1000 Pt. Slaanesh Army - Warhammer 40K Fantasy
 

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  1. #1
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    I want your opinions on this, its based on a more close combatty perspective since the -1 Warp Scream Ability makes them good close combat troops.

    Lord:
    Chaos Lord, Mark of Slaanesh,Terminator Armor, Twin Lightning Claw, Close Combat Weapon

    Points: 125


    Troops:

    (bolt pistol & close combat weapon)
    6x CSM, 6x Mark of Slaanesh, Power weapon

    Points: 124


    Troops:

    (bolt pistol & close combat weapon)
    6x CSM, 6x Mark of Slaanesh, Power weapon

    Points: 124


    Troops:

    (bolters)
    6x CSM, 6x Mark of Slaanesh, 1x Missile Launcher, (champ = boltpistol & ccw)
    Points: 125


    Troops:

    6x Deamonettes

    Points: 90


    Troops:

    6x Deamonettes

    Points: 90


    Heavy Support:

    6x Havocs, 6x Mark of Slaanesh, 4x Blastmaster, 2x Sonic Blaster

    Points: 204


    Heavy Support:

    Dreadnought, Plasma Cannon, Smoke Launchers

    Points: 118


    Total: 1000 round


    now all my squads are 6 men so i get free champions
    the havoc squad will supply the firepower and hopfully pin some guys down, the plasma cannon is for any irritating tougher units I might come across, and the rest is pure to charge the enemy and hopefully leave not more then a mere puddle of whatever the enemy is made of.


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  3. #2
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    sup?!? Alles cool brotha?

    And so the alliance starts?

  4. #3
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    *bump* Since Ive had no serious reply's and I realy wonder what people think of it, this is gonna be the list im gonna use to fight people with.

  5. #4
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    Nice! I know its hard to squeeze in at 1000pts , but it would be nice for your cc troops to have rhinos... and pair of lightning claws would be nice since you wont get an additional attack for extra hth weapon otherwise...
    ..
    ....and hooray to see a slaanesh player.... too much khorne and nurgle out there

  6. #5
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    That sounds like a good plan but where do I cut those expenses? I mean, the list is well balanced, and the extra attack is not needed as my lord will be more of a shot drawer then a Close Combat fighter, the lightningclaw somehow seems to scare people, plus the reroll to wound will be pretty effective with 1 or 2 claws

    Actualy when i first made this list i had twin claws but since its only a 1000 point army and i had to squeeze in the havocs one claw fell...

    but if you have a better idea please let me know

    Khorne has no grace and nurgle smells.

  7. #6
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    ok I get your point about the claw
    ...
    ... and yes its damned hard squeezing everything in at 1000pts....
    ..and even if you trade a squad of deamonettes you dont get fully two rhinos... gaaaah!!!...

    guess its nasty enough as it is

  8. #7
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    Ty ty, Ill trust the word of a player under the oldest and wisest god.
    btw I dont like rhino's anyway dont like it when half my squad becomes a shooting skeet and the other half is still trying to run forward

  9. #8
    Senior Member eatmydarkapostle's Avatar
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    your lord can't have termy armor and a bolt pistol
    other wise, i like your list

  10. #9
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    dude I hate to say this but dang your right! oh well back to the drawing board

  11. #10
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    Anyone got an Idea how to fix that boltpistol thingy, I want suggestions, im thinking of putting in a stormbolter but what do i drop for it?

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