New Grey Knight Army For Rogue Trader - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

Closed Thread
Results 1 to 4 of 4
  1. #1
    Junior Member
    Join Date
    Sep 2003
    Posts
    6
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    1852 pts
    Headquarters

    Grey Knight Grand Master
    Wargear:
    Sacred incense-
    Power weapon-
    w/ Retinue
    7 Grey knight Terminators 1 w/psycannon
    516

    Elites

    Inquisitor -
    w/ Psycannon-
    Retinue-
    3 Gun Servitors-
    2 armed with Heavy Bolters-
    1 armed with Plasma cannon-
    2 Sages-
    165

    Eversor assassin- 95

    Troops-
    10 Storm Troopers
    2 with plasma guns
    120 pts


    10 Storm Troopers in rhino with smoke launchers
    1 with plasma gun
    1 with melta gun
    Sgt with teleport homer
    193 pts

    8 Grey knights- 250
    1 upgraded to Justicar
    1 with Psycannon





    Fast Attack-
    9 Grey knights- 250
    1 upgraded to Justicar



    Heavy Support

    Land Raider Crusader with smoke launchers

    258


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Member
    Join Date
    Sep 2003
    Location
    Gilroy, CA, USA
    Posts
    60
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    What's this about a power weapon on the Grand Master? he doesn't need/can't have that, he has that NFW.

    Also, smoke launchers on the LR doesn't sound the useful.

  4. #3
    LO Zealot
    Join Date
    Aug 2003
    Location
    western MA, USA
    Posts
    1,164
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x3)

    grand master guy comes with a nemisis force weapon(a str 6 force weapon)
    <insert witty remark here>

  5. #4
    Junior Member
    Join Date
    Nov 2003
    Posts
    10
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    i agree the nfw is str 6 ignores armor saves insta kill with a wounding hit and psychic test, and most importantly is free&#33;

    secondly you didnt give a Psycannon to the one guy in your army with a bs of 5&#33;&#33; even when moving he could still shoot 3 times up to 18"

    and why buy a land raider? who are you gonna put in that? the seven grey knight from troops? cause you know you can teleport in your HQ. and your fast attacks.

    for that other 250 points your could have a purgadition squad easily or even another fast attack greyknights squad.

    the storm troopers are a waste i think, unless you need to just fill a troops choice.

    try fielding the board with 4 squads of terminators and two squads of storm troopers instead. that will scare the bejesus outa your opponett. ( one hero with retune, and three terminator squads, all teleporting in)

    plus it will confuse them when you start the game with just 10 storm troopers on the board

Closed Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts