Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Well I was introduced to 40K by a friend and learned to play.
Now I'm looking for an army.
I REALLY like the Tyranids.They look cool,I like CC and large numbers that move very fast.I want to play the Tryanids but my friends play SM and Chaos SM and they dont sound like the right army to deal with them.Even tho I want to play them badly I also want beat my friends at the game every now and again.
1.Can Tyranids beat the SM and Chaos SM
2.What army is best against the two?
I purchased some necrons but I'm not liking them that much.They have almost no heroes,when I look at other armies they have all these heroes and pieces to choose from.
Thanks to anyone who an help
1. yes tyranids can beat them although its not immediately obvious how (CSM and SM standard gun rips 'nids to shreds), but do not to fear, 'nids can do things no other army can.
Firstly their HQ are absolute CC monsters that can rip CSM and SM apart.
Secondly they typically outnumber the CSM and SM 2:1 or more!
Numbers and rock-hard HQ are the way to go.
2. Every army can beat any other army, some just have a harder time than others so their is no 'uber' army, it all depends on how you play.
Necrons are all very 'samey' but they have abilities that other armies rarely even see, such as lots of teleporting abilities and the ability to get back up when they normally would be 'dead'.
True, they don't have many heroes but thats not their strength, they are very resilient and have really high- short range firepoer.
Hope this helps.
Yes, see outsider's postOriginally Posted by Hammer of War?Eldar probably. Starcannons, dark reapers, etc hurt. On the other hand, if the SMs go DS with drop pods then eldar are in trouble. But generally when I go to tournys the army I fear most is eldar and I play as Black Legion chaosOriginally Posted by Hammer of War?Then why pick nids? Your going to have the same problem. Go for a more customisable armyOriginally Posted by Hammer of War?
1.) Nids can handle Space marines, however they are not the best. Space marines are the closest to an uber race this game has, the only thing about them is that their numbers are a bit on the low scale.
2.) I avidly play Imperial Gaurd and have found my army very resilent to SM, sisters, and GK. But I've been playing for 5 years, and use many many strange tactics. As far as nids go, Genestealers would be great against them. Eldar aren't that great against marines. I think Tau would be great, except if the marine make through your lines, your fu*ked. Orcs would be great against them as ork weapon negate the Marines armor save. But they are so slow. So I guess a mounted ork army would be your best bet. However orks are for much more advanced players.
I also started out playing against Marines, Blood angels and Dark Templars. So I would recommend mounted orks or IG.
As far picking based on the advice, I think there are probably 10-15 IG experts, and 5-6 Ork experts. If your set on Nids, ask for this thread to be ditched and repost in Nid forum asking for advice.
By the way: These are the three horde armies. Nids have a max of around 220 (est), IG have 492 men (if maxed out) and 14 tanks (not in one list), and orks can have 321. Hows that for hodres when most have 90-160. Plus these three have a lot of alternate lists that can be made into almost any kind of army you want.
As far as not looking the same, it takes some modeling or painting skill to do that. None of my IG look alike but they are uniform. Orks take a bit more work and some greenstuff, of the three, orks have the greatest danger of all looking alike. Nids, I have no idea how to convert these, you'd have to ask in the nid forum.
Last edited by Forger of Civilization; December 14th, 2005 at 17:13.
Three Companies of the 26th Vinancium
143rd Airborne Badgers (99.9% done)
159th Corsair Rifles (35% done))
69th Armored Wall Busters (95% done)
Total 197 men, 12 tanks, 4 Heavy Artillery Pieces
Thanks for the replys everyone.
Okay I decided to purchase the Battle set,and the codex this weekend.
Is there any other additional pieces that I should buy?
Nids are one of those armies which may be a bit harder to learn on then say Space Marines.
However once you find the right army list, or a weakpoint in your friends army you should have minimal trouble destroying his forces.
those who are unaware best hear this... they are among us, and they are pointless to fight against, their speed, their cunning, their stealth is far beyond that of which we percieve.
we must join or fall, we must heed the call of the beast within.
the call of the wulfen is at hand.
I would still do tyranids. Their models look much better and have much more diversity than boring space marines. If you can get their front units tied up fighting fast moving gaunts or raveners the units behind will not be able to shoot. Then you can bring in your Hive Tyrant, genestealers, carnifex and let the carnage begin.
Well, if your into fluff and heroes let me warn you that Tyranids don't really have the "heroes" that you may be looking forward too. Sure, they have big monsters that like to destroy everything but you can't really give him a personality like you could with other armies take for example a IG HQ squad.
However, I'd still reccommend Tyranids. They are a very fun and effective army to play. They are very much capable at beating SM and CSM. To start out, I'd suggest you consider what type of army to play. There's a couple different types or styles that Tyranids tend to incorporate.
First, there's the Godzilla' list which incorporates the big bad monsters. Usually its uses units like Hive Tyrants, Carnifex's, Warriors, and Genestealers as troops. They tend to be more on the shooty. If you were to start out with them, I'd suggest buying or considering some of the following:
-More big monsters :yes:
Things to think about with a Godzilla list: 1. You will be outnumbered lots of the time. Use your units toughness and stabability to your advantage although you don't want them to get hit to much because they will eventually fall. 2. Usually, Godzilla lists are more effective when you go in the shooting direction because some units are quite slow like Carnifex's' however, its sometimes good to incorperate a flying hive tyrant or warriors for some CC ability. 3. Check out this Godzilla Tactica. It should answer a lot of your questions and help you get started if you want to go this direction.
http://www.librarium-online.com/foru...ad.php?t=55913 (Godzilla Tactica)
Another type of Tyranid list is the hoard. It incorporates the use of having a lot of models on the board. They usually consist of Hormagaunts, Gaunts, Ripper's, Genestealers, Broodlord/Hive Tyrant HQ, Warriors for some Synapse, and more gaunts.
If you wanted to get started with them think about buying some of the following:
And finally, the last main direction to go with Tyranids is a mix of the 2 already mentioned. This is the one I'd reccomend so you can get a feal for what you like. You could get a mix of powerful and hoardish units.
Here's a general tactica on Tyranids that could help you.