (x3); Elites
    #Synapse Creature

    1 Lictors (Elites) @ 80 Pts
    Rending Claws; Scything Talons; Flesh Hooks

    1 Lictors (Elites) @ 80 Pts
    Rending Claws; Scything Talons; Flesh Hooks

    16 Mutable Gaunts (Troops) @ 158 Pts
    Toxin Sacs; Spinefist (x1); Hive Node (x1); Weapon-Beast (x2); Strangleweb
    (x2)

    16 Mutable Gaunts (Troops) @ 158 Pts
    Toxin Sacs; Spinefist (x1); Hive Node (x1); Weapon-Beast (x2); Strangleweb
    (x2)

    11 Genestealers (Fast Attack) @ 176 Pts
    Rending Claws; Ferocious!

    11 Genestealers (Fast Attack) @ 176 Pts
    Rending Claws; Ferocious!

    32 Mutable Gaunts (Heavy Support) @ 276 Pts
    Toxin Sacs; Spinefist (x1); Hive Node (x1); Weapon-Beast (x1); Strangleweb
    (x1); Without Number

    12 Genestealers (Heavy Support) @ 192 Pts
    Rending Claws; Without Number

    1 Mutable Carnifex (Heavy Support) @ 150 Pts
    Adrenal Glands (In); Adrenal Glands (WS); Enhanced Senses; Extended
    Carapace; Toxin Sacs; Devourer (x2)

    Models in Army: 113


    Total Army Cost: 1995


    There we go, what do you think?

    "This is delightful! It's like someone stabbed Mr. Bubble!" -Stewie, from Family Guy

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  3. #2
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    More ferocious stealers, fewer warriors

    Also, the new deepstriking rules make large broods of without number gaunts risky - cut them down, and add more ferocious stealers

    just a warning - many people really, really, really hate seeding swarm lists

  4. #3
    Senior Member red_talon's Avatar
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    I'd have only 2 squads of 6 warriors with RC, leaping, extended caraspace, and talons. Hive tyrants are also great, but it's up to you. I would also cut down on the gaunts and instead add genestealers. You don't really need the guards, I would replace them with a hive tyrant since you won't get shot at too much. Your haive tyrant is also expensive, you could take off the psychic Scream to save up on points. As you can tell I really support having 2 tyrants in 2000 point games
    You call those cheap implants boobs?
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    Seeding Swarm only allows one Tyrant, and I am putting in that many warriors due to the fact that my army will probally be split up, so the more synapses, the better. Maybe make 4 units of 16 guants instead, 2 WN, 1 FR, and one normal? Thanks for your comments, keep 'em coming.
    "This is delightful! It's like someone stabbed Mr. Bubble!" -Stewie, from Family Guy

  6. #5
    Son of LO Uzi-99's Avatar
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    To me it looks solid except for two points:

    1. Tyrant Guard: Not sure of the necessity for these guys in a Seeding Swarm... I'd probably drop to get more CC Warriors or 'Stealers. Then again, if crud hits the fan and the Reserve dice don't favour You, these can help keep the Tyrant alive.

    2. Devourer Warriors: Don't find these too effective... Yes, decent Str and good amount of shots, and thanks to DS the range isn't a problem. However, they still aren't that likely to hit, and most targets get their saves. I'd exchange for more CC Warriors or 'Stealers.

    Suggestions on Gaunts, 'Stealers and FOC usage: I'd probably put the other WON Gaunt brood back into Troops (split if necessary), and combine the Troop 'Stealers into a large brood and put them into WON. The leftover 'Stealers I'd place into the FER broods to buff them up. So:

    Troop: 32 Mutable Gaunts
    FA: 2x 12 Genestealers, FER
    HS: 32 Mutable Gaunts, WON
    12 Genestealers, WON

    And the rest of the army as is, with possible changes to Guards and Devourer Warriors.
    "The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. The inferior flesh will be entirely destroyed, all biomatter consumed. Ourselves will fight to the last, all weak flesh must be devoured."

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    I have already got the guards, and have found them to be very useful. I have decided that I don't like the shooty warriors, and will take you advice on them. I will have to try out the your other combo.
    Army list updating.
    "This is delightful! It's like someone stabbed Mr. Bubble!" -Stewie, from Family Guy

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