First off I just want to say I don't want to use destroyers or immortals if I can help it. They're used far too often and I've done fairly well in a tournament so far without them and I will continue to not use them.
1 Lord: Orb, Vod: 200
1 Lord: Destroyer body, nightmare shroud, Lightning field, gaze of flame, warscythe: 210
10 Flayed ones: 180
5 Pariah: 180
10 warriors: 180
10 warriors:180
15 warriors:270
10 scarabs: 120
3 Wraiths: 123
Monolith: 235
2 Tomb spyders: 110
1988
Total models: 62, 1 Tank
Total necrons: 50, Phase out at 13 models.
Basic tactic is to drop the monolith in the middle and disrupt while scarabs and lord move up one flank and flayed ones and pariah move up behind them. Warriors are supported by tomb spyders in case of CC, the tomb spyders can break off to engage nearby enemies while lord and 15 warriors warp around shooting separated units. I've used this tactic with less troops at 1500 points and it works well against tau, marines, necrons and dark eldar. I haven't faced a REALLY CC army yet but I'm confident that I'll be able to handle it since I'll have two sources of out of CC teleportation and a good number of CC units. My only reservation about this list is I prefer 33-40% troops and this is only 32% troops.
1 Lord: Orb, Vod: 200
1 Lord: Destroyer body, nightmare shroud, Lightning field, gaze of flame, warscythe: 210
10 Flayed ones: 180
5 Pariah: 180
10 warriors: 180
10 warriors:180
15 warriors:270
10 scarabs: 120
3 Wraiths: 123
Monolith: 235
2 Tomb spyders: 110
1988
Total models: 62, 1 Tank
Total necrons: 50, Phase out at 13 models.
Basic tactic is to drop the monolith in the middle and disrupt while scarabs and lord move up one flank and flayed ones and pariah move up behind them. Warriors are supported by tomb spyders in case of CC, the tomb spyders can break off to engage nearby enemies while lord and 15 warriors warp around shooting separated units. I've used this tactic with less troops at 1500 points and it works well against tau, marines, necrons and dark eldar. I haven't faced a REALLY CC army yet but I'm confident that I'll be able to handle it since I'll have two sources of out of CC teleportation and a good number of CC units. My only reservation about this list is I prefer 33-40% troops and this is only 32% troops.