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A few years ago I developed (over several years) a quite extensive generic campaign system and software to support it, 'Art of Warfare'.
On request I have recently updated it to match the latest changes of WH40K.
- it is free!
- map-based WH40K campaigns:
basically, the software handles all the bookkeeping of the campaign stuff , and the players can then build and move armies, etc.
- Battles can be fought as tabletop battles, and the results are then included in the campaign game
(or alternatively the computer can be set to resolve the battles, and the campaign can thus be played as a 'pure' computer game).
- pbem support
- reasonably complex campaign system (cities, fortifications, resources, terrain, different detachment types, different battle orders, special abilities/rules for the various armylists, etc. etc.)
- lots of options to match individual preferrences
- the software can read rosters created by using Army Builder (v3.1, but older versions also usable)
- map editor included
- full campaign rules and other help files
Download and further info here:
Hope you will enjoy it!
PS: Please post any bugs and comments at the WH40K Campaign discussion forum:
PPS: I apologize if you receive this message via different e-groups, but I try to give as many WH40K players as possible a chance to get to play some campaigns
Last edited by npilgaard; June 14th, 2013 at 18:53. Reason: Link updated
I could not get the file to download. It kept on sending me to the page to download it.
Yes, the above link is to the 'campaign system' page, which contains a link to the download page.
Here is a direct link to the download page:
Edit: click on the 'Download full install'-link on the download page, then the download should begin.
Hope this helps - if not, let me know.
Last edited by npilgaard; June 14th, 2013 at 18:54. Reason: Link updated
Cool I haven't run it very far, cuz I've got to study soon, but it seems to work:
'Thou shalt not refer to the Adeptus Soritas as "Bolter Bitches" nor shalt thou go anywhere near our sisters during the time of the "Red Rage," lest thou wishes to be the first human to enter orbit without the aid of a shuttle.'
I take the liberty of posting an old campaign-player's comments on the system below (with his consent of course - he posted this in another forum), so you can get an idea of what it is all about - maybe even get inspired to start a campaign
Tyfe - 04/29/2006 3:26 PM
Do take your time to read my post to its full length. I am a lurker and an unfamiliar name, I know, but seeing Nikolaj post information about his campaign, I felt I just had to share my view about his campaign.
Me and my fellow gaming mates, since more than a decade back has played Nikolajs campaign several times now, and in short - it is simply the best campaign system there is. Personally I consider Nikolajs campaign system to be the single best supplement to WH40K after the rulebook.
For my gaming group, Nikolajs campaign system was a huge boost to our playing, after years of less and less playing WH40K. With this vitamine injection all of a sudden we found ourself enthusiasticly making terrain in abundance to have different terrain for each setting, djungle, mountains, swamp, etc. Painting new minis became top priority to try to surprise our opponents with new units and tactis they didn't expect.
The key to it all, and what made people at our gaming club either love it or instantly dismiss it is the fact that the campaign doesn't set up a nice set of balanced battles, where each battle has a minute effect on the upcoming one. Instead this campaign gives each player vastly more freedom, and simply starts with a set amount of total points for each player at the start of the campaign, for the player to buy his total amount of armies, defenses, city upgrades and so on.
This can of course lead to battles where one player has roughly twice the points than the other - but hey, hte player with the less points on the table has his points invested elsewhere, right. So there's still no ultimate unfairness to it all. Even more brilliantly, Nikolaj has put together the most ingenious balancer of all, to keep people from completely cheesing out every single army they crank out from their cities. On each army being built, there is a complexity number. In short, the more non-troop choices on the force chart, and the more points spent on non-troop choices - the more strategic turns it takes befor the army shows up on the map. So you are always faced with the dilemma - do I want my army to be rock hard uber cheesed, or do I want it to deploy ASAP.
Furthermore, each and every army have their own special set of rules that affect how they are played on the strategic map, and Nikolaj has captured the feel of the different WH40K races masterfully. For example, the Tyranids don't generate income like other races from the land they occupy - instead they devour the land, and get a one-off higher income from every hex devoured. However, afterwards these hexes are worthless to everyone, which forces the Tyranid player to play agressively, and also which makes it completely worthless for other players to make a temporary tactical withdrawal from the Tyranid player - if you loose the land it is worthless to reconquer. This is just one of the flavorful rules, and each race has loads of them, all very fitting for their race, and all adding to that special atmosphere that just oozes WH40K.
The campaign really got us hooked on WH40K again, more specifically playing within the campaign setting. Most of us haven't played WH40K apart from within this campaign since we took it up a couple of years back. For us, the campaign created the perfect atmosphere of gaming - a good competitive atmosphere with a nice continuity connecting each battle to each other. Between games, we use to sit brooding over the map, contemplating the next move, wondering what our nefarious co-players might do. Anyone loosing badly, or just loosing, in the last round is of course verbally abused and so forth.
Perhaps I should issue a word of warning to the gamers here, and at the same time a word of joy for any GW representative that might read this. This campaign made us buy vastly more minis from GW. In the campaign it is possible to reinforce a battle with units from a strategically placed adjacent army - which of course requires you to have these minis (fully painted as we had as house rule.) This, and other misc. rules in the campaign really fuelled our thirst to buy more stuff, to desperately try to spring new surprises on our enemies. It got to the point when people were buying and painting minis in secret, just to be able to deploy a unit the other player wasn't aware of, and therefore hadn't taken measures to defeat.
To conclude it all - I strongly urge all of you who are even the slightest interested in campaigns, to download this great program, and hopefully you will have a blast! Play it with a bunch of friends - you will scheme and plot, and I dare to hazard that you will have a truly remarkable gaming experience.
I was just making a map-based campaign and this program looks very helpfull. Thank you so much for putting it up here.
Can you please explain what I have to download and how it all works?
Last edited by DP Excerion; May 9th, 2006 at 12:51.
I guess it is somewhat late to reply, but here goes - just in case.
>Can you please explain what I have to download and how it all works?
You can download the program here:
Campaign Game Download Page
Just create a folder an unzip. Further info are in the 'Help' folder.
Sorry for the late reply (two years...) - haven't been around here for a while...
Should anyone read this and decide to give the campaign system a try: Hope you will enjoy it!
PS: updating to 5th ed. is in progress atm.
Edit: I think this thread should be moved to the Campaign-forum
Last edited by npilgaard; June 14th, 2013 at 18:55. Reason: Noticed that thread should be moved to campaign forum
Some time ago (a few years, actually ) the site was moved. Link is:
(Will adjust links in previous posts as well)
Also, the program is updated to 40k 6th ed.