Tanith 1st (1000 Pts) - Warhammer 40K Fantasy
 

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  1. #1
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    Tanith 1st (and only) 1000pts

    HQ

    Senior Officer (Rawne)
    (55) Trademark Item (10) Tanith (45) Frag (5) Krak (10)
    Total = 125pts

    Fire Support Squad
    (35) 3x Auto cannon (60) Tanith (45)

    Anti Tank Support Squad
    (35) 3x Missile Launchers (60) Tanith (45)
    Total = 280pts

    Elites

    Commissar Hark
    (40) Independent (10) Plasma Pistol (5) Bionics (5)
    Total = 65pts

    Troops

    12th Platoon (Domor)
    (60) Tanith (45) Flamer (6) Sniper (5)
    (60) Tanith (45) Flamer (6) Sniper (5)
    Junior Officer Domor (40) Bionics (5)
    Total = 277pts



    Armoured Fist Platoon (Bluebloods)
    (60) Grenade Launcher ( Veteran Sgt Culcis (6) Bionics (5) Carapace (5) Bionics (5) Bolter (1)
    Total = 85pts

    Blueblood Chimera
    (70) 2 x Heavy bolters (15)
    Total = 85pts

    What do you think?


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  3. #2
    Venerable Old One Phobos's Avatar
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    Ah, Angel. How are the folks at Imperial Literature?

    1 ) Fire Support. Autocannon really arent worth the points. They fall into a narrow bracket of a weapon trying to be both an infantry killer and a tank hunter. The result is not a pretty weapon to use. Suggestion: Drop the autocannon for heavy bolters, and upgrade the missile launcher squad to a lascannon battery.

    2) Platoons. Flamers? Are they really worth it? Every squad should take at least a Plasma or Melta gun for anti tank and anti elite stuff. Only use the flamers if going against Orks or Nids.

    3) The chimera: Can it actually have two heavy bolters? It has one in the hull, a multilaser in the turret, and a pintle-mounted stormbolter on the turret rim.. unless you're using a forgeworld mod in which case that gives it three heavy bolters.

    Nicely rounded, if lack of serious anti tank weaponry.
    "It fits like clothes made out of wasps!"

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    They are.......as normal as they can be...

    1) I'm giving them a trail run at the moment, if they don't serve I'll swich them for Heavy bolters as you suggest....as for the missile Launchers I have them in there as they have always served a double role in all my armies..both anti infantry and anti tank. (I adore krak rounds)

    2) I see your point, perhaps I will swich them for a plasma gun instead

    3) They can take two Heavy bolters, one as an option in the turret and one on the hull

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    Anyone else?

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    a/ give the chimera its multilaser back, this is almost my favourite composition as once the chimera has served its perpose (pimp wagon), it is also an adequate tank in itself.

    b/ since this is a tanith army, relying on stealth, the armoured fist squad aint very appropriate, nothin louder than a chimera (apart from and ork bike)

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    They don't always need stealth, Necropolis and Sabbat Matyr for example, the Bluebloods are in there for a bit of mobility and also it distracts the main firepower for a turn or two...

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