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Old June 22nd, 2007, 03:13   #21 (permalink)
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Here's a little something that just inspired me:

Horus Heresy Renactment: The Battle at The Imperial Palace

Story: Read the Siege of the Emperor's Palace for the story.

Forces:

The Forces of Order(6 Players):

2000pts of Blood Angels
2000pts of Imperial Fists
2000pts of Imperial Guardsmen(any army will suffice)
Another 2000pts of Imperial Guardsmen(any army will suffice)
One pack of 3 Warhound Titans
One squadron of Super Heavy Tanks

Forces of Chaos(6 Players):

1500pts of Black Legionnaires(a Greater Daemon AND a Daemon Prince must be present)
1500pts of World Eaters(Bloodthirster and Kharn must be present, Angron also must be present but do not count as a choice, points still count however)
1000pts of Iron Warriors(cannot use Basilisk, Vindicator, or Obliterators. Must have 4 Heavy Support, Dreadnoughts are Elites)
1000pts of Death Guard(Typhus may be present, Great Unclean One must be present)
1000pts of Thousand Sons(Ahriman may be present, Lord of Change Must be present)
2000pts of Lost and the Damned(must be led by a Greater Daemon)
2 Packs of Chaos Warhound Titans

Restricted Troops(may not be used):

Forces of Order:
-Space Marine Land Speeder
-Space Marine Vindicator
-Land Raider Crusader
-Storm Bolters(treat them as Combi Bolters, same cost however).

Forces of Chaos:
-Space Marine Vindicator
-Obliterators
-Defilers

Special Characters(note that their costs count towards their army's point limit. These characters ,must be present):

Sangunius: Treat him as Commander Dante.
Dorn: Treat him as Captain Lysander. He is fearless.

Angron: Treat him as a Bloodthirster with a Berserker Glaive, confering all the bonuses, test for mastery as normal. His cost is equal to the cost of the Bloodthirster combined with the cost of the Berserker Glaive.

Set Up & Deployment:

Set up a large palace covering 35% of a 8' by 8' table. The Palace must be surrouned by a semi-circle wall, which will enclose the palace. Set up Urban Terrain outside of the wall.

The Forces of Order must deploy either inside the wall or within 12" of the wall. Forces of Chaos must deploy outside 2' of the Forces of Order. The Forces of Chaos deploys after the Forces of Order. Daemons can be summoned or set up as per normally(they have been summoned prior to battle). Greater Daemons do not need Daemonhosts if set up as normal.

Objectives:

Objective: the Forces of Chaos are to smash through the defences. They have to have at least one Scoring unit from each army(other than the titans) to reach the center of the palace. The Forces of Order must prevent the Forces of Chaos from accomplishing the above for up to 8 turns. Of course you can simply wipe out the opposition.

Line of retreat:

Forces of Order simply retreat towards the center of the palace. They cannot run off the board as there is no where else to run!

Forces of Chaos may always regroup and can come back even if they are chased off the board, coming back as if entering from reserves(this represents another squad taking their place).

So here's my reenactment. There are still many bugs to iron out so be brutal with the critizism!
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Old June 22nd, 2007, 03:15   #22 (permalink)
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sry for the double post, my pc screwed me over again.

Last edited by MechaEmperor7000; June 22nd, 2007 at 03:17..
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Old June 23rd, 2007, 03:12   #23 (permalink)
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Scenario 1: Imperial City Siege. Bart one, breach the gates.



Objective: the Attackers must breach the main gate and will get double victory points for every unit they get through the gate. The defenders must hold out.

Scenario special rules:
Deep strike (attackers), sustained attack (attackers), Breach the gate. *, Random game length.

* Breach the gate:-
- The walls themselves are very strong; however the defense has one weakness, the gate. The gate counts as armor 14 vehicles with 6 structure points. The walls are armor 14 vehicles with 10 structure points each wall section and the gate each have 10 void shields.
- The force field generator: two bunkers lay on each side of the fortress. These contain force field generators. Each bunker that is destroyed causes the fortress to instantly lose 5 void shields.
- Sentry guns. Each wall section houses 3 sentry guns: each armed with heavy bolters.

- Point’s limit: 2500-10,000.

-Deployment: the defenders set up around the fortress. They may set up fortifications such as tank traps, razor wire (counting as dangerous terrain), trenches, and the like. Their deployment zone is 15”, They deploy everything before the attackers set up anything. The attackers can set up anywhere on the opposite side as log as they are not within 24” of one of the defenders units.

- the player should set up walls in a box like formation on thier side. they should place some turrets up and place the gate in the middle.
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