Space Wolf 1850 Rt Army - Warhammer 40K Fantasy
 

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  1. #1
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    Here's what I was thinking for an 1850pt army for a local gaming coventions RT tourney.

    I have had a lot of success in running these unit up mounted and then using the vehicles as shields from enemy fire- then getting into CQB quickly. The only problem I have had in the past is being able to sustain the CQB attack as by turn 3 or so my forces are fairly well depleted.


    1 Wolf Lord (HQ) @ 433 Pts
    Frost Blade (x1); Plasma Pistol (x1)
    Runic Armour
    Wolf Pelt
    Wolf Tooth Necklace
    Belt of Russ
    4 Wolf Guard
    Plasma Pistols; Power Weapons
    1 Razorback APC
    Lascn. & Plasma Guns

    1 Wolf Priest (HQ) @ 393 Pts
    Bolt Pistol (x1); Power Weapon (x1); Iron Wolf Amulet
    Wolf Tooth Necklace
    Wolf Pelt
    Runic Armour
    4 Wolf Guard
    Plasma Pistols; Power Weapons
    1 Razorback APC
    Lascn. & Plasma Guns

    1 Wolf Guard Battle Leader (HQ) @ 128 Pts
    Frost Blade (x1); Plasma Pistol (x1)
    Runic Armour
    Wolf Pelt
    Wolf Tooth Necklace

    6 Grey Hunter Pack (Troops) @ 247 Pts
    Bolt Pistol & CCWep. (x3); Bolt Pistol / Power Wep. (x2); Plasma Gun (x1)
    1 Wolf Guard Leader
    Plasma Pistol (x1); Power Weapon (x1)
    Mark of the Wulfen
    Wolf Pelt
    1 Rhino APC
    Storm Bolter

    9 Blood Claws Pack (Troops) @ 265 Pts
    Bolt Pistol & CCWep. (x6); Bolt Pistol / Power Wep. (x2); Plasma Gun (x1);
    Frag Grenades
    1 Wolf Guard Leader
    Plasma Pistol (x1); Power Weapon (x1)
    Wolf Pelt
    Wolf Tooth Necklace
    1 Rhino APC
    Storm Bolter

    9 Blood Claws Pack (Troops) @ 265 Pts
    Bolt Pistol & CCWep. (x6); Bolt Pistol / Power Wep. (x2); Plasma Gun (x1);
    Frag Grenades
    1 Wolf Guard Leader
    Plasma Pistol (x1); Power Weapon (x1)
    Wolf Pelt
    Wolf Tooth Necklace
    1 Rhino APC
    Storm Bolter

    4 Wolf Scouts (Elites) @ 117 Pts
    Bolt Pistol & CCWep. (x3); Meltagun (x1)
    1 Wolf Guard Leader
    Bolt Pistol (x1); Power Weapon (x1)
    Wolf Tooth Necklace

    Models in Army: 48

    Total Army Cost: 1848


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  3. #2
    Senior Member Mrmeeperthe2nd's Avatar
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    ok look, you need alot more troops, you have too much wargear on your men, no long range firepower. Go for some tanks and bring alot more troops. Drop the wolf guard they die too fast.
    You know what they say, if you dont like the weather in houston...go back to where you came from

  4. #3
    Senior Member Mrmeeperthe2nd's Avatar
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    ok look, you need alot more troops, you have too much wargear on your men, no long range firepower. Go for some tanks and bring alot more troops. Drop the wolf guard they die too fast.
    You know what they say, if you dont like the weather in houston...go back to where you came from

  5. #4
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    ok a couple of things, the wolf gaurd leader with mark of the wulfen, he cant ride in a transport and cant join a unit. The wolf gaurd body gaurds, these i think are way too expensive, use these points for more troops or mabe some long fangs, and u have almost no anti horde weapons. You will be easily swamped if you dont have a couple of heavy bolters or landspeerders to cover you from my experiences. Wolf gaurd, good, you will definetly need them against gaurd, but you cant rely on them for anit tank support alone, also, you could drop the leader for that squad and make it a six man squad and add melta bombs(much more effective). Overall it needs some work, but good start.
    Glory to Russ

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