1500 Salamader Army - Warhammer 40K Fantasy
 

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  1. #1
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    HQ

    Xavier
    +
    9 Body Guard
    Flamer
    Flamer
    1 Narthecium( For Apothecary)
    Bolt Pistol( For Apothecary)
    CC weapon( For Apothecary)
    +
    Rhino
    Hunter Killer Missile
    Reinforced ceramite
    486

    Troops

    10 tactical squad
    Flamer
    Flamer
    +
    Rhino
    Hunter Killer Missile
    Reinforced cermite
    237

    10 tactical squad
    Flamer
    Flamer
    +
    Rhino
    Hunter Killer Missile
    Reinforced cermite
    237

    Elite

    Dreadnought
    Plasma Cannon
    Heavy flamer
    Reinforced cermite
    135

    Dreadnought
    Plasma Cannon
    Heavy flamer
    Reinforced cermite
    135

    Heavy Support

    Predator Destructor
    Heavy flamers
    Hunter Killer Missile
    Reinforced ceramite
    135

    Predator Destructor
    Heavy flamers
    Hunter Killer Missile
    Reinforced ceramite
    135
    _____________________

    Im not sure if Apothecary's cost any extra points, I've checked the book but couldnt find anything, so if they do I will change the list a little.

    Other than that I am new to Space Marines, so any advice would be awesome.

    Edit:
    Gah, 1500 salamanders army, even. <_<


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  3. #2
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    Ok, I think you&#39;ve gotta re-think your army.

    At the moment, it&#39;s a very shooty army, you&#39;ve got alot of weapons (i.e 2 Predators and 2 Dreadnoughts). If your planning to stand back and shoot, don&#39;t give your men Rhinos to run around in, since they won&#39;t be moving.

    If you want to be advancing on the army, you wanna look at taking some close combat units. Terminators or Assault Squads etc... at the moment you&#39;ve got tactical squads who are great against normal troops, but lack that extra punch you need when going forward.

    It seems quite a confused army, if you catch my meaning. Only other thing I&#39;d suggest is not using Hunter Killers unless your facing alot of Ordinance....it&#39;s expensive for a single krak missle.

    Other than that, looking good.

  4. #3
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    I would lose the flamers in the tactical squads and replace them with plasma guns. This will give you a good solid, core of anti infantry fire, then you can tailor the rest of the army to suit what ever you are kicking the ho-ho&#39;s out of this week.

  5. #4
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    I think your like the first "newb" to sm&#39;s that doesnt go for terminators. Terminators to me are a waist of space. Anything with a power weapon or choppa or ap2 kills the erms dead out.. And playing ork myself.. i have alot of choppas.. I think you should replace the flammers on the dread with the storm bolters.. Ppersonally i dont like plazma (1&#39;s come up often) I myself think your HQ is pretty high costing..

  6. #5
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    Thanks for the advice guys, I guess I will have to rethink my list, Im glad I posted it here before I went out I bought it though.

  7. #6
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    i think that is a good army list and you well win alot of battles with that army

  8. #7
    Senior Member dead monkeys cry's Avatar
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    over 400 pt on the command squad geesh bit steep and who ever was being anti terminator what the hell they are worth the pt i was facin necrons the otha day and after about 60+ shots i lost 1 only 1 and the rest of em ripped my oppoenents forces into peices
    <span style='color:red'>-=Read the sigrules=-</span>

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