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Thread: 1000 Pt Marines

  1. #1
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    Wanted soming with both speed and pop, mostly assualt with some cover fire, here goes:

    HQ:
    Champlian w/ jump pack and plasman pistol 105

    Troops:
    Ten man tactical squad w/plasma gun, rino with smoke launcher 209

    Ten man tactical squad w/plasma gun, rino 206

    Ten man scout squad all with sniper rifles 180

    Fast Attack
    Ten man assault squad, all with melt bomb, two with plasma pistols 300


    Tactics: Champlain attaches to assault squad, goes tank hunting, rino squads take objectives, against a shooty army they assault, against a assaulty army they shoot and try to tank shock, snipers pin down critical enemy troops and generally harass.

    What do you think? Not enough heavy fire power? Comments welcome


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    It's quite good, but the last time I fielded a all-infantry army, I encountered a very fast CC Khorne Army...and got my ass kicked. All I'd have needed was a Predator Tank or something, and I'd really missed that.

    Apart from that, looking good.

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    so what should i drop?
    also, was it the vehicile you missed or the weopons? as in, would dropping half the scouts and adding an autocannon and a wirlwind cut it?

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    shrink a tak squad and give it a razorback
    Veni Vidi Variant
    I came, I saw, I got a different type of Leman Russ.

    The spikey ones go faster.

    98% of the teen population has smoked weed, the other 2% went straight to crack.

    Saga of the Ages. Click it.

    Rules for grenades are on page 72 of the rulebook.

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    I like this army alot mabye you should add some meta guns for melting goodness.

    Markus

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    The actual Vehicle I missed, since it wouldn't have been harmed.

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    so would you agree taking our half the scouts and giving the scout squad a heavy bolter, and adding in a wirly?
    also, a what do you think of plasma vs meltas? what has worked against what in the past?
    i disagree with the rino, makes it less assaulty, as a smaller squad will not be as good, and such
    think i should shave pts for vet sarges?

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    i play space marines, when giving cover fire your whirlwind will not be good. it has a scatter dice, so you never really know what it might be covering for you. i think the idea of dropping the scouts, adding a devastator squad, and if your army is too expensive then, (it probably will be) you should drop like a guy or two in each unit. also give the second rhino smoke launchers...nobody will care about 3 extra pts.

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