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Thread: Daemon Hunters

  1. #1
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    HQ

    Grey Knight Hero
    Grandmaster,
    Icon of the Just,
    Psycannon,
    NFW
    Retinue
    GK Terminator,
    Thunder Hammer,
    Storm Shield,
    GK Terminator,
    Incinerator,
    NFW
    GK Terminators (2),
    Storm Bolter
    NFW
    399 pts

    Elites

    Inquisitor,
    Terminator Armor,
    Combi Bolter/Meltagun,
    C.C.W.
    Teleport Homer,
    66 pts

    Inquisitor,
    Bolt Pistol,
    C.C.W.,
    Teleport Homer,
    32 pts

    Troops

    IST Squad
    6 Storm Troopers,
    2 Meltaguns,
    Chimera,
    Multi Laser
    Heavy Bolters,
    Extra Armor,
    Smoke,
    173 pts

    IST Squad
    5 Storm Troopers,
    2 Plasma Guns,
    Rhino,
    Smoke Launchers,
    Extra Armor,
    Dozer Blade
    133 pts

    Fast Attack

    Grey Knights Teleport Attack Squad
    Justicar,
    Meltabombs,
    Grey Knights (5),
    Incinerator,
    190 pts

    Heavy Support

    Grey Knights Land Raider,
    Extra Armor,
    Dozer Blade,
    Pintle Mounted Storm Bolter,
    Psycannon Bolts,
    Smoke Launchers,
    283 pts

    Grey Knights Dreadnought,
    Missile Launcher,
    Twin Linked Lascannon,
    Blessed,
    Smoke Lauchers,
    153 pts

    Orbital Strike
    Lance Strike,
    70 pts

    1500 pts

    Inquisitors act as useful Vet Sarges for the IST. Their job is to smash into the enemy force and call in the cavelry, erm... GK.

    Where's your Baritone Saxophone?

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  3. #2
    Son of LO Wolf_Pack's Avatar
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    150 (x8)

    the strike isn't any good.
    You've put alot on that Hq, maby tin it down.
    The inquisitors won't do squat without a prope ret and a power weapon.

    you can put the T homers on your vets in the IST squad

    a crusader will do better than a reguler raider.

    With the points from the inquisitors and orb strike, and tinning your Hq should should be able to squeeze in a grey knight squad.
    Best Regards,
    Wolf_Pack

  4. #3
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    Well, I want the strike, because the enemy I am most likely to face is densly packed IG. That is why I took it.

    Now, the HQ, The GM is very useful.

    I understand your comments on the crusader.

    Now presenting in High Definition, the 2nd Option.

    LRC w/Smoke, EA, Dozerblade, Pintle Mounted SB., 273 pts
    No Lance Strike.

    2 Death cult assasins, or subtract 33 pt Inquisitor, and Blessed from the Dread to Include a Cultexus Assasin.

    I don't want a well tooled Inquisitor, I want a delivery unit for the teleport homer that won't die, and absorb/provide some firepower.

    An Inquisitor is better than a Veteran, NO Question.
    Where's your Baritone Saxophone?

  5. #4
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    Etiam

    I found this thing in the tau forum that will let me use an LRC and LR from the same LRC pack.

    Using good quality magnets.
    Where's your Baritone Saxophone?

  6. #5
    Son of LO mEGALOMANIAC's Avatar
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    103 (x8)

    Grey Knight Hero
    Grandmaster,
    Icon of the Just,
    Psycannon,
    Storm Bolter
    NFW
    Frag Grenades,
    Retinue
    GK Terminator,
    Thunder Hammer,
    Storm Shield,
    GK Terminator,
    Incinerator,
    NFW
    GK Terminators (2),
    Storm Bolter
    NFW
    400 pts
    First of all, this unit is too expensive. You've put a third of your total points into this, so you need to trim it back. Heard of putting all your eggs in one basket? I'd drop a termie or two. Also, you have a stormbolter and a psycannon on the GM, can't do that. You also cannot give grenades to a model in terminator armor.

    Inquisitor,
    Terminator Armor,
    Combi Bolter/Meltagun,
    C.C.W.
    Teleport Homer,
    66 pts
    Terminator armored model in a unit of IST? It's a waste, especially since his point is calling down GK and thats about it. Drop the armor. You can't give a ccw to a model in terminator armor (not that it would give you any benefit if you could). Just take an inquisitor with bp/ccw and teleport homer.

    Inquisitor,
    Bolt Pistol,
    C.C.W.,
    Teleport Homer,
    32 pts
    Like this guy! Change the first Inq to this loadout.

    IST Squad
    6 Storm Troopers,
    2 Meltaguns,
    Chimera,
    Multi Laser
    Heavy Bolters,
    Extra Armor,
    Smoke,
    173 pts

    IST Squad
    5 Storm Troopers,
    2 Plasma Guns,
    Rhino,
    Smoke Launchers,
    Extra Armor,
    Dozer Blade
    133 pts
    These units are painfully small. I'd prefer to have 8-10 man units of IST! Drop the dozer blade.

    Grey Knights Teleport Attack Squad
    Justicar,
    Meltabombs,
    Grey Knights (5),
    Incinerator,
    190 pts
    Much too small. These guy's need to absorb a round of fire before they can get into combat because of Deepstriking, and then still be able to pack a punch in combat. Remember the rules on losing a combat with fearless models!

    Grey Knights Land Raider,
    Extra Armor,
    Dozer Blade,
    Pintle Mounted Storm Bolter,
    Psycannon Bolts,
    Smoke Launchers,
    283 pts
    Remember what I said about putting all your eggs in one basket? I assume the HQ rides in here. That's 700 points in one unit! NO! A good rule of thumb is not to have terminators and a LR/LRC in a DH army under 2000pts. You can take one of the two, and it's risky, but viable. Both, both is crippling your army.

    Grey Knights Dreadnought,
    Missile Launcher,
    Twin Linked Lascannon,
    Blessed,
    Smoke Lauchers,
    153 pts
    Drop Blessed, take extra armor and searchlights.

    Orbital Strike
    Lance Strike,
    70 pts
    Complete waste of points unless you have a very exact idea of what this'll be doing.

    You need to get more bodies. Right now, you have four medium sized squads plus two vehicles. That's no good at all. Tone down the HQ, drop the LR. That'll buy you another GK squad, and give you points to bulk up the other squads as well.

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