The Inquisiton - Warhammer 40K Fantasy
 

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Thread: The Inquisiton

  1. #1
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    Hi
    I've been tring to make an entire army just out of armies of the inquistion, and so far i have some Witch Hunters and Demon Hunters. What i wanna know is that is there anyarmies im missing and i also need help on destroying tanks cause they r always the reson y i sometimes lose.

    Thanks

    <span style='font-family:Times'><span style='font-size:14pt;line-height:100%'><span style='color:green'>Do not count the miles you have traveled.
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    <span style='color:red'>But Count the number you have Killed</span>
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    Son of LO darkreever's Avatar
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    there are three main ordos that we can play as. prdo malleus(daemonhunters), ordo hereticus(witch hunters), and the ordo xenos(alien fighters)

    since none of them are a shooty army, they generally have close courters weaponry.

    as far as i know, they each need to have allies that can defend their big weakness.

    Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.

    "The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar
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    Not allies per say, DH induct imperial guard for added fire power and numbers...

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    Son of LO darkreever's Avatar
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    yes i know that but as far as the board game goes, they count as allies. despite the fact that they are more like slaves with guns...

    Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.

    "The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar
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    Originally posted by darkreever@Jan 22 2005, 18:23
    yes i know that but as far as the board game goes, they count as allies. despite the fact that they are more like slaves with guns...
    [snapback]309696[/snapback]
    :blink:
    ... An odd way of looking at it, reever...

    But yeah if you want some shootyness, Azn, take Inducted IG, i never bother with allied marines. I don&#39;t wanna give up grey knights and sisters just to make a low option marine army.
    An exorcist is the best shooty thing they have, along with LR transports, but they have no cheap long range stuff...
    Some converted IG made to look all inquisitory, will add some Fire to your army, and not look out of place.
    But Witch hunters have a similar Firepower to armies such as Eldar, Crons, DE. Its easy to look at Tau and IG and think of all the other armies as Close quarter armies...
    Tolerance is Ignorance

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    Against tanks;
    An exorcist
    Or a GK dreadnought
    Immolators are darn good against tanks at close range.
    But exorcists have a ap1 and a potentially good number of shots, with a high strength.
    Depending on which list you are using, and which are your allies. (You can&#39;t have HS allies)
    Tolerance is Ignorance

    <a href='http://www.freewebs.com/knoblarmaster/' target='_blank'>Knoblars rule</a>

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