Dark Angels Army List w/ allied Grey Knights 1500pts - Warhammer 40K Fantasy
 

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  1. #1
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    Dark Angels Army List w/ allied Grey Knights 1500pts

    Grand Master Lightning Claw, Storm Bolter, Terminator Armour, Iron Halo, Auspex
    142

    Command Group 5 Deathwing Terminators 235

    Interigator-Chaplin Crozius Arcanum, Rosarius, Melta Bombs, Blades Of Reason, Jump Pack w/assault squad 120

    5 Assault Squad Veteran Sergant, Power Weapon, Jump Packs, Melta Bombs, 2 Plasma Pistols. 185

    Dreadnought Assault Cannon 105


    10 Space Marines Plasma Cannon 165

    6 Scout 6 x Sniper Rifles 108

    9 Grey Knights Justicar, 2 x Incinerators 270

    3 Ravenwing Bike Squadron Attackbike, Multi-melta, Veteran Sergant, Melta Bomb 170


    this is my army list what do you think? the reason for all the melta weaponry is becaus i play alot of tank heavy armys. :


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  3. #2
    Senior Member rtsposer's Avatar
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    Personally I think you should drop the master's iron halo, hes already got a 5+ INV save from terminator armour, your paying alot of points for marginal improvement.

    Also, a technical note, you need a sergeant for your scout squad. As i found out much to my sagrin, despite the wording in the scout entry, scout sergeants really can't have sniper rifles, nor can he have a shot gun i believe.

    Also, as a personal note I'm not to psyched on the amount of variety you have. no squad have any contemporaries and it seems every squad type is represented. Every army needs at least a little monatany.

  4. #3
    Son of LO BorninDarkness's Avatar
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    Yeah I'd get some more tac squads, instead of the GK (unless you already have those models), I think all SM armies need at least 2-3 tac squads, they're more useful than you might think!
    Ze titles yez...
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    Smite.
    <SilverMane> I would trust BID with my life
    <SilverMane> HEIL BID!
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  5. #4
    Senior Member LRSeriesIII's Avatar
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    Although the Grey Knights give a whole lot of close combat power. I might switch it to a teleport squad to give some added mobility to get them into hth sooner. Heck if anything I would probably drop the Chaplain for another squad (since the Grey Knights and Grand Master give plenty of hth punch), but that's just me...
    &quot;Don&#39;t Delay-The best is the enemy of the good. By this I mean that a good plan violently executed now is better than a perfect plan next week. War is a very simple thing, and the determining characteristics are self-confidence, speed, and audacity. None of these things can ever be perfect, but they can be good.&quot;
    -General George S. Patton, Jr.

  6. #5
    Son of LO BorninDarkness's Avatar
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    True, but they're also rather expensive for this close combat power...
    Ze titles yez...
    When in doubt,
    Smite.
    <SilverMane> I would trust BID with my life
    <SilverMane> HEIL BID!
    <Adrian-> BiD is Omnipotent; All Knowing, All Powerful!
    <Scary_Troopers> I see you as an optimist, GT. : D

    But what of the midgets!?
    =]Front in favour of Moderation of the Harshest kind.[=


  7. #6
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    You've got no cannon fodder. Any one of your squads going down could really throw a wrench in you strategies. I agree with Bornin, bolters can make just about any army keep their heads down.

    Uncle Jesse

  8. #7
    Senior Member LRSeriesIII's Avatar
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    On the other hand do you really want to have cannon fodder in a SM army?
    I do agree that another tac squad would be good though. Their versatility for points is unmatched.
    &quot;Don&#39;t Delay-The best is the enemy of the good. By this I mean that a good plan violently executed now is better than a perfect plan next week. War is a very simple thing, and the determining characteristics are self-confidence, speed, and audacity. None of these things can ever be perfect, but they can be good.&quot;
    -General George S. Patton, Jr.

  9. #8
    Son of LO BorninDarkness's Avatar
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    Well not fodder, but just some more warm bodies so you can take a few casualties before it starts to hurt.
    Ze titles yez...
    When in doubt,
    Smite.
    <SilverMane> I would trust BID with my life
    <SilverMane> HEIL BID!
    <Adrian-> BiD is Omnipotent; All Knowing, All Powerful!
    <Scary_Troopers> I see you as an optimist, GT. : D

    But what of the midgets!?
    =]Front in favour of Moderation of the Harshest kind.[=


  10. #9
    Senior Member LRSeriesIII's Avatar
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    Yeah...I guess using Grey Knights isn't the greatest of ideas...
    I still would drop the Chaplain before the Knights though, maybe trim the scouts (or remove them) to get a few more points. Grey Knights are ubeleivably hard and I think would be worth it to keep in the army.
    &quot;Don&#39;t Delay-The best is the enemy of the good. By this I mean that a good plan violently executed now is better than a perfect plan next week. War is a very simple thing, and the determining characteristics are self-confidence, speed, and audacity. None of these things can ever be perfect, but they can be good.&quot;
    -General George S. Patton, Jr.

  11. #10
    Son of LO BorninDarkness's Avatar
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    Hmm a second tac squad instead of the scouts? Sounds good too, but still a small army. I would at least cut down the size of the GK squad.
    Ze titles yez...
    When in doubt,
    Smite.
    <SilverMane> I would trust BID with my life
    <SilverMane> HEIL BID!
    <Adrian-> BiD is Omnipotent; All Knowing, All Powerful!
    <Scary_Troopers> I see you as an optimist, GT. : D

    But what of the midgets!?
    =]Front in favour of Moderation of the Harshest kind.[=


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