Prue Gk 1500pt. List - Warhammer 40K Fantasy
 

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  1. #1
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    this is my 1500pt. list as it is now:

    HQ:
    Grey Knight Grand Master 374 pt.
    - Sacred Incense, Bionics and Hammerhand
    - 4 Terminator Retinue (NFW and storm bolter)
    - 1 with incinerator

    TROOPS:
    6 Grey Knights + Justicar 216 pt.
    - Targeter, Meltabombs and Teleport Homer

    6 Grey Knights + Justicar 216 pt.
    - Targeter, Meltabombs and Teleport Homer

    5 Grey Knights + Justicar 176 pt.
    - Targeter

    FAST ATTACK:
    5 Grey Knights + Justicar 200 pt.
    - 2 incinerators - Meltabombs

    4 Grey Knights + Justicar 165 pt.
    - 1 incinerator - Meltabombs

    HEAVY SUPPORT:
    Grey Knight Dreadnaught 153 pt.
    - Twin-linked Lascannon and Incinerator
    - Extra Armour and Smoke Launchers

    does anyone ahve any suggestions on it and how to make it better or more competitive??

    thanx in advance


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  3. #2
    Senior Member Mrmeeperthe2nd's Avatar
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    damn, really nice list, ive never been a fan of small squads. But ive never tryed gk's in small squads, tell me how that works out. Take off the incineratior on the dread, if its going tank hunting it wont need anti infintry equipment. take off the smoke launchers too, its going to be firing every turn. See if you can screw around with some points and take a psycanonnon, they rock.
    You know what they say, if you dont like the weather in houston...go back to where you came from

  4. #3
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    i like the incinerator on the dread as it allows it to take out troops and infantry as i am using it as a CC backup with some anti-tank equipment (like the rest of my list) and so the incinerator will only be used before the charge and should help out against swarm armies

    i have the smoke launchers on the dread as if it gets shaken (can not get stunned) it can still move and the smoke launchers will allow it to survive longer and if it has no targets but could be hit it in their turn (deep-strike, moving tank etc.) it will help it survive and be able to fight back). Also this 3 points will help keep the 150pt. model alive longer and as GK need all their points to do alot this is worth it in my opinion.

    i don't like psycannons for three main reasons:
    a ) if i am deep-striking i owuld prefer to use an incinerator as it is better at close range
    b ) it takes away from the GK's awesome CC ability and it not worth it if u are moving (they need to be used in a purgation squad or prue defending squad)
    c ) they cost the same as a GK and we need as many models as possible

    thanx for the feedback though

  5. #4
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    having just complained about psycannons, this is going to look really stupid, but, i have realised my error and so hav decided to put some psycannons in the army to help take out any light tanks that i come across and don't want to waste my las-cannon shot at

    my new list is:

    HQ:
    Grey Knight Grand Master 369 pt.
    - Icon of the Just
    - 4 Terminator Retinue (NFW and storm bolter)
    - 1 with incinerator

    TROOPS:
    6 Grey Knights + Justicar 216 pt.
    - Targeter, Meltabombs and Teleport Homer

    6 Grey Knights + Justicar 216 pt.
    - Targeter, Meltabombs and Teleport Homer

    4 Grey Knights + Justicar 206 pt.
    - 2 Psycannons - Targeter, Meltabombs

    FAST ATTACK:
    4 Grey Knights + Justicar 165 pt.
    - 1 incinerator - Meltabombs

    4 Grey Knights + Justicar 165 pt.
    - 1 incinerator - Meltabombs

    HEAVY SUPPORT:
    Grey Knight Dreadnaught 163 pt.
    - Twin-linked Lascannon and Incinerator
    - Blessed
    - Extra Armour and Smoke Launchers

    if anyone has any suggestions on the new list it would be appreciated

  6. #5
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    i like the list it rocks i shall use it in a tournement oke than i shall replay again

  7. #6
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    thanx trixXx, if u do decide to use it, could u please post any comments/insights into the list as i hav not playtested it much and so any help in this would be great

  8. #7
    Senior Member Oblivion_Angel's Avatar
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    i say, drop the terminator retinue, and add more regualr gry knights, their one of the best ropps choices in the game, and they wont get shot up as fast becasue the first thing terminators do is get shot, drop the termies, make your grandmaster cheaper and get more basic GK
    Quote of the week: "dude, for a whole hour, i would fall asleep!"

  9. #8
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    i agree that the GK are one of the best trops choices but i like the retiune as it llows me some real hard hitting force in CC and gives me something to combat other elite CC squads

  10. #9
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    i have ended 4 on the tournement the list rocks if you have some good tacticks you will win there is nothing roung with your list

  11. #10
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    HEy man nice list ive play tested the list i had in my post and I did ok, not so good I was like at teh bottom of the rung, but i decided to play test your army and well one word, IT ROCKS. All you have to do is hope to god the shrouding holds out and you use cover wisly . I lost a squad of grey knights dropping the Homer ,but hey its allowed my HQ to come in whithout scattering and my 2 fast attacks to come and blow the hell out of my friend.

    Just so you know i was going againts tau

    Nice army man

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