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Hello all, I am new to all this- a friend of mine let me watch a match, and now a week later I am still trying to decide which army to invest in. I've played the Warhammer 40k game for PC, but I realize that it has nothing to do with the tactics of the game. My friend suggests I play Catachan, but from what I've read it sounds like they die very quickly if you take them to any game not in a jungle. Here's what I know about my style that might help...
I like chess, and I'm fairly good at it
An army in motion or hiding appeals to me, rather than one that lays down constant defensive fire
Speed is important
The 'look' of my army is important to me- I don't like the Tyranid, Dark Eldar or the Necrons
I want the ability to pull stunts my enemy probably has not thought of
I prefer foot soldiers to vehicles
From this, any ideas or suggestions? Any comments would be appreciated- thanks!
Possably a More Tactical Army?I like chess, and I'm fairly good at itCC army? or a balanced one?An army in motion or hiding appeals to me, rather than one that lays down constant defensive fireMechanized or just fast moving?Speed is importantThat narrows my surgestiosn some whatThe 'look' of my army is important to me- I don't like the Tyranid, Dark Eldar or the NecronsYou can do this with just about any armyI want the ability to pull stunts my enemy probably has not thought ofThat answers the speed questionI prefer foot soldiers to vehicles
I would personally surgest eldar? they look cool, have to move to be effective really, have some some nice variations, and some are quite fast moving.
- all troops, no vehicles
- infiltrate + an upgrade that lets you infiltrate 1d6 closer
- fleet of foot for your 'speed' + an upgrade that lets you roll 2d6 and pick the highest
(note this lets you infiltrate 12-17" from target, move 6", fof 1-6", assault 6", you can usually assault something first turn)
And because they are mercs you can always attach them as allies to another army.
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Old Codex 48-20-9 Dark Eldar
New Codex 1-0-0 Dark Eldar
No way! Kroots are an army you choose as your second or third army, when you just want something diffrent, but dont care about winning. I would suggest eldar, either Craftworld Alaitoc or Craftworld Ultwhé. Lets see:
Alaitoc: Alaitoc is build up around snipers, who use a lot of cover. The army is build up around static firepower, but is rather offensive opposed to the generally defensive firepower of the imperial guard. The snipers will be pinning the opponent, crippling him by concentrating their fire on the vital parts of his army, and provide cover fire while the highly mobile parts of the army moves in for the coup de gras. The Alaitoc army will be good for you because it is easy to learn, but certainly also hard and rewarding to master.
Ultwhé: is likewise based on offensive firepower, but is more mobile as opposed to the Alaitoc. Craftworld Ultwhé also utilizes cover, but through psycic powers, which means that they unlike the Catachan and to some extend the Alaitoc are completely independent of the terrain. Ultwhé are also based on the before mentioned psycic powers, and you can do truly amazing things with a well configured seer council.
It is a shame that you have ruled out dark eldar already. Some of their models are really not that bad, and with a little conversion you can still make a stunningly beautiful dark eldar army. And I assure you, the tactical possibilities are amazing! Nothing in the known universe can stand against a wyche cult on the charge, if just you play your army right and get them into close combat. The tactical possibilities are almost endless, and the dark eldar are truly the most well balanced force out there, and with a good general we are the deadliest too! If you like, the other DE vets on the forum can teach you how to convert your army to look better than you ever thought possible :yes:
But those that don't have any masks on look like kinky sexagenarian Central European transsexuals. Especially Wyches.Originally Posted by Farseer Sareld
Well i can suggest Tau they can play very differently depending how you make your army. It is a common misunderstanding that Tau stand in one spot and fire but when i play they are always moving and i use the devilfish as shields. The crisis suits can also be tailered to how you want to play. I think they are a very good army to start out with.
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I play wyche cult, and I dont own a single wyche model. The trick is called "conversion" :tongue:Originally Posted by onodera
Thanks for all the replies. I'm now leaning toward Eldar, Craftsworld:Alaitoc, but I haven't decided yet. Think I'll check out the codex for it. I did a cursory search on eBay for minis or a army for them, and found only a couple single mini matches. Are they not quite as popular ?(not that I'd mind, means some of my opponents just might be that less prepared ) Also, just wondering- was my conclusion on Catachan (that they suck if you're out of a jungle) correct? And would the Alaitoc be extremely reliant on cover? I like cover, enormously so, but I don't want to be regularly fighting and losing because the terrain that is set up doesn't have enough cover down. Again, thanks to everyone who's posted so far!
Yeah, catachans are not too good when outside the jungle. They pay a large amount of points to get special bonuses that only apply in jungles and would be royally screwed in a desert ect.
To answer your other question, Alaitoc is nowhere near as dependent on terrain as the Catachan, and we can furthermore use all sorts of terrain to gain our terrain bouns instead of just jungle, so you really shouldnt worry too much about it. You will never run out of terrain on a legal table.
You do realize that every single model in 40k can use cover, right? Some like, like rangers and pathfinders, are just better at it and get better saves, and can even make coversaves in the open thanks to their special equipment.
I would also think Alaitoc Eldar would fit you, espescially with the Ranger Disruption Tabel.
It's a table that you roll for all your Rangers and Pathfinder squads after deployment and can do things like forcing units to start in reserv or take a free shot at them before the battle. It can really screw up the enemys deployment and tactics.