Black Templar Army Setup - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

Closed Thread
Page 1 of 3 123 LastLast
Results 1 to 10 of 26
  1. #1
    Senior Member Babel_Matrix's Avatar
    Join Date
    Sep 2003
    Location
    Miami, FL
    Posts
    539
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    5 (x2)

    I need some commentary on my first Black Templar army list. I haven't seen this go into effect yet, (due to lack of cash and lack of fluff,) but I wanna see if anyone can spot a major weak point in this for the general scheme of things.

    Just to get ahead of transport lovers, my troop squads are too big to fit on anything short of the BT Land Raider Crusader, and since I don't have a Command Squad, no transport for the HQ. And personally, I don't feel like dropping 765 points for three land raiders.

    Army Allocation (1500):
    HQ - 222
    Elite - 235
    Troops - 543
    Fast Attack - 170
    Heavy Support - 330

    HQ
    --------------------------------------
    Emperor's Champion 105 = 105

    Black Templar High Marshal 117 = 60 + 30 + 25 + 2
    with two lightning claws
    with terminator armour
    with krak grenades

    Elite
    ---------------------------------------
    Dreadnaught 125 = 75 + 40 + 10
    with plasma cannon
    with missle launcher instead of close combat weapon

    Vindicare Assassin 110 = 110

    Troops
    ---------------------------------------
    Black Templars Squad 181 = 160 + 15 + 6
    Initiate with lascannon
    Initiate with flamer
    Initiate with bolter
    Initiate with bolter
    Initiate with bolter
    Initiate with bolter
    Initiate with bolter
    Neophyte with shotgun
    Neophyte with shotgun
    Neophyte with shotgun
    Neophyte with shotgun
    Neophyte with bolt pistol and close combat weapon

    Black Templars Squad 181 = 160 + 15 + 6
    Initiate with lascannon
    Initiate with flamer
    Initiate with bolter
    Initiate with bolter
    Initiate with bolter
    Initiate with bolter
    Initiate with bolter
    Neophyte with shotgun
    Neophyte with shotgun
    Neophyte with shotgun
    Neophyte with shotgun
    Neophyte with bolt pistol and close combat weapon

    Black Templars Squad 181 = 160 + 15 + 6
    Initiate with lascannon
    Initiate with flamer
    Initiate with bolter
    Initiate with bolter
    Initiate with bolter
    Initiate with bolter
    Initiate with bolter
    Neophyte with shotgun
    Neophyte with shotgun
    Neophyte with shotgun
    Neophyte with shotgun
    Neophyte with bolt pistol and close combat weapon


    Fast Attack
    ---------------------------------------------
    Land Speeder Tornado 85 = 75 + 10
    with assault cannon instead of heavy flamer

    Land Speeder Tornado 85 = 75 + 10
    with assault cannon instead of heavy flamer


    Heavy Support
    ----------------------------------------------
    Whirlwind 80 = 75 + 5
    with extra armour

    Vindicator 125 = 120 + 5
    with extra armour

    Predator Destructor 125 = 100 + 10 + 10 + 5
    with heavy bolter side sponsons
    with pintle-mounted storm bolters
    with extra armour

    Well, this is the first draft. Any suggestions?

    Every whisper of the future from the Warp speaks of a hundred battles lost, a thousand lives devoured and a million enemies born. -- Inquisitor Lord Babel

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Junior Member
    Join Date
    Sep 2003
    Posts
    11
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    My suggestion is that if you aren't going to use rhinos, give them the vow for the 6+ inv save because they are going to be taking some hits. Unless you know the opponent will have a psyker...that free move would help out a lot.

  4. #3
    Member
    Join Date
    Aug 2003
    Posts
    199
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    hmmmm, not bad, but its more of a "codex" army than a BT crusade
    - next things u add to your army should without doubt be:

    Assault squads- take one squad with 2 power weapons
    one squad with 2 powerfists and 5 or more storm shields
    Attack bike squadron with multi meltas is really good for dealing with tanks, but u could simply replace ur land speeders heavy bolters if you want

    Black Templars squads with close combat weapons, and a power weapon/fist

    Land Raider Crusaders to put them in (dont bother with the normal land raider)

  5. #4
    LO Zealot Blood God's Avatar
    Join Date
    Sep 2003
    Location
    Ontario, Canada
    Posts
    1,216
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    2 (x3)

    Cant have the Emporers Champion as a HQ. Updated rules for the Templar as per Armaggedon say he has to be in the army but cannot be taken as a HQ

  6. #5
    Senior Member Babel_Matrix's Avatar
    Join Date
    Sep 2003
    Location
    Miami, FL
    Posts
    539
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    5 (x2)

    I know the Emperor's Champion rule for Black Templar, I simply put him there because I don't feel like making an "Extras" section. If he was my HQ, I'd toss the Force Commander. :lol:

    To Marshal: O_O. Holy cow, that's alot of point redecorating...
    Land Raider Crusader = 255
    Assault Squad with power weapons = 145
    Assault Squad with power fists and storm shields = 170
    Black Tempar Squad with power fist = 90
    Upgrade the heavy bolters to multi-melta on LSTs = 30

    So I'd have to free up about.... 690 points. -_-;;;
    And this is with the bare minimum in each squad, and only ONE Land Raider when I'd have 3+ BT squads... Any suggestions as to what I should remove to make these without doubt changes?
    Every whisper of the future from the Warp speaks of a hundred battles lost, a thousand lives devoured and a million enemies born. -- Inquisitor Lord Babel

  7. #6
    Senior Member Babel_Matrix's Avatar
    Join Date
    Sep 2003
    Location
    Miami, FL
    Posts
    539
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    5 (x2)

    As for the Codex army note, yes, my list uses alot of the BT's allowed units from the regular codex... but then again, that simply means that codex uses the exact same vehicles and units as regular Space Marines which, in the end, means they're all Black Templar units. As for sticking with BT-list-only units, their only heavy support is the LRC, (the heavily-armored point-monging monster of doom,) and they have no Elite choices of their own. Only logical changes I could make to create a more "BT-unit-only" army would be to throw out the land speeders for one assault squad or one bike squad, and throw out most of my heavy support for a Land Raider...

    In the end, I figure that if the codex tells you they can use it, that basically means it's a Black Templar unit.

    Only flaw in my army in that view is the assassin, but what can I say, I friggin love the Vindicare.
    Every whisper of the future from the Warp speaks of a hundred battles lost, a thousand lives devoured and a million enemies born. -- Inquisitor Lord Babel

  8. #7
    Member
    Join Date
    Aug 2003
    Posts
    199
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    sorry i think u misunderstood what i meant by 'codex'- im not saying you cant take it, im saying that in my opinion, to maximise on the BT strengths, its best to capitalize on your advantages- e.g. CCWs in BT squads- this doubles you attacks and therefore (theoretically) you close combat potential (which no 'codex' chapter can do)

    also, i meant that u could add some of the more potent, black templar only units (eg. assault marines w/storm sheilds) to your army in general, and this in turn would allow u more flexibility when deciding what u want in say 1500 pt armies (for example, u may wish to go total assault, as i do, or u can take a more balanced force)

  9. #8
    Senior Member Babel_Matrix's Avatar
    Join Date
    Sep 2003
    Location
    Miami, FL
    Posts
    539
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    5 (x2)

    Ahhh, I see what you mean. Sorry for the confusion. :ph34r:

    I've always been a big fan of shooting, (big shock,) and am hardly ever all that interested in melee... which would seem rather stupid, what with a Chapter of SMs that have two vows dedicated directly to melee, (with two others that could help CC quite well also.) On top of that, I can never get enough of yummy-for-my-tummy lascannons, and so I'd probably end up taking the regular Land Raider, (as for multi-meltas, if I went with these changes, I'd go ahead and take the attack bikes as previously suggested, though I forget whether or not bike riders can move and fire heavy weapons like terminators or other vehicles. On top of that, assault squad has jump packs, so isn't that enough for mobility to the point I wouldn't need a Land Raider?

    I am considering replacing one of my troop choices with the assault squad though, since the shields can make their two power fists pretty handy, (but God do I hate 5-man squads.)

    Oh, and does anyone think I should drop the Assassin? If so, what should I replace it with?
    Every whisper of the future from the Warp speaks of a hundred battles lost, a thousand lives devoured and a million enemies born. -- Inquisitor Lord Babel

  10. #9
    Senior Member Orestes's Avatar
    Join Date
    Aug 2003
    Location
    Miami, Fl
    Posts
    696
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x2)

    :huh: Dude why choose BT. IF you like Shooting then chose an army that can shoot. IF you still want marines then just play Vanilla Marines since you are making your own fluff plus there more flexable then BT. Sure you wont have Vows and stuff but its a better choice
    <img src='http://www.turnsignalsonalandraider.com/comics/000127.gif' border='0' alt='user posted image' />

  11. #10
    Senior Member Babel_Matrix's Avatar
    Join Date
    Sep 2003
    Location
    Miami, FL
    Posts
    539
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    5 (x2)

    *sigh* If anything, I just hope the Sisters of Battle get upgraded a few notches in the Witch Hunters codex, that is, IF it&#39;s not complete bullstuff, (if you have a site with official announcement, please gimme link on this forum.)

    Well, I guess I might have to look into the Vanilla Marines option... too bad, I really enjoyed the BT fluff. -_-; Of course, if the Witch Hunters turns out to make SoBs badass, (*wishes for SoB ordnance weapons*,) I&#39;ll leave this altogether...

    Well, thanks for your help everyone, but after thinking about it alittle more, I think I&#39;d just be better off trying something else...

    EDIT: Hey JKornX, mebbe u shoulda noted this for me beforehand, eh? :blink:
    Every whisper of the future from the Warp speaks of a hundred battles lost, a thousand lives devoured and a million enemies born. -- Inquisitor Lord Babel

Closed Thread
Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts