2000pts Blood Angels - Warhammer 40K Fantasy
 

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  1. #1
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    This is my 1500pts assaulty army.

    HQ

    Librarian 171pts
    Force weapon
    Iron Halo
    Jump pack
    Bolt pistol
    Terminator Honours
    Melta bombs
    Teleport homer

    7 Honour Guard 407pts
    Terminator Honours
    Jumpacks
    Bolt pistols and Close combat Weapons
    Veteran Sergeant with Bolt pistol and power weapon
    1 Plasma gun
    Sanguinary priest with power weapon, bolt pistol and Exsanguinator
    Techmarine with power weapon and close combat weapon
    Standard bearer
    Chapter banner. bolt pistol

    The Death Company FREE
    Bolt pistols and combat weapons
    Rhino

    ELITES

    8 Veteran Assault marines 291pts
    Terminator Honours
    Veteran Sergeant Power weapon and plasma pistol
    1 Marine with meltagun
    1 Marine with Plasma pistol and combat weapon
    5 With bolt pistol and combat weapon
    Melta bombs

    5 Terminators 220pts
    Power fists and storm bolters
    1 Heavy flamer
    Sergeant with power sword

    TROOPS

    (9) Tactical squad 196pts
    Veteran sergeant with bolt pistol and power fist
    Meltagun
    7 Bolters
    Teleport homer
    Rhino with overcharged engines, dozer blade and Smoke launchers 73pts

    Tactical squad 196pts
    Veteran sergeant with bolt pistol and power fist
    Meltagun
    7 Bolters
    Teleport homer
    Rhino with overcharged engines, dozer blade and Smoke launchers 73pts

    Baal class predator 130pts
    Pintle mounted storm bolter
    sponson hvy bolters

    5 Grey Knights Teleport attack 160pts
    Nfw and storm bolters
    1 Incinerator

    5 Grey Knight Terminators 285pts
    Nfw and storm bolters
    Brother captain
    Holocaust
    Incinerator

    Inquisitor lord 71
    Thunder hammer
    Close combat weapon


    The idea is that the blood angels and death company charge the enemy on the first turn if possible, 12" vehicle move + 6" Overcharge Disembark after 18" (because they are blood angels) +6" assault. That ties alot of the enemy up then then everything else deespstrike and guns down anything threataning while not moving then charges into assault.
    I would like a callidus but 120pts is too much
    What do you think of it?


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  3. #2
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    Inquisitor Lords must have Retinues.

    I don't play Marines, so this advice may or may not help. I've seen Furioso Dreadnoughts do wonderful things.

  4. #3
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    Inquisitors dont have to have rets but it helps! So please dont say the things uwknown.

  5. #4
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    Forgot about retinue. Only for friendly games so it wouldn't really matter.
    The only reaspn for no furioso dread is they cost £25. A bit much for what they do as i have limited budget. (im 14 so i have no job)
    Do you think the list will work, it wpuld give enemies a shock. They dont expect sm in combat on first turn.

    Although no risk of it here what happens if there are more death company than will fit in the rhino?
    Do you get 2 or do the rest walk.

    I may drop the baal predator for more GK in the deepstrike squad because it wont help much. If im using teleport homer no chance of getting lost in the warp.

    I also have 5 more Gk
    10 Stormtroopers
    Inq lord retinue
    2nd Inq with small retinue
    All the assassins.

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