What Do You Think Of My 2000pts Tyranid Army - Warhammer 40K Fantasy
 

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  1. #1
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    Unit Equipment Points
    Reaper tyrant Venom cannon, Talons, Carapace, Implant attack 165
    +1ws +1Bs +1s +1I

    2 Tyrant guard Lash whips rending claws Spineshields 102
    implant attacks

    5 Warriors Extended carapace All talons 193
    1 v cannon 1 r claws 1 extra talons
    2 Deathspitters
    Implant attack

    1 lictor Talons R claws Flesh hooks 80

    6 Genestealers R claws 96

    6 Genestealers R claws 96

    16 Hormogaunts Talons, leaping, node 170

    16 Hormogaunts Talons, leaping, node 170

    16 Devourer gaunts Devourer +1s +1bs Hive node 202

    16 Termagants fleshborer, hive node 122

    3 Raveners Devourer Talons 188

    Carnifex V cannon talons Carapace 153

    3 Biovores Bio acid and Poison mines 204

    1 Zoanthrope Warp field and blast 59

    2000

    I think it has a good balance between numbers and power. I have 2 more carnifexes but only 3 heavy support allowed. but it may be a bit small for 2k and for a nid army.
    Any comments appreciated
    Thanks to anyone who replies


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  3. #2
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    I think you left some points out, your leaping Hormagaunts cost the same as your non-leaping.

    If I were you, I would ditch the devourer gaunts and use another squad of fleshborer gaunts and use the remaining points to take another warrior and another zoanthrope.

    Besides that, I think that list is pretty good.
    <a href='http://gallery.librarium-online.com/Tyranids/aan' target='_blank'>Orange & Black Nids</a>

    <a href='http://gallery.librarium-online.com/Imperial-Guards/afh' target='_blank'>Cadain 8th</a>
    <a href='http://gallery.librarium-online.com/Imperial-Guards/afi' target='_blank'>8th Officer</a>

  4. #3
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    They are all normal hormogaunts i just forgot to write leaping. I will edit it.
    I will probably put more termagants in instead then, suppose they are less points but more wounds all together.

  5. #4
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    No, i think it&#39;s pretty good. I&#39;d do away with the biovores though, maybe put in some more lictors and hormagaunts. Nids are an army designed for close combat; shooting&#39;s just something to do before you get up close
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  6. #5
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    A lictors ambush ability would be good but i have found that biovores are good. Bio acid has the only ap 3 ranged weapon in the army (apart from w blast) so it can kill marines. It also gives the tyranids a bit more chance of destroying tanks.
    Although i might exchange one for another zoanthrope.
    Are the devourer gaunts worth it, maybe termagants instead.
    People say all hormies but the problem is that you get 8 of each in the box set (shooting and combat) i could mail order seperately but i dont think its worth the effort.
    Are the genestealers worth it?
    They usually geet shot
    I could change one squad for a tyrant guard for the carnie (yes it can have them even though it isnt a tyrant, check the faq)

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