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Well, kind of/sort of weak in a way, but depending on objectives I can see this list working.
Leader with bionic arm, eavy armour, bionic bonce, 3 attack squigs.
5x troop gretchin mobz (30x gretchin, 1x slaver, 3x squighounds each)
1x troop gretchin mobz (23x gretchin, 1x slaver, 3x squighounds)
1 hvy: Demolisher Tank w/ demolisher cannon and lascannon.
Falls just under 1000pts.
Guns are all S3, Ass-1 guns, so not terrible.. They won't be taking out anything heavy, that's for sure. Depends on scenario objectives, but I can see this army dying hard or giving the enemy a serious run for its money. You've got to clear out a TON of them to make a good dent in their numbers, with 183 gretchin on the table, 18 squighounds, 6 slavers, the leader (with around 15 attacks if he assaults in total) and a demolisher tank, I think it can be useful.
They'd do well, I think, in most missions except the cleanse missions, and missions where they'd be responsible for being the attacker against such armies as chaos or marines.
well it would be interesting but as you only have one tank it will get blown up quite fast and te gretchin will just get kille even if there are that many of them. it would be a very funney army tho.
and you would need 2 cases to cary a 1000 point army.
The poster formaly known as VampireSoul, formaly known as OrkSlugga now known as Orkslugga.
can't argue with that. But in a game that lasts only 6 turns, if the enemy takes 1 of them to gank a tank, all the better for the nearly 200 other gretchin on the table (vs the others 1000 pt army with probably 10% of the models).
I admit, it'd stink against a cleanse mission. But I think it'd do especially well against a raid mission (get multiple units to the other board edge, +200vp for every >50% unit there, +100vp if <50%). Lots of potential for vp there.
Also descent for a capture the flag type of scenario, where I can tie up soooo many units with my horde of gretchin and still have a good sized force holding the camp.
Lastly, the mission where you have to cross mine-fields and such to reach the other side, advancing squad for the army... All you have to do is reach the other side to win, they'd do REALLY well here I think. Dug in opponent, few points for opposing side, special rules for gretchin and mine-fields.. so many targets that the gretchin just basically run across the field daring the opponents 1000 pt army with 30 models in it to try and kill all of them in between 4 and 6 turns. Good luck.
I think trying to collect that many gretchin would be interesting, I've got around 90 of the lil' buggers now, and have created the army list for it.