1.5k Ork Army - Warhammer 40K Fantasy
 

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Thread: 1.5k Ork Army

  1. #1
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    ok, this is my first attempt at an ork army list, so feel free to find the faults in it, thanks for any help that you can give.

    warboss - mega armour, mega booster 100
    5 nobz - eavy armour, choppa, slugga 155
    16 slugga boyz 144
    16 slugga boyz 144
    16 slugga boyz 144
    16 slugga boyz 144
    6 warbikes 240
    3 warbuggies with twin linked rokkit launchers 120
    dreadnought with 2 twin linked big shootas 86
    dreadnought with 2 twin linked big shootas 86
    big gunz - 3 zap guns, 3 extra krew per gun 117
    slaver (for big gunz) - squig hound, choppa, slugga 17

    Total points: 1497
    Total Models(Counting gunz): 100

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  3. #2
    Junior Member fulltext's Avatar
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    In my preference, larger squads of orcs are the way to go.

    Warboss in mega armor? Five nobs ain't gonna protect him, and the mega armor just slows him down... hes not evan in a truck!

    There are some speedy problems with your army, warbikes are good when backed up by other fast chioces, i have never liked them alone.

    Wuzza with those zapp guns? Short range and you already have wartracks/buggys with rockit launchas... And, big shoota's own... hinthint?
    "When life gives you lemons, complain about the lack of napkins" -Chinese proverb

    "When life gives you napkins, complain about the lack of napalm" -Greek saying

    " When life gives you napalm, blow something up" -Orkish proverb

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    the marine player has asked to make the game better that we do a Hq vs HQ so he will be the one rushing at me. The zzap guns i thought would be good as they auto hit, and knowing him, he will be bringing alot of units into range.
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  5. #4
    Senior Member ugluk-bludeth's Avatar
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    i like the numbers....if you depoly right and let your front runners fall back into the upcoming units so that they can mob up you should be alright,
    i do agree that you need more speed. but that is also a matter of stratagy and opinion.
    face a quick fact: your going to get shot up. Alot.
    but heres a point to consider about what you have and how you can make the best of it:
    HQ: it looks good but it will be sloggin butt in the back field. this can be okay if the main body of your boys get into the muck and then your Warboss and Company can come in fer the support and killing blow.
    Troops: lots of numbers. i like slugga boyz. shootas are useless. you are dealing with orky shooting and it is like throwing rocks at a metal building that is a mile away. even though you have groups of sixteen, you can mob up if your front runners get blasted away a fail a moral check. which will build up the ensuing mob
    Fast Attack: looks great. keep your buggies and bikes infront of everyone else, this will keep them in "cover" which will help save some numbers.
    Heavy: i loooove Zzap gunz! two words: Auto Hit, then you get to roll the strength!
    consider you dreds like a additional body guard for your HQ and keep them close!

    it can work!
    wWWwwAaaaAAgggGGGhHHHhhh!!!! = DeAth

  6. #5
    Member ill.Scarlett's Avatar
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    Id ditch the dreads for Kans, but thats me.

    Id say ditch the nob bodygaurd, turn the slugga boyz into 3 mobs of 20 [with a nob], give each slugga boyz mob 3 heavy wepons of the same type [everything counts in numbers] take some grots [20+ or so], change the Slaver on the big gunz to a Mek and give him a KFF [they will survive longer]. If you have any more points take a couple more mikes, or another buggy. Also, if you make the buggies into 1 squad of 1 and 1 squad of 2 youll have much more freedom on where they go.

    Now, the boss. Mega armour slows him down, don't want to waste I8 with Power of the Waaagh! i say give him a Choppa, Slugga [or PK or a 2 handed weapon], Cybork Body for roughly the same in price [dont have my Codex with me] and have him join one of the squads of Slugga Boyz.

    Any leftover points get more boyz, or if enough a Big Mek with KFF for the boss or a Painboss with Doks Tools and Orderlies for the boss, if you dont want him joining a mob

    My 2 pennies.
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  7. #6
    Junior Member fulltext's Avatar
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    If he will be rushing at you, you might not want the zapp guns and take something different, If you can afford it look at some looted alternatives. My favorite is a leman russ, Great for taking down those annoying marines -_-"
    &quot;When life gives you lemons, complain about the lack of napkins&quot; -Chinese proverb

    &quot;When life gives you napkins, complain about the lack of napalm&quot; -Greek saying

    &quot; When life gives you napalm, blow something up&quot; -Orkish proverb

  8. #7
    Senior Member ugluk-bludeth's Avatar
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    Originally posted by fulltext@Nov 21 2004, 114
    If he will be rushing at you, you might not want the zapp guns and take something different, If you can afford it look at some looted alternatives. My favorite is a leman russ, Great for taking down those annoying marines -_-"
    [snapback]254350[/snapback]
    just what the heck do you have agianst the Zzapp gun?&#33;?&#33;????
    for starters....besides nids and other orks there isnt that many armies who are going to rush a orks army&#33; and if he gets rushed....Hhmmmm....why would a Zzapp gun be inaffective????????????????
    Zzapp guns are great....i use them almost every game and my opponents cringe at the mere thought&#33;
    ne way, if you put a looted vehicle on the field...which i have one or two in my arsenal...you always have to deal with the "dont push that&#33;" rule....Zzap guns are much more reliable in some sense...but not in others....
    go with what you got and if it doesnt work then you do what any ork does: evolve&#33;
    wWWwwAaaaAAgggGGGhHHHhhh!!!! = DeAth

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