Gk 1000 (or So) - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

Closed Thread
Results 1 to 4 of 4

Thread: Gk 1000 (or So)

  1. #1
    Senior Member XV-88's Avatar
    Join Date
    Sep 2003
    Location
    In a fool's corner.
    Posts
    878
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x2)

    I checked this army out with the Daemonhunters guys, but I want more suggestions.

    Squad of 10 GKs, one with Incinerator, one Justicar: 285
    Squad of 10 GKs, one with Incinerator, one Justicar: 285
    Grandmaster with Scourging: 165
    Squad of 3 GK Terminator guards: 138
    GK Dreadnaught with TL Lascannons: 130
    TOTAL: 1003

    I can throw in an orbital strike if needed. Thanks in advance!

    Henceforth no man shall set foot upon the world, and all around shall be set sentinals to ward away unwary spacecraft. We must accept that this place is lost to us forever, and is now the eternal habitation of abomination.

    <div class='quotetop'>QUOTE</div><div class='quotemain'>another annoying thing i hate: 47,000 similies in one post. just thoght id throw that in there and see if anybody else hates it as much as i do.</div>

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Senior Member eatmydarkapostle's Avatar
    Join Date
    Sep 2003
    Location
    Lincoln, Nebraska
    Age
    25
    Posts
    418
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    -3 (x0)

    i think your army is pretty good, it&#39;s got alot of models for a gk army
    i dont&#39; play daemonhunter, i play chaos&#33; i have the most killer retinue ever&#33;
    (just wanted to say that)

  4. #3
    Member
    Join Date
    May 2003
    Posts
    62
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    gonna get outnumbered, get some stormtroopers, no one uses them but their actually what makes up the bulk of ur army.

  5. #4
    Member
    Join Date
    Oct 2003
    Location
    Wellington, New Zealand
    Posts
    198
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    I think that it is a good army for Pure Gk

    i would however remove 6 Gk (3 frome each squad) and add a 5 man fast attack squad

    this can either teleport on or start on and as GK are fearless the 7 man squad isn&#39;t much of a problem

    this is my list of Prue Gk and is about the same:

    HQ:
    Grey Knight Grand Master with Hammerhand 293 pt.
    - 3 Terminator Retinue (NFW and storm bolter)

    TROOPS:
    6 Grey Knights (including Justicar) 200 pt.

    6 Grey Knights (including Justicar) 200 pt.

    FAST ATTACK:
    5 Grey Knights (including Justicar) 170 pt.
    - 1 incinerators

    HEAVY SUPPORT:
    Grey Knight Dreadnaught 145 pt.
    - Twin-linked Lascannon and Incinerator

    As u can see it is pretty similar to yours

    i haven&#39;t tried it out yet but i think it should do well and if i find the teleports are not showing up acn either switch them to troops or swap hammerhand for a teleport homer on one of the squads

    hope this helped

Closed Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts