My New Daemonhunter Army - Warhammer 40K Fantasy
 

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  1. #1
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    I don't have any models yet, just the codex and army-builder


    1 Grey Knight Grand Master (HQ) @ 552 Pts
    Nemesis Force Halberd; Psycannon
    Terminator Armour [0]
    Teleport Homer [10]

    7 Grey Knight Terminator Retinue @ [367] Pts
    Nemesis & Psycannon (x1); Nemesis & Storm Bolter (x6)
    #Holocaust [20]



    1 Ordo Malleus Inquisitor (Elites) @ 203 Pts
    Psycannon
    Artificer Armour [15]
    Emperor's Tarot [15]

    1 Acolyte @ [8] Pts
    Laspistol (free); CCW (free)

    2 Sage @ [20] Pts
    Laspistol & CC Weapon

    3 Warrior @ [95] Pts
    Heavy Bolter Servitor (x2); Plasma Cannon Servitor (x1); Frag
    Grenades; Krak Grenades



    1 Callidus Assassin (Elites) @ 120 Pts
    Callidus Temple; C'tan Phase Sword; Neural Shredder; Polymorphine; Poison
    Blades



    6 Grey Knights (Fast Attack) @ 200 Pts
    Nemesis & Storm Bolter

    1 Grey Knight Justicar @ [50] Pts
    Nemesis Force Halberd; Storm Bolter



    6 Inquisitorial Storm Troopers (Troops) @ 80 Pts
    Hellgun (x4); Grenade Launcher (x2); Frag Grenades



    6 Inquisitorial Storm Troopers (Troops) @ 80 Pts
    Hellgun (x4); Plasma Gun (x2); Frag Grenades



    1 Grey Knight Land Raider 'Crusader' (Heavy Support) @ 265 Pts
    2 'Hurricane' Bolters; Linked Assault Cannon; Multi-Melta
    #Extra Armour [0]
    Psycannon Bolts [10]


    Models in Army: 36


    Total Army Cost: 1500


    My plan is to put the termies in the LR and move them where they're needed (the place I play at won't use the TVR until it's in the BBB, so they'll be able to assault out of it) and then teleport the GKs in using the teleport homer and CC with the termies.

    That way, when the termies win combat and the enemy runs, the GKs can sweeping-advance after them and hopefully, run them down.

    Meanwhile, the STs and Inquisitor will give fire support, and the assassin will take down those weak hiding units


    The only thing I'm worried about is anti-tank, being a Tau player, I'm use to taking out tanks easily with 3+ rail-guns but I think the multi-melta on the LR will do, or I can always give one of the ST squard some meltagun.


    Thanks for the help



    P.S. are GK termies really $10USD each?! this is a expensive army in more ways in one :o


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  3. #2
    Senior Member Slai's Avatar
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    Why not just swap the Land Raider Crusader for a normal Land Raider? Get some twinlinked lascannon stuff going on. That might get rid of some tanks. Or of course Dreadnaughts with TL Lascannons.

  4. #3
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    But then I can only fit 5 termies and if I move the full 12" I can't fire any of the weapons anyway

  5. #4
    Senior Member Slai's Avatar
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    Get some Dreadnoughts with Twinlinked lascannons then. Perhaps size down the Termie retinue and invest in a few noughts instead?

  6. #5
    Member lepermessiah's Avatar
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    Give the Inquisitor Terminator armor, for 5 points more you get a 5+ invulnerable save.
    There's an angel on my shoulder, in my hand a sword of gold.

  7. #6
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    one thing, psycannon bolts do not affect the crusader unless u add a pintle mounted stormbolter and it is not worth it for only two shots a turn

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