Space Wolf Tournament Army - Warhammer 40K Fantasy
 

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  1. #1
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    ok sorry about the scrunched up army list, lets try it again
    this one is a bit different, mobile heavy weapons for instance
    HQ

    Wolf lord
    wolf tooth necklace
    frostblade
    bolt pistol
    total 106

    Wolf priest
    wolf tooh neckclace
    power weapon and
    iorn wolf amulet
    bolt pistol
    toatal 106

    Venerable Dreadnought
    plasma canon
    total 165

    ELITES

    3 wolf gaur leaders
    3 wolf tooth necklaces
    3 lightning claws
    1 w/jump pack
    total 190

    6 wolf scouts
    melta bombs
    meltagun
    power weapons
    total 148

    TROOPS

    8 blood claws
    power weapon
    power fist
    rhino
    total 182
    Lead by wolf gaurd leader

    8 blood claws
    power weapon
    power fist
    rhino
    total 182
    Lead by wolf gaurd leader

    10 grey hunters
    1 plasma gun
    9 bolters
    total 191

    FAST ATTACK

    3 attack bikes 150

    8 blood claws with jump packs
    power weappon +power fist
    total 260
    lead by a wolf gaurd leader

    HEAVY SUPPORT

    Whirlwind

    ok, there it is, id love some feedback Total 1752


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  3. #2
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    much more nicely organized but take the points off, it's agaist the rules.

    for the elites take out the one with the jump pack and have each wolf guard lead each of your troop choices.

    for your fast attack take out all those blood claws with jump packs, they're just a waist of points.

    you should get at least two whirlwind tanks to be effective, but i still prefer long fangs, you should get rid of your blood claw jump pack squad and the whirlwind and get two squads of long fangs.

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    but then i lose mobility, in this tournament i cant change my army mid way through, 2 squads of long fangs is alot of point ne way, thx 4 the suggetion
    Glory to Russ

  5. #4
    Son of LO BorninDarkness's Avatar
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    I edited your post, because apparently you didn't read all rules/announcements. Only post a unit's total cost.
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    give the lord a pistol
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  7. #6
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    sry bout the list forgot bout that rule, thx 4 the advice
    Glory to Russ

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    Hrothgar,

    Looks like a good army. Why didn&#39;t you take a Rune Priest? The Stormy Caller power can be VERY useful to get your BCs into combat with a minimum of losses, and to grant you int 10 the first round of combat&#33; Other than that, I like the list, I would give my BCs all power fists (just because if they hit, you wanna really beat the ***** out of your opponent and PFs are the best way to do it). Think abotu giving your GHs a meltagun instead of a plasma gun... Just in case .

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  9. #8
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    thanks ragnar, the only reason the grey hunters have a plasma gun is so i can use them as fire support, but then again i might always need another assualt unit so ill consider that meltagun. About the rune priest, id love to take one but they&#39;re so expensive,could i drop a wolf garud and the wolf priest for one? let me know what you think about that

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