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I've got a list I want to try for a upcomming tournament on 11 December.
we're using the new Space marine codex and I'm playing Ultra marines.
Thus far I came up with: :blink:
Familiar, Might of heroes, Veil of time,
Termenator honours, Iron halo,
Plasma pistol, force weapon,
9 Tactical marines HQ squad 170
one veteran sergeant, power fist,
2 meltaguns, Furious charge.
Rhino with smoke and armour
10 Tactical marines 248
Veteran sergeant, power fist,
Rhino with armour and smoke
5 Tactical marines 90
5 Tactical marines 90
7 scouts 121
5 devestators 155
4 missile launchers
5 devestators 135
4 Heavy bolters
1 Predator Annihilator 175
Mashine spirit, lasscannon sponsons
I dont know if I should swop the scouts for a venerable dreadnaught
with assault cannons...
I NEED the familiar because of all the Eldar and greater demons...
Any Advice would greatly be appreciated. :hmm:
Looks alright to me, but I would swap the scouts for the Dreadnought. Scouts will be very usefull, but then if the enemy get to close to your 'firebase' (the two Devastator squads and the Predator) you will need some thing that can take them on in close combat. As I take it your Tactical squad with the Veteran Sergeant and the Command Squad will be making attacks on the enemy with their Rhino's.
Remmeber though that Rhino rushes have been taken out, so you can't dismount from a Rhino and charge in the same turn, just encase you haven't noticed (I know a few people who haven't). I am not tring to say Rhinos are bad though for this kind of thing still when used right, I use them reguarly so go for it.
That is one beefy HQ choice. One failed mind war and that dude is gone (that is if he is suseptable to mind war, not familiar with librarians). Well rounded Eldar killing list, the smaller tactical squads will do well since your opponent will shoot at the bigger threats, i.e. the devastator squads first and allow the lascannons to fire at will.
1. Make the tactical squads 6 man. Reason, opponent needs to kill 4 in order for them to not count as a scoring unit.
2. Add a missle launcher to your scout squad. Will work well against Avatar and Wraithlords. ML compliment the snipers against high toughness. Your scout sgt can have a sniper rifle too...
The best tactic against Wraithlords and Avatars: Stay away from them. When they assult they are deadly. Think about it, you have a huge point librarian and command squad at around 400 pts rushing towards an 80 pt Avatar or 120 pt Wraithlord who will own you in close combat.
3. I would skip the dred, from experience they always die fast against Eldar.
4. I see 3 meltaguns. Against skimmers they are perfect since those fast skimmers will be on the move non-stop making you only able to glance them. Except melta weapons only penatrate. Since you have a rhino for your command squad and can take 2 shots from it per turn, get 2 multi-meltas. 6" movement + 24" range sounds pretty good to me. I don't have my codex on me but I think command squads can have these. IMO, this is the only effective way to use multi-meltas.
To free some points up, maybe take it easy with your HQ wargear and stuff. To get an easy 30 pts, make your vet sgt in the tactical squad just a sgt.
Hope this helps
...and you will know my name is the lord, when I strike down my vengence upon thee...
Good solid list. Definitely keep the scout because they will own all big targets such as wraithlords. Against any army with a greater daemon or strong opponent, the sniper rifles will murder if you stay back.
I agree the Librarian is a teeny tiny bit expensive
I'm also considering taking away "veil of time" thereby gaining 30 point...
(You can never have too many marines)
What would you say the survival rate will be against Korn armies?
There are ALWAYS greater deamons of Korn, defilers and obliterators...
Thanks again for the replies, they help a lot!
"On the frontlines there is but one commandment...
THOU SHALT KILL"