Starting Black Templar Army - Warhammer 40K Fantasy
 

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  1. #1
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    Since the EC is obligatory in black templars I took a lower cost HQ to compensate, the Dreadnought is to soak up the damage for the troop to arrive in CC where they excel I chose two units of CC to enter combat from two different angles thus using my troops like a vice whilst the dread soaks the damage in the middle and my HQ advances behind it.

    Suggestions?

    HQ:

    Emperor's champion - 105pts.

    (Purity seal, Iron Halo, master crafted weapon, black sword, artificier armor, term honors)

    Marshal - 80pts.

    (Purity seals, thunder hammer, storm bolter)

    Elites:

    Dreadnought - 115pts.

    (Multi-melta, Dread CC wep., Storm bolter)

    Troops:

    Black templar squad (5 units)- 100pts.

    (Purity seals, CC weapons and bolt pistol, 1 power weapon and bolt pistol)

    Black templar squad (5 units)-100pts.

    (Purity seals, CC weapons and bolt pistol, 1 power weapon and bolt pistol)


    Total: 500 pts.

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  3. #2
    LO Zealot Blood God's Avatar
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    Simply put in a 500 list this is an excellent setup&#33;

    Good job bro&#33;

  4. #3
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    Oi thank you&#33;

    I was unsure since the only anti-vehicle unit I had was the Dreadnought wich will suffer most of the damage in this list.
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  5. #4
    Junior Member Colonel Leon Gordon's Avatar
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    In the low pts matches I have observed at my local hobby store, you usually dont see that many vehicles. Few armies have the points to run them in 500-750 matches. Still, haveing a dreadnaught is good for the small bit of tank hunting you may have to do. When not hunting, I serves as a close combat fighter. Personally, I would have allouacated points to a Heavy Flamer on the &#39;naught, cause if I wasnt tank hunting, I would have it rushing into CC, hence, the template range right before the assault phase starts. However, Storm Bolters work just as well. Great army.

  6. #5
    Member Akodo's Avatar
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    yes, I agree with Marshal Blood God.
    this looks good for small games.
    also, dont forget that against vehicles your thunder hammer Marshal would do even better then the dread.
    also I really like the purity seals, as it would help you get to an enemy who is shoting you faster.
    good show (Y)
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  7. #6
    Son of LO Wolf_Pack's Avatar
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    i would drop the marshal for a scout squad since the emporors champ can use is sword as a power fist to bust tanks.
    Best Regards,
    Wolf_Pack

  8. #7
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    Originally posted by Wolf_Pack@Oct 27 2004, 13:43
    i would drop the marshal for a scout squad since the emporors champ can use is sword as a power fist to bust tanks.
    [snapback]239154[/snapback]
    Negative, you need both since the EC counts and doesnt count as HQ... It&#39;s an HQ unit but it doesnt count like on.
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  9. #8
    Senior Member Ascension's Avatar
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    Hmm... an odd choice of equipment on the Marshal. I&#39;d give him a power weapon so that the excellent Initiative won&#39;t go to waste. And you might like to give him a pistol instead of a Storm Bolter for the extra attack.

    Also, 5 men in a CC squad is not a good idea. They&#39;ll be too eaily overwhelmed. If you ask me, I&#39;d drop the Dread and use the points to beef up your squads.

    And there ya go...

    (had to try that on for size)
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  10. #9
    Senior Member 40Kgreybeard's Avatar
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    I&#39;d trade the thunder hammer/storm bolter for a power weapon and bolt pistol and the Multi-melta for an Assault cannon, and use those extra points to buy 2 more Intiates to beef up one of your squads. Let that be your Close Combat squad, and put both characters with it. Then I&#39;d get rid of the P. Seals, and close combat weapons in one of your squads and give them bolters and a heavy weapon (pref. a missile launcher) because you&#39;re going to need SOME shooting ability, but you can take the min 5-man on this one.

    What you really need is one more unit. Too bad you have to take 2 HQ&#39;s&#33;
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  11. #10
    Senior Member eadipus's Avatar
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    you don&#39;t need an HQ choice in 500 pts as far as i know, you definitely don&#39;t for 400, you could drop the marshall and bump up the squad sizes a bit
    less hate more kittens

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