Go Back   Librarium Online > Warhammer 40k > 40k Armies


Reply
 
LinkBack Thread Tools Display Modes
Old March 30th, 2006, 16:08   #11 (permalink)
Senior Member
 
Tygra's Avatar
Join Date: Dec 2005
Location: Wales/N.Ireland,UK
Age: 17
Posts: 415
Rep Power: 37 Tygra has found LV
Default

I tried this today and it worked really well.It adds a whole extra element to the game and makes you think about which units are really most valuable too you.Of course though,the enemy will obviously choose the four units that are easiest and most vulnerable to kill,so maybe some way of determining the units randomly?or is that just being too picky about the rules?Maybe thats the fun about it,you dont just use your men as meatshields anymore,it changes tactics altogether.Great idea anyway,thanks,


Tygra
__________________
Think this is good? Rep me and click the star
<<<<

"You dont start learning until you're stuck or acknowledge your mistakes"
Tygra is offline   Reply With Quote

Join the #1 Tabletop Gamer Forum Today - Its totally free!

Librarium Online - the forum for all your tabletop gaming needs. Librarium Online offers a wide variety of categories, all from choosing your army to building scenery for gameplay. With over 500 new members every month you can be sure that your questions will be answered. Get help from friendly experts around the world and share your work with us in the gallery or in your personal blog!

Sign Up Now!

 
Old March 30th, 2006, 17:36   #12 (permalink)
Son of LO
 
Viktor's Avatar
Join Date: Apr 2004
Location: Sigtuna, Sweden
Age: 20
Posts: 2,703
Rep Power: 68 Viktor has got a DLViktor has got a DLViktor has got a DLViktor has got a DLViktor has got a DLViktor has got a DL
Default

Quote:
Originally Posted by Tygra
I tried this today and it worked really well.It adds a whole extra element to the game and makes you think about which units are really most valuable too you.Of course though,the enemy will obviously choose the four units that are easiest and most vulnerable to kill,so maybe some way of determining the units randomly?or is that just being too picky about the rules?Maybe thats the fun about it,you dont just use your men as meatshields anymore,it changes tactics altogether.Great idea anyway,thanks,


Tygra
Getting to choose adds a lot of tactical opportunities. However, you could decide randomly in the middle of the game? At the start of turn 3 or 4, whatever is best, you roll to see which units you need to take down.
__________________
I'm back at LO!
Viktor is offline   Reply With Quote
Old March 31st, 2006, 19:48   #13 (permalink)
Senior Member
 
Tygra's Avatar
Join Date: Dec 2005
Location: Wales/N.Ireland,UK
Age: 17
Posts: 415
Rep Power: 37 Tygra has found LV
Default

I ll have to try that then next time,more likely i will pick on turn 3 as opposed to 4

Tygra
__________________
Think this is good? Rep me and click the star
<<<<

"You dont start learning until you're stuck or acknowledge your mistakes"
Tygra is offline   Reply With Quote
Old April 4th, 2006, 03:05   #14 (permalink)
Member
 
F4113N's Avatar
Join Date: Feb 2006
Location: on a cloud
Posts: 121
Rep Power: 36 F4113N is becoming decadent
Default

Quote:
Originally Posted by Viktor
Here is another idea for objective based games, Strategic points: Basically a secure and control mission, except that each objective will give an amount of victory points at the beginning of each turn to the player controlling it. If you have a scoring unit within 6" of an objective and your opponent does not, you get a counter representing an amount of victory points to be redeemed after the battle.
If the opponent takes another objective, he will subsequently remove one of your counters if you have any, and if you don't he will get one.

So basically, you struggle about who will be the one to get any extra VP at all.

At the end of the game, you gain an extra counter if holding any objectives.
or alternativly- you could have each point equiped with wepons (HB?) of some sort, or med packs (a third of the models in the controling squad can re-role armor saves), or extra amo (a third of the squad can re-role to hit)
but that might be overpowered, just an idea.
F4113N is offline   Reply With Quote
Old April 4th, 2006, 18:10   #15 (permalink)
Senior Member
 
Tygra's Avatar
Join Date: Dec 2005
Location: Wales/N.Ireland,UK
Age: 17
Posts: 415
Rep Power: 37 Tygra has found LV
Default

I tried the new way of choosing the units the other day,i dont prefer it at all.

Tygra
__________________
Think this is good? Rep me and click the star
<<<<

"You dont start learning until you're stuck or acknowledge your mistakes"
Tygra is offline   Reply With Quote
Old April 13th, 2006, 05:16   #16 (permalink)
Member
Join Date: Apr 2006
Posts: 89
Rep Power: 34 turinevo is becoming decadent
Default

is there a famed Captain Shrike mission?

I was thinking something along the lines of Shrike and ump infantry vs hordes of gobbos.

the SM could have a base somewhere inaccessable by teh orcs (jump height?)
at the end of X turns, SM's heal wounds?

several CP
orcs w a bunch of reserves
allow some form of looting by Shrike and company
turinevo is offline   Reply With Quote
Old June 20th, 2007, 06:05   #17 (permalink)
Member
 
MechaEmperor7000's Avatar
Join Date: May 2007
Location: Why the hell do you wanna know?
Posts: 65
Rep Power: 21 MechaEmperor7000 has found LV
Default

Here's an idea that's been floating in my mind for some time:

Story:

Depending on your faction your story and gameplay will vary:

Imperials(Space Marines, Inquisitors, IG, etc..): the local PDF have recieved messages of disappearances in a nearby forest. They suspect that something big is over the horizon. An inspection squad has been deployed. A week later a search party was sent in to search for the first squad. A month has passed and neither has returned. You and your elite team must find out what has happened.

Chaos(Lost and the Damned, Chaos Marines): Ancient texts hints that a greater daemon is trapped within the forest next to this packed hive city. Should you release him you can overthrow your superiors and take control of this warband. The slaughter of the hive populance will also please the Chaos Gods.

Orks: Wee! letz smash dem humies!(do I really need to give the Orks a reason!?)

Tau: the "daemonic" energies have yielded a new type of crystal. Recent samples have shown that they give off incredible amounts of energy. There is promise in them. For further research, more samples must be collected. You and your team must collect them, but without detection. This is Imperial territory and we do not want to arouse tension during diplomatic times.

Eldar: There is a Necron Tomb lay buried within the local forests. You must seal them up before a full blown war starts. But be descret, Rangers and Pathfinders have found that several other races have also gained an interest in these territories.

Necron: Your a Pariah created from a dying man. You begged for your life. You and your PDF comrads have joined the ranks of the Necrons, the undying. Your lord is waking, but he is not yet ready. You must secure this place for him. He has sent you a modest taskforce, they are expendable.

The Game:

Forces: Depending on your race/faction your forces will vary:

Imperial, Chaos, and Ork forces must select a "unit" made up of solely one-wound troops with access to the armoury. You will also have 200pts in total to spend on troops, wargear, and weapons. Heavy Weapons, Vehicles and Bikes are not allowed. All models must be from the same unit(i.e you can have Space marine Scout Sergents or Space Marine Vet sergents, but not both together). Space Marines may not have more than 4 models, although they may have less. Orks must have 600pts But must have at least 10 models(there is no maximum). Orks may also have models without access to the armoury, but must come from the same unit as the ones that do have access.

Eldar forces must be made up of a "court of Young Kings". This must be made up solely of Exarches, all from different aspects. No two exarches may be of the same aspect. You have 200pts to spend on the squad. They have their normal options.

Necron forces are made up of any number to choices from the list, although they must all be single wound infantry models. A Pariah must lead them. They must total 200pts.

The Tau expendary force is made up in the same way as the Necron force: solely of single-wound infantry models. They may have access to the armoury. (eg they may be made up of a single Pathfinder, a Fire Warrior Shas'la, even a Kroot and a Hound). The force must number 200pts.

A daemonic artefact will be set up and will contain a Greater Daemon of Khorne.

Set Up:

Any table size, so long as everyone agrees, is fine. Because of deployment differences All must deploy outside of 12" from eachother.

Set up terrain for a forest. Also set up a Pyramid in the Necron Deploymen zone. A Daemonic artefact must be set up in the center. Around the Daemonic Artefact must be fields of crystals(use substitutes if required) scattered within a 12" radius.

Deployment:

Eldar, Tau: due to the nature of their mission they must set up with deep strike. They are not destroyed if landing in terrain, but will be destroyed if they land in enemy units.

Chaos must set up next to the Daemonic Artefact.

Imperials must come into the barod from reserves.

All others deploy as normal.

Objectives:

Tau must get their crystal samples and so must stay in a crystal patch for a turn with a single member of the squad doing nothing(shooting and Close combat). Then they must retreat off the board asap.

Eldar must destroy the Necron Pyramid, Treat it as a immobile vehicle with 12 armour all around. Note that only a Vehicle Destroyed or Vehicle Exploded will have effects, all other results are ignored.

The Necrons must survive the duration of the game, along with the pyramid intact.

Chaos must release the Daemon, they will attempt summoning rolls each turn, starting on the second turn. The Second turn the Daemon is summoned on a 6, 5+ on the third, 4+ on the fourth, etc. Once the Daemon is summoned then they must protect the daemon or slaughter the other races. If the Daemon is not summoned then they loose.

Orks: Kill Dem Humies!!!!(destroy everyone)

Imperials must locate the Daemon Artefact. This is done by having the artefact within LOS and a number of inches equal to double the Initiative of the model. Once it is located then the squad must retreat with their knowledge.


So this is my scenario. It is still in the development stages so any and all suggestions are welcomed. I, however, dont want compromises made with existing rules, as that somewhat ruins the fun of making up a scenario on your own. thanks.
MechaEmperor7000 is offline   Reply With Quote
Old June 20th, 2007, 07:16   #18 (permalink)
Can I has CheezBurgr Plz?
 
Koss's Avatar
Join Date: Jun 2006
Location: chaos wastes
Age: 19
Posts: 1,995
Rep Power: 51 Koss has a brilliant futureKoss has a brilliant futureKoss has a brilliant futureKoss has a brilliant futureKoss has a brilliant futureKoss has a brilliant futureKoss has a brilliant futureKoss has a brilliant futureKoss has a brilliant futureKoss has a brilliant futureKoss has a brilliant future
Default

Is the daemon a greater daemon? or like a nurgling?:x

sounds pretty good.
__________________
Quote:
we could start a brain farm!
Koss is offline   Reply With Quote
Old June 20th, 2007, 08:13   #19 (permalink)
Professional Lurker
 
sithjack's Avatar
Join Date: May 2003
Location: Dover Plains, New York
Age: 20
Posts: 1,720
Rep Power: 75 sithjack has reached CCCLXXVsithjack has reached CCCLXXVsithjack has reached CCCLXXVsithjack has reached CCCLXXV
Default

I ran this one a while back, made for a fun match.

Take, Destroy, and Hold/The Last Stand

Story:

A strategic location is currently contested between two armies, however unknown to the armies a third force has holed up in the location only adding to the confusion of battle.

Table:

Larger than normal, divided into 4 quarters. Ruins, small woods, hills placed around the board. In the center of the board is a well fortified terrain piece, preferably a building, this is the objective.

Game:

3 players or teams minimum. The players or teams are grouped as attackers and the defender. The Defending team has half as many points to spend on their army as the attackers. The Players each roll a die and the winner chooses which quarter an attacker deploys in, the other attacker deploys in the opposite quarter, and the defender deploys in the objective.

Setup:

Players take turns deploying units in the usual order: HS, TR, EL, HQ, FA. No attacking unit may be placed within 24" of the objective. Infiltrators may not deploy within charge range of the objective.

Special Rules:

Reserves, Deep Strike, Infiltrators, Hidden Setup, Dusk and Dawn.

Game Length:

8 Turns

Victory Conditions:

The player controlling the objective at the end of the game wins. To control the objective a player may not have any opposing models on or in the objective. If the objective is not claimed or is contested by the defender the defender may claim a (very) minor victory for going out in an incredible blaze of glory.

This game was originally played in a suitably massive fashion, two teams of 1500 point armies and a single 1500 point army in the center. Therefore I can say nothing about how it might turn out in a smaller game. The main point of the game was to get a bunch of people togther and fight tooth and nail for a position while some poor sap gets stuck in the crossfire and struggles to hold eveyone off.
__________________
Veni Vidi Variant
I came, I saw, I got a different type of Leman Russ.

The spikey ones go faster.

98% of the teen population has smoked weed, the other 2% went straight to crack.

Saga of the Ages. Click it.

Rules for grenades are on page 72 of the rulebook.
sithjack is offline   Reply With Quote
Old June 20th, 2007, 14:45   #20 (permalink)
Member
 
MechaEmperor7000's Avatar
Join Date: May 2007
Location: Why the hell do you wanna know?
Posts: 65
Rep Power: 21 MechaEmperor7000 has found LV
Default

Quote:
Originally Posted by Kossolax_the_Foresworn View Post
Is the daemon a greater daemon? or like a nurgling?:x

sounds pretty good.
Any Daemon would pretty much suffice, but probably a Daemon Pack if it's made up of lesser daemons.
MechaEmperor7000 is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Tyranids in Take and Hold type missions? Ditchdigger Tyranids 3 April 20th, 2005 01:06
Four Player Game Missions nichodemus10 General Hobby Discussion 3 February 3rd, 2005 16:48
Tyranids And Escalation Missions tanglethorn Tyranids 10 December 23rd, 2004 13:13
Missions? Lone Wolf General Hobby Discussion 4 March 11th, 2004 01:16


All times are GMT +1. The time now is 22:17.

Warvault Webring