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Wolf lord on bike
mark of wolfen
belt of russ
10 Wulfen 240
10 Wulfen 240
10 Wulfen 240
storm claw bike pack leader
3 storm claw bikes 2 with power fists
3 storm claw bikes 2 with power fists
3 Long Fangs 3 with las cannons
3 Long Fangs 3 with melta guns
1821 points, 48 troops.
can my wolf lord with the mark of the wolfen have a bike? it doesn;t say he can't in the eye of terror but it says he can't in the space wolf codex so i;m not sure.
also, what can i do with 29 points?
I like the concept, but it'll be tricky to pull off. You'll have to use those wulfen as mobile screens for the advancing storm claw / wolf lord bikes, which are the real force of the list. Otherwise, every heavy weapon in the enemy arsenal will be directed at those horribly expensive bikes. They could die very quickly to las fire, without ever swing a single power punch.
Also, I'd drop some Las on the Long Fangs. You already have those meltas running around wild to blow a hole into enemy rear armor. Plus, remember that power fists can make great anti tank weapons in a pinch. I'd prefer plasma cannons and/or missile launchers, to add blast templates. A major weakness of this list is the pure shooty force that castles up, base to base, and devestates you on the way in. 3 AP2 templates later, they may regret having castles up.
Also, I'd drop the plasma pistol on the rune priest. His survival is key to your anti-tank plans, and you just can't afford him suffering a fluke wound. Use the points you save to get a fourth melta or something.
You should give your priest the mark of the wulfen, you can make him a combat machine in close combat with a frost blade.
You know what they say, if you dont like the weather in houston...go back to where you came from
i see waht you're saying harls. i thnk i'm going to make it a squad of 4 missile launchers and a squad of 4 melta guns. i want to stay away from plasma cannons for my long fangs becasue i need something with range. and as far as the plasma pistol on the rune preist goes, i dont think it's that big a risk. the pistol will also help him take out any unit that comes into close combat.
after all that i have three pioints left.
i see what you're saying about the mar k of the wolfen but the only place i can get the points is from the belt of russ (as far as i can tell) and then i'd need another batch of points for the frost blade.
Just hope you never run into a monolith. It would take a pair of sixes to take out one of those babies, and the lascannons make it so much more likely. I'd keep the lascannons. But of course dropping the missle launchers takes away some anti-swarm, as genestealers seem a lot more scary now that you'd be taking them out one by one. Just know who you'll be playing a lot.i thnk i'm going to make it a squad of 4 missile launchers and a squad of 4 melta guns.
Also a moible army could cause problems. Most of your wulfen run after some cheap token unit to draw them away, either exposing your powerfists and independant characters to the enemies main forces, or making you stay close to the screens, and let those be lead astray too. Barring the long fangs who I assume will be staying back, if your enemies can get 20 wulfen away from the screens, then only 10 men are shielding your strength. You'll be moving fast, but on an open feild with the enemies deploying in the back of the DZ, then they might be able to take out your clout before you get to make use of it. Just a "If worst comes to worst" situation, but one you have to stay away from.
On an aside not, does a power fisted character get a str. increase against monoliths? I've read both ways on different forums.
Certainly Las are better than MLs, but are they 60 points better? In a list like this, I imagine the best way to deal with AV14 monsters like Monliths is to ignore them, and get into combat as fast as humanly possible, where they can't target you.
that;s my plan against a monolith or c'tan, avoid it. plus, i get 4 missile launchers and 4 meltaguns instead of 3 las and 3 melta. as for the powerfists, where does it say that in a rule book? i don't really trust people on forums until they cite a page in some games-workshop produced
and with the wolfen, there's always a chance of first turn assault with them (depending on if i go first, get a good roll and the size of the field) so that won't be a huge problem. also, they move due to animal rage first so i can move them 6 inches after that.
hows this? p 113 of chapter apporved, 2004. Happy now? Go in check in the book, under the living metal rule, that says weapons strike against a monolith with their unaugmented strenth and a d6. My question is that does a power fist get the bonus strength? I mean, the power fist as a weopon doens't have a strenth, but the spirit of the rule, which is non-binding, would seem to indicate that a power fist would not be useful against a 'lith. Just asking of couse.i don't really trust people on forums until they cite a page in some games-workshop produced
But by the way, does that mean that I shouldn't trust you because you haven't quoted games workshop, chapter and verse? No, of couser no, so that rule of your seems rather stupid.Wrong. Read the rule (and to humor you, page 35, eye of terror codex) it says that wulfen must advance its normal move and the extra move toward the clostest enemy instead of moving normaly. Perhaps I should not trust you, as you did not cite a page in something by games workshop. But instead, as you seem like a cool guy, I don't think I need to hold it against you.also, they move due to animal rage first so i can move them 6 inches after that.
This means you can't ignore the 'lith. You must move toward it if it is the closest enemy. And since your wulfen can't hurt it, they just might be drawn away from assault range by moving towards the 'lith, and in range for the 'lith's gauss flux thingy.
My solution? Find some points, if you can, for one squad of long fangs with meltas for ant tank, and one with two lascannons, and two plasma cannons. This way you've got anti monolith, and anti swarm, and by swarm I mean anyone.
This being points providing, of course. Take advantage of the long fang split firing.
now i'm happy and i trust you.
for the animal rage, i interpreted it to be that first they move to animal rage and then the move normally.
That response, while partly correct, was also harsh. Of course he can ignore the lith. Just set up in a refused flank, so that to make you run into the lith, he has to phalanx up, and then he doesn't hav LOS with his destroyers.
EDIT: And, with the wolf priest, he only has to deploy two wulfen units so that they don't run into the monolith. He can easily set up two units so that they won't get screwed. You then have to figure out how to deal with every other unit...