2000 point tyranid army - Warhammer 40K Fantasy
 

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  1. #1
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    2000 point tyranid army

    ok this is my first army EVER
    and i woud greatly appreciate any advice or "comments"
    and i dont own any of it
    so this is just some thing i came up with
    but whatever

    2000 point army
    HQ

    Hive Tyrant - 146 points
    Venom Cannon
    Scything Talons
    Implant Attack

    3 Tyrant Guard - 153
    1 implant attack

    Elites

    3 Lictors - 240 points

    3 Tyranid Warriors - 112 points
    1 venom cannon
    2 death spitters
    3 scything

    6 Tyranid Warriors - 222 points
    6 scything
    6 rending
    6 implants
    6 extended carpace

    Troops

    32 Hormagaunts - 330 points
    Hive Node

    32 Hormagaunts - 330 points
    hive node

    12 genestealers - 240 points
    12 implant attack

    Fast Attack

    None


    Heavy Support

    Carnifex - 110 points
    Scything
    Rending
    extended carapeace

    Carnifex - 110 points
    Scything
    Rending
    extended carapeace

    Total: 1999


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  3. #2
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    looks cool to me, only 1 suggetion-instead of 3 warriors maybe the red terror?? it draws a lot more fire and the 3+ armour save sure helps when your guants have hive node anyways. im not big on warriors actually at all.

  4. #3
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    oh one more thing...instead of buying 2 carnifexes buy old one eye. now you dont have to use him as old one eye you can field him as a normal carnifex but just incase you play a game under 1500 points then its always good to have him there and save money.

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    ok thanks and i really wish we could field old one eye in any point battle just because ehs so good
    any other suggestions

  6. #5
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    Have you looked at the seeding swarm army list from chapter approved 2003? It's BROKEN! Also, I'd switch the inplant attack from the 'stealers to scything talons (more attacks=more rending claw nastiness), and by all means give your carnifexes guns instead of rending claws. Mutable carnifexes can have devourers (12"r S9 Assault 4) or Spinefists (12"r S10 Assault 2) this will let you nuke vehicles without actually having to get to them! Also add extended carapace to your tyrant. Implant attack is really a waste of points unless playing against an army with lots of multi-wound stuff. Maybe take implant off your warriors and add devourers so they can shoot some. Lastly, by all means put two hive nodes in each gaunt squad just to defend against stuff like whirlwinds (can't reposition ordinance templates) and vindicare assassins (can pick models). Hope this helps!

  7. #6
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    ok ill rework it ill post something in like 30 mintues
    and i gave the stealers implant so i get 4 wounds if i were to roll to 6s
    but ok

  8. #7
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    Heres something ijust made up with a mutable genus

    Head Quarters

    Mutable Hive Tyrant - 152 points
    Adrenal Glands + 1 (WS)
    Extend Carapeace + 1 armour save
    Toxin Sacs + 1
    Wings
    Rending Claws
    Scything Talons

    Elites

    3 Lictores - 240 points

    6 Tyranid Warriors - 210 points
    1 Venom Cannon
    6 Rending Claws
    5 Scything Talons
    Adrenal Glands + 1 (WS)
    Enhanced Senses + 1 (BS)
    Toxin Sacs + 1 (ST)
    Extended Carapeace + 1 armour save

    Troops

    32 Spine Gaunts - 148 points
    Spine Fist
    Hive node x2

    32 Scythe Gaunts - 212 points
    Scything Talons
    Hive Node x2

    32 Spine Gaunts - 148 points
    Spine Fist
    Hive Node X2

    32 Scythe Gaunts - 212 points
    Scything Talons

    Fast Attack

    3 Raveners - 135 points
    3 Scything Talons
    3 Rending Talons

    The Red Terror - 104 points

    Heavy Support

    Tankbustanex - 127 points
    Adrenal Glands + 1 (WS)
    Enhanced Senses + 1 (BS)
    Extended Carapeace + 1 armour save
    Toxin Sacs + 1 (ST)
    Devourer

    Tankbustanex - 127 points
    Adrenal Glands + 1 (WS)
    Enhanced Senses + 1 (BS)
    Extended Carapeace + 1 armour save
    Toxin Sacs + 1 (ST)
    Devourer

    3 Biovores - 176 points
    2 Frag Spore s
    2 Poisen Spores
    Total: 1991

  9. #8
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    whoa whoa i dont give my carnifexes guns at all and they kick ass. Tyranids are a close combat army so make them a close combat army. Your carnifex is a tank killer, so make him a good one. Scything talonsx2 and carapace will make him an almost invincible tank (even land raider) demolisher.

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    well ill make to the
    Tankbusta
    and the Tanksmasha
    and im sure the peopel are the store will let me proxy them to see which one runs better for me
    (i think im part ork)

  11. #10
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    yeah with all this ork talk are you sure the nids are for you? orks are cool to though in my opinion. And i agree, i think that old one eye should be allowed at any point level and the same thing for the red terror. I mean maybe you could only pick one or the other or something like that.

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