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Does anyone else think that a 13th company Player that takes Mark of The Wulfen and power fists on all of the unit champions is cheesy?
And while we are on the topic does anyone think the same about greyknight players who take Icon of the Just on all of the models who can take it?
and also have 3 power fists in every unit....
Oh the cry of cheese.
13th company are hard pressed against an armoured enemy, anything with vehicles, and due to their lack of heavy weapons, taking MoW with powerfists, just makes sense.
The only time i don't do this, is if i don't have enough points available, and i want to max out the amount of troops on the board.
Other armies that have many options available to them, but max out something similar to above, then you would have a point.
So what if it is cheesey, 13th don't have the options to do much else.
Space Wolves are badasses that operate just barely within the rules.
13th Co. didn't even know there were rules applying to how badass they could be.
... and Daemonhunters make it three - now just need a spare room to store it all!!!
Cheesy no, questionable, yes. IMO MoW is too pricey to give to PF armed marines-their I is really what makes the difference, but you are right the 13th co. have minimal anti-tank and that sucks, they should at least get a point break on the long fangs.
Last edited by The_Outsider; January 12th, 2006 at 12:28.
13th compay are a really limited army:
-they don't have a lot of choice between troops
-they have to have 2 hq's in standard sized games, one of which must be a wolf lord.
-their only ranged weaponry is long fangs, who don't really have any ablative wounds available and are real expensive.
-they are really expensive per model
-apart from the scout move they're pretty slow and immobile.
i have never heard anyone call them cheesy before.
sure the mark of the wulfen would be pretty broken if a standard wolf guard leader could take it, or any other random marine chapter but in some ways its as much of a disadvantage as an advantage. you may hit on 3's but you also get hit on 3's. so what happens when you get charged by banshees or any marines with furious charge? well those expensive power fists are going to die before they can attack. and as you're paying minimum 21 points for a squad member affected by MotW thats quite a loss...
edit: isn't icon of the just 1 per army?
anyway, even if it isn't its still an expensive peice of wargear. if they're taking that many of them then they're wasting points.
If you EVER call the 13th Company 'cheesey' again, I will come to your house and beat you TO DEATH. Assuming I'm sober of course...I don't drink and drive!
Seriously though, don't call anything cheesey. In a game, you're out to win. You don't go "I'm making a really cool army based on something I've seen in the books, but I'm arming them just like they are in the BOOK." Half of the time the book is god-moding the army/squad/grot.
So, the 13th Company is from fluff, it's going to be small and fluffy. If people are going to 'pimp' out their Space Wolves, let them. They're in it to win the game, not be the loser.
Where does it say that IOTJ is a one per army item, and for the record i wasnt calling anything cheesy. we were playing people who called it cheesy and i wanted a second opinion
Personally I like the 13th, best combat army in the game....
Last edited by Dregs; January 28th, 2006 at 14:29.
those who are unaware best hear this... they are among us, and they are pointless to fight against, their speed, their cunning, their stealth is far beyond that of which we percieve.
we must join or fall, we must heed the call of the beast within.
the call of the wulfen is at hand.