1500 Vanilla Marines - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member FlatFeet's Avatar
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    Ok, here's my Vanilla Space Marine list, please rate it ^_^

    HQ:

    Librarian(Leads Tactical Squad Alpha):
    MCed Force Weapon (I don't care, I want this :ph34r: )
    Bolt Pistol
    Term Honours
    131

    Chaplain(leads Assault Squad Alpha):
    Crozius Arcanum
    Rosarius
    Jump Pack
    Bolt Pistol
    Term Honours
    106

    Troops:

    Tactical Squad Alpha
    Vet Sergeant w/ pistol and cc weapon
    6 Marines w/ Bolters
    1 w/ Heavy Bolter
    1 w/ Flamer
    161

    Tactical Squad Beta
    Vet Sergeant w/ pistol and cc weapon
    7 Marines w/ Bolters
    1 Marine w/ Lascannon
    1 Marine w/ Plasma Gun
    186

    Tactical Squad Gamma
    Vet Sergeant w/ pistol and cc weapon
    7 Marines w/ Bolters
    1 Marine w/ Missile Launcher
    1 Marine w/ Plasma Gun
    181

    Tactical Squad Delta
    Vet Sergeant w/ pistol and cc weapon
    7 Marines w/ Bolters
    1 w/ Heavy Bolter
    1 w/ Flamer
    176


    Fast Attack:

    Assault Squad Alpha
    Vet Sergeant w/ pistol and cc weapon
    6 Marines w/ pistol and cc weapon
    Melta Bombs

    282

    Elites:

    Dreadnought
    Dreadnought cc weapon and Storm Bolter
    Multi-Melta
    Extra Armour
    Smoke Launchers
    123

    Heavy Support

    Predator Annihilator
    Lascannons in side-sponsons
    Smoke Launchers
    Extra Armour
    153


    Total Cost: 1499

    Constructive criticism is helpful ^_^
    Thanks in advance

    EDIT: Things in Italics are changes/additions.


    W/D/L

    Dwarfs 1/0/0 (Reset due to new rules)

    Space Marines 0/0/0 (still under construction)

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  3. #2
    Senior Member Oblivion_Angel's Avatar
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    i would say, i like the ideas of you heavy infantry, but i dont think you should have nearly as much points as you spent on HQ choices. i think you shoud drop one of the hq choices and get some more Heavy support, a whirlwind or a devastator squad, but then you would have to remove something else
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  4. #3
    Senior Member FlatFeet's Avatar
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    Hmmm...maybe I could remove the Thunder hammer and the Iron Halo and just give my Librarian a Storm Shield? It&#39;ll save some conversions too... <_<

    W/D/L

    Dwarfs 1/0/0 (Reset due to new rules)

    Space Marines 0/0/0 (still under construction)

  5. #4
    Professional Lurker sithjack's Avatar
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    116 (x6)

    I think you should upgrade the flamers to plasma and get rid of the vet sarges to take another tac squad
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  6. #5
    Senior Member FlatFeet's Avatar
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    Any other suggestions?

    W/D/L

    Dwarfs 1/0/0 (Reset due to new rules)

    Space Marines 0/0/0 (still under construction)

  7. #6
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    transports? and i dont like librarians, cus there&#39;s a few anti psykik stuffs out there.
    i think heavy suppport would do well with ur army, but thats just me.

  8. #7
    The Fallen Cheredanine's Avatar
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    411 (x8)

    OK bit by bit:
    Librarian:
    Doesnt need the MC on the force weapon - he is good enough to hit enough without it, ditch it and save points
    Doesnt need the Articifer armour - he will presumably be with a squad so cant be picked out unbless in close combat and then will probably be facing power weapons
    doesnt need the force weapon and thunder hammer - you cant use both special effects at the same time so take whichever you prefer and use that

    Chaplain - does not need storm shield - he already has a 4+ inv save - ditch it, take a bolt pistol and save the points

    Between the two - are both going to go with the single assult squad? that is rather putting all your eggs in one basket, I would ditch the jump pack off one of them and put it with a different squad

    Tac Alpha - fair enough
    Tac Beta - ditch the flamer and take a plasma gun - it will help back up the las cannon
    Tac Gamma - fair enough although I may be inclined to repeat the flamer to plasma trick it depends on what you are facing

    Assult Alpha - needs more grunts, also if this is accomanied by the HQs then you are unlikely to want to lose your charge bonuses to fire 2 plasma pistols - I would ditch the Plasma

    Dread - the multi melta is an interesting choice - i would invest in smoke

    Termie squad - I would ditch to be honest. most armies have decent anti vehicle capacity (las cannons, bright lances, Rail guns Ion Cannon etc etc) in the absence of any vehicles other than the dread these weapons are gonna be pointed at your termies, they will be lucky to survive a turn even if they deep strike

    The spare points from the aboe could be used in a number of ways:
    scout squad to support the assult squad
    Scout sniper squad
    Predetor ani to take out those annoying tanks
    more marines
    Dev squad
    Whirlwind
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  9. #8
    Senior Member FlatFeet's Avatar
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    Well, my Librarian was gonna be independent...but I&#39;ll put him in Tactical Squad Alpha. Do I have to -1 Marine to have room for him?

    And I forgot about the 4+ save on the Chaplain >_<

    *making changes to list*

    And another question, when the Characters join a group (Chaplain etc) do the Sargeants remain?

    W/D/L

    Dwarfs 1/0/0 (Reset due to new rules)

    Space Marines 0/0/0 (still under construction)

  10. #9
    Senior Member FlatFeet's Avatar
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    Bump, as it seems that editing doesn&#39;t bump posts. Please rate the new list.

    W/D/L

    Dwarfs 1/0/0 (Reset due to new rules)

    Space Marines 0/0/0 (still under construction)

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