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  1. #1
    Senior Member Cypher-'s Avatar
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    Building this one from my friend's rather large Grey Knight collection to take on Necrons, Tau, Orks, 'rines, and a possible Chaos army. Any opinions/suggestions?



    HQ:

    Grand Master = 166
    Nemesis Force Weapon
    Storm Bolter
    Psycannon Bolts
    Targeter
    Word of the Emperor

    Grey Knight Terminators = 209
    4 Terminators
    1x Psycannon
    3x Storm Bolter
    4x Nemesis Force Weapon

    Total: 375


    Troops:

    Inquisitorial Stormtroopers = 110
    10 Stormtroopers
    1x Plasma Gun
    9x Hellgun
    10x Targeter
    Frag Grenades

    Inquisitorial Stormtroopers = 110
    10 Stormtroopers
    1x Grenade Launcher
    9x Hellgun
    10x Targeter
    Frag Grenades

    Total: 220


    Fast Attack:

    Grey Knight Squad = 185
    5 Grey Knights, Justicar
    1x Incinerator
    6x Storm Bolter
    7x Nemesis Force Weapon

    Grey Knight Squad = 185
    5 Grey Knights, Justicar
    1x Incinerator
    6x Storm Bolter
    7x Nemesis Force Weapon

    Total: 370


    Heavy Support:

    Grey Knights Dreadnought = 145
    Twin-Linked Lascannon
    Missile Launcher
    Extra Armor

    Grey Knights Dreadnought = 145
    Twin-Linked Lascannon
    Missile Launcher
    Extra Armor

    Purtigation Squad = 245
    3 Grey Knights, Justicar
    4x Psycannon

    Total: 535

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    Cry Cheese, And Let Loose The Wraithlords And Templar!

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  3. #2
    Senior Member Psipher19's Avatar
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    (Y) it looks good, why the justicar on the Purtigation Squad? (Y)
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  4. #3
    Senior Member Cypher-'s Avatar
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    Because it's required.
    Sam Mills (1959-2005) and Mark Fields - Keep Pounding


    Cry Cheese, And Let Loose The Wraithlords And Templar!

  5. #4
    Member ultimateMADMAN's Avatar
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    Originally posted by Cypher19@Nov 30 2004, 01:27
    (Y) it looks good, why the justicar on the Purtigation Squad? (Y)
    [snapback]261161[/snapback]
    Because you HAVE to put in a Justicar

  6. #5
    Member Shadow_Corsair's Avatar
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    Personally dont care for IST but the list seems very balanced and nice (Y)
    I like Balogna

  7. #6
    Son of LO mEGALOMANIAC's Avatar
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    Quick hint, you don't have to point out all the weapons and wargear that come standard, it clutters up the list and makes it harder for us to rate! Just list the upgrades and deviations from the normal loadout, plse.

    Grand Master = 166
    Nemesis Force Weapon
    Storm Bolter
    Psycannon Bolts
    Targeter
    Word of the Emperor

    Grey Knight Terminators = 209
    4 Terminators
    1x Psycannon
    3x Storm Bolter
    4x Nemesis Force Weapon
    Drop the targeter, psycannon bolts, and WotE, swap the Psycannon onto the GM. He has a higher BS, so it'll be more effective on him. WotE is a waste on a terminator squad, imo. Yes, I know they don't want to be assaulted as much as they want to assault, but it's points better spent elsewhere.

    Inquisitorial Stormtroopers = 110
    10 Stormtroopers
    1x Plasma Gun
    9x Hellgun
    10x Targeter
    Frag Grenades

    Inquisitorial Stormtroopers = 110
    10 Stormtroopers
    1x Grenade Launcher
    9x Hellgun
    10x Targeter
    Frag Grenades
    First of all, always always ALWAYS give IST squads 2x special weapons! Hellguns are nearly as useless as lasguns! And make sure it's 2x of the same weapon, mixing is bad for these guys.

    Grey Knight Squad = 185
    5 Grey Knights, Justicar
    1x Incinerator
    6x Storm Bolter
    7x Nemesis Force Weapon

    Grey Knight Squad = 185
    5 Grey Knights, Justicar
    1x Incinerator
    6x Storm Bolter
    7x Nemesis Force Weapon
    These squads are too small. The new outnumbering rules for fearless units mean that after you deepstrike, then take a turn of enemy fire, then assault, you need to NOT be outnumbered! :glare: I always take 8-10 man squads for deepstriking now. Also, you have some odd numbers in your GK squads: 6 men total in each, so how can you have 7 NFW's? Or for that matter, when you upgrade to a special weapon (incinerator), you lose the SB/NFW combo. For 6-man squads with one special, you should have 5 stormbolters, 5 NFW's, and 1 incinerator.

    Grey Knights Dreadnought = 145
    Twin-Linked Lascannon
    Missile Launcher
    Extra Armor

    Grey Knights Dreadnought = 145
    Twin-Linked Lascannon
    Missile Launcher
    Extra Armor
    How about varying the loadouts a bit? Never underestimate the usefulness of a Dreadnought in combat! I'd leave one like these guys, and make the other a multimelta or assault cannon on one arm, and a DCCW on the other. This way you can advance, shoot, and get into combat with either vehicles or besieged allies.

    Purtigation Squad = 245
    3 Grey Knights, Justicar
    4x Psycannon
    First of all, you cannot give a Justicar a psycannon. So you'd need four GK and a Justicar to be able to take 4 psycannons. I don't believe that a Purgation squad is a good choice in this army. If you drop this unit entirely, you can afford to give those IST a second special weapon, and bulk up the FAGK squads, which'll give you a lot of anti-swarm firepower with those stormbolters (which is what this unit would have been doing).

  8. #7
    Son of Dorn Sanctus's Avatar
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    I like hellguns. They aren't bad for the price but I would give the storm troopers 2 weapons. I personally like inquisitors but you didn't put one in so no comment.
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  9. #8
    Senior Member Cypher-'s Avatar
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    The weapons on the FA GK squads was a typo. :blink: Sorry.

    As for the IST squads, they originally did, but I traded one of them out on each squad for incinerators. As far as the GM goes, the Targeter was just to eat the points left over.

    But, other than that, i&#39;ll take some of your advice and go ponder over this list a bit more. Thanks much.
    Sam Mills (1959-2005) and Mark Fields - Keep Pounding


    Cry Cheese, And Let Loose The Wraithlords And Templar!

  10. #9
    Senior Member steel_legion's Avatar
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    Yeah I dont know if the Word of the Emperor is a good idea, HOLOCAUST is the best one that you can take, also go with the psycannon, you dont need the incerator, cause instead of firing it you should be in range to assault
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