Here's My 1500 Pt Dark Wolves Chapter - Warhammer 40K Fantasy
 

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  1. #1
    Member Koraknar's Avatar
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    This is my army list: All units have infiltrate ability and all tactical squads have acute senses and my army uses the cleanse and purify chapter trait and see,but don't be seen chapter trait which is the infiltrate and acute senses rules


    Master with a-armour, p-weapon, p-pistol, t-honours,auspex and combat shield and a iron halo = 167 pts
    Tactical squad with 9 marines and one veteran sarge with p-weapon and p-pistol and auspex and two members have melta guns and an auspex=271
    Tactical squad with same options = 271
    Command squad with company champ, apothecary, standard bearer, veteran sarge with p-fist , p-pistol and all have infiltrate abilty and one member has a melta gun= 216
    Epistolary with a-armour, vortex of doom, fury of the ancients, force weapon psychic hood and a familar = 164
    Venerable dreadnought with assault cannon, h-flamer, furious charge and a drop pod = 175
    Dreadnought with l-cannon, tank hunter and a drop pod = 165
    5 scouts and one veteran sarge with p-weapon and a missle launcher=108
    total 1499 points


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  3. #2
    LO Zealot Addoran's Avatar
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    Oh jesus wept.

    Before I go through it step by step analyzing like I usually would, I can sum up your problems in one sentence.

    "You have taken far too much wargear"

    That amount of tooling up isnt worth it, you could have a couple of extra squads.

    Master with a-armour, p-weapon, p-pistol, t-honours,auspex and combat shield and a iron halo = 167 pts (92pts wargear)

    Right, hes a very tooled up man. Not necassarily bad, but a big point sink.
    Combat Shield = Pointless, he already has a +4 invulnerable save, get rid of it.
    Auspex = Pointless, hes only got a pistol anyway, and noones going to set up 12 inches away from you, get rid of it.

    Tactical squad with 9 marines and one veteran sarge with p-weapon and p-pistol and auspex and two members have melta guns and an auspex=271
    (121pts wargear)

    This squad would be 150 points, but you've stuck 121points where worth of wargear in it. Too much. The sergeant doesnt need to be a veteran. The commander (if you read your new codex), gives your entire army leadership 10. No point having him so tooled up, thats far too many points one model, be happy with the power weapon or plasma pistol alone.
    Auspex = pointless for above reasons. Auspexs are only really any use for the commander of a Devastator squad. Get rid of it

    Tactical squad with same options (121pts wargear)

    Same as above

    Command squad with company champ, apothecary, standard bearer, veteran sarge with p-fist , p-pistol and all have infiltrate abilty and one member has a melta gun= 216 (152pts wargear)

    How many men is in this squad? Even with 5 men, the cheapest I could make this squad was 227 points. Thats 152 points of wargear, 75 points of men. No.
    When anything remotely nasty hits this squad (think imperial guard ordinace, Eldar starcannons etc), 227 points that will die cheap.


    Epistolary with a-armour, vortex of doom, fury of the ancients, force weapon psychic hood and a familar = 164
    (49points wargear)

    This man is actually 184 points. Firstly, you dont need 2 HQs. Secondly....hes too expensive! Vortex of doom is simply not as good as it sounds. Unless your fighting Tau or Necrons, most things will be able to escape quite easily, and it will be difficult to get its points back. I'd far rather have Veil of Time.

    Venerable dreadnought with assault cannon, h-flamer, furious charge and a drop pod = 175
    (60 points wargear)

    Too expensive again. The heavy flamer isnt really any good, use those points somewhere else. If something in range of the flamer, its range of assault for you to kill it. If something is powerful enough to kill you in assault....that flamer really isnt going to help. You better have the Drop Pod model for that drop pod, otherwise you aint gonna be able to drop pod.

    Dreadnought with l-cannon, tank hunter and a drop pod = 165 (40points wargear)

    This unit is actually 185 points. Where you've probably gone wrong is that you've havent read that to take Tankhunter you need the dreadnought to be venerable.
    Again, you better have the Drop Pod models.

    5 scouts and one veteran sarge with p-weapon and a missle launcher=108 (30 points wargear)

    This unit is actually 111 points. Firstly, its too small. Practically anything can overpower a 6 man scout squad. The sergeant with the power weapon isnt contributing really, as the squad isnt THAT more effective.



    Right the main thing to fix. Overall Ive worked out that you have spent 665 points on wargear! Thats another 44 marines! Obviously you will need to keep some wargear, but you can see what Im saying? Each of your squads has as much spent on equipping them as the men themselves. Against a hoard army, Imperial Guard, Tyranids, Orks etc, this list would get trashed. Think of it like the alamo, sure you've got plenty good tooled up troops, but youve tooled them up so much your going to be ridiculously outnumbered.

  4. #3
    Member Koraknar's Avatar
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    since my force is so small and very high priced I decided to take some wargear away and add some more units so now my list looks like this:
    My chapter stiil has cleanse and purify and also see, but don't be seen so my tact marines still cost 19 each

    Master = a-armour, p-weapon and t-honours and an iron halo = 145
    2 tactical squads with 9 marines and 1 veteran sergeant with a p-weapon and 2 melta guns each= 470
    2 tactical squads with 9 marines and a veteran sergeant with a p- weapon and 1 m- launcher and 1 melta gun each = 490
    Command squad with 4 marines and a veteran sarge with a p-fist + p-pistol and all specialists and a melta gun and infiltrate= 228
    2 whirlwinds = 170
    1503points


    With 2 whirlwinds I can now probably kill at least 20-30 models in a horde like army
    and also pin some units too and with the missle launchers I can take down low save models too, and also with the melta guns I can take down tanks etc.
    So what do you think of it now

  5. #4
    Senior Member Cypher-'s Avatar
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    I personally think it's still too small. That's 45 marines in 1500 points. I played against Orks in 1500, and was up against, at the very bare minimum, 112 models. I didn't count them, because we wouldn't have had time to play. Whirlwinds are good, but two is a little much for my tastes. I'd much rather have a Predator for tank busting.

    Also, I think infiltrate, while very nice, is a bit over-rated. I only used infiltrate to set a teleport homer, and even then it's rare that I bother. Scouts are meant for it. They have sniper rifles. If you're going to infil, do that. Use your tactical marines for what they were meant for. Tearing down the meat of the opposing army as they close in. Space Marines don't have power armor so they can sneak around the underbrush.

    Furthermore, I despise Cleanse and Purify. If you face an Armored Company, you're toast. Period. You'd be lucky to kill two tanks with a pair of missile launchers. And those meltaguns won't do much good, I promise you that. You need mobile tank busting and more fire support.

    By the way, what disadvantage did you take? I'm guessing Eye to Eye.
    Sam Mills (1959-2005) and Mark Fields - Keep Pounding


    Cry Cheese, And Let Loose The Wraithlords And Templar!

  6. #5
    Member Koraknar's Avatar
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    Here's my list now but with no infiltration or acute senses. Now they just have never despair

    Master is the same as above = 145 pts
    All 4 tactical squads have a lascannon and a veteran sergeant with a power weapon . The total value is 760 pts
    A command squad with all specialists, a muliti melta, and veteran sergeant with a power fist and plasma pistol and aplasma gun = 245 pts
    Whirlwind = 85 pts
    And Land raider crusader = 265 pts
    Total 1500 points
    Hope fully there aren't any problems with this list

  7. #6
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    wow, Addoran thats alot of comments, plus whats wrong with 45 models, in my 1500 point necron army i only have just under 40 models (yes i know, very vunerable to phases out).

    isnt this the army me and daniel played, remember dark eldar and marines vs marines and imperial guard (unlikely aliances, i know)


    ps we won he lost, i think that speaks for itself.

    im really hoping your stephan, if your not, ive just made a totla idiot of myself :blush: ^_^ :blush:
    i am not a spammer, i merely post replies irrelevant to the topic

    there are three things that a beatsman loves to do, fight, drink and "a-hem" the sheep at the local empire settlements

  8. #7
    Member Koraknar's Avatar
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    You won that because daniel destroyed my basilisk and landraider other wise I would have won and also this is a different list to that one and plus that was a 3000pt battle not 1500pt.

    Also what do you think of the army Carnook because you may have to fight it and yes it is Stephen

  9. #8
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    yes i guessed, and not bad, a little "lupoley" as we aalways say say but not bad, plus my commander unit of DE ripped youy to shreads, admit it, and to take care of the little indepnet battles, im added scourges, aka dark lance weilder,

    mwahahahahah
    i am not a spammer, i merely post replies irrelevant to the topic

    there are three things that a beatsman loves to do, fight, drink and "a-hem" the sheep at the local empire settlements

  10. #9
    Member Koraknar's Avatar
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    Well your Command unit did rip me to shreds thats true but anyway what do you think of this list then since you'll probably have to fight them so what do you think then, any problems or suggestions then

  11. #10
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    if im going to fight it ive got one major suggestion, replace it with an army exactly the same as johns tau (Y) (Y) you'll always win den :shifty:
    i am not a spammer, i merely post replies irrelevant to the topic

    there are three things that a beatsman loves to do, fight, drink and "a-hem" the sheep at the local empire settlements

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