1500pts Imperial Guard Plz Look And Rate - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

Closed Thread
Results 1 to 10 of 10
  1. #1
    Member
    Join Date
    Dec 2003
    Posts
    39
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    hi it is the mighty fringe just wonderin if this army is good enough it is an army i am wishing to get 4 crimbo!!

    HQ @ 117pts
    command platoon
    senior officer with
    iron disapline doctrine, monocole, laspistol, power wpn!!
    veteren with satndard and lasgun
    veteren medic with medi-pack and lasgun,
    1 guardsmen with meltagun
    1 guardsmen w. lasgun

    commisar @ 45pts
    laspistol and power wpn.

    sanctioned physker @ 12pts
    laspistol, cc wpn, phkic lash!!

    fire support team @ 90pts
    3 autocannons sharpshooters

    fire support team @ 105pts
    3 missle launchers sharpshooters

    anti- tank team @ 105ots
    3 missle launchers sharppshooter

    mortar support team @ 80pts
    3 mortars

    ELITES
    kaskrin @ 126pts
    serg.-- hell pistol and cc.wpn
    7 kaskrin hellguns
    1 w. flamer
    1 w. meltagun
    all can infaltrate

    kaskrin @ 126pts
    same as above

    TROOPS
    command squad 1 @ 91pts
    jnr officer
    iron disapline doctrine, laspistol and power fist,
    veteren w. laspistol and cc wpn,
    guardsmen w laspistol and ccwpn,
    2 veterens w. meltaguns

    commisar @ 45pts
    power fist and las pistol

    sanctioned psyker @ 12pts
    laspistol and cc wpn pycik lash

    infantary 1 @ 66pts
    serg. -- laspistol and cc wpn
    8 men lasguns
    1 flamer

    infantary 2 @ 68pts
    serg -- laspistol and cc wpn
    8 men lasguns
    1 grenade launcher

    infantary 3 @ 38pts
    serg -- laspistol and cc wpn
    3 men lasguns
    1 grenade launcher

    2 infantary command @ 101pts
    jnr officer
    iron disapline doctrine, laspistol and power fist,
    veteren w. honorifica imperials laspistol, cc wpn, melta bombs
    3 men with laspistols and cc wpns

    sanctioned psyker @ 12pts
    laspistol and cc wpn.

    1nfantary squad 4 @ 70pts
    serg --- laspistol and ccc wpn
    8 men w. lasguns
    1 man meltagun

    infantary squad 5 @ 68pts
    serg --- laspistol cc wpn
    8 men w. lasguns
    1 man w. grenade launcher

    infantary squad 6 @ 36pts
    serg --- laspistol and cc wpn
    3 men w. lasguns
    1 man w. flamer

    conscrips
    20 with lasguns

    1495pts

    any advice would b helpful as u can c i am a very very weird boi only liking the infantary
    i find when i use a tank it is blown up straight away and is a waste of points

    the mighty fringe


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Member
    Join Date
    Dec 2003
    Posts
    39
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    plz can i have a reply to my list bcause i am only a begginer plz any sujjestions will b very appreciated

  4. #3
    Member
    Join Date
    Aug 2003
    Posts
    27
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    i play IG also. I'm liking your infantry but if i were you i'd get rid of your current Elites and get a Veteran Squad. USE THE VETERAN DOCTRINE! Have 2 five man squads and Give three plasma guns to each squad, have them inflitrate and you're all set. Maybe you could drop the mortars and the Psyker for a Basilisk for some mean heavy artillery and you're army is made.

  5. #4
    Member
    Join Date
    Nov 2003
    Posts
    45
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    Since you have 5 extra points, why not upgrade some of your laspistols to bolt pistols for the extra punch?

    I'd dump the Mortars. If you want to pin units, get Ratling Snipers-They can actually kill stuff. Maybe you could reinvest those 80 Points in a Chimera for anything or to simply make one of your Infantry Squads into a Armored Fist. Next off, I would dump the conscripts. They are pitiful and do only as well as normal guardsmen: 15 Conscripts=5 Successful shots at 60 Points, 10 Guardsmen=5 Successful shots at 60 Points. With so much Infantry, there isn't anything worth that can't take a few casualties. Invest them in more Guardsmen as they have better stats or in a Cadian or Steel Legion Sentinel and use the extra points to buy some Heavy Weapons for your infantry squads to make up for your lack of ordnance--Maybe you could take a Demo Charge in a Special Weapons Squad? Good List though-I like Infantry Armies as well.

    Edit: I've recently started IG as well and have now played a few games-Personally I don't like Sanctioned Psykers: Bad Stats and a lack or reliability, The Force Weapon is also expensive. I'd dump those for a Powerfist for some Commissars or something.
    Armies:

    40k: Dark Eldar, Eldar, Imperial Guard, Space Marines
    Fantasy: Lizardmen, Skaven, Vampire Counts

  6. #5
    Senior Member
    Join Date
    Jun 2003
    Location
    Michigan
    Posts
    374
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    Add a Leman Russ Battle Tank. Power Armor will be a big problem without some Ordnance.

  7. #6
    Member
    Join Date
    Dec 2003
    Posts
    48
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    i think liek has right use some tanks and drop anti tank squads and put the missile launghers in normal squads and drop the kasarkin to much points

  8. #7
    Professional Lurker sithjack's Avatar
    Join Date
    May 2003
    Location
    Schenectady, New York
    Age
    28
    Posts
    2,085
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    116 (x6)

    HQ @ 117pts
    command platoon
    senior officer with
    iron disapline doctrine, monocole, laspistol, power wpn!!
    veteren with satndard and lasgun
    veteren medic with medi-pack and lasgun,
    1 guardsmen with meltagun
    1 guardsmen w. lasgun

    Lose the medic at 11 points your better off with anoter special weapon, preferably 2 grenade launchers

    sanctioned physker @ 12pts
    laspistol, cc wpn, phkic lash!!

    first you don't know what the psykers power will be before hand so do'nt count on it, and while he can be good the commissar is better so get rid of him

    ELITES
    kaskrin @ 126pts
    serg.-- hell pistol and cc.wpn
    7 kaskrin hellguns
    1 w. flamer
    1 w. meltagun
    all can infaltrate

    kaskrin @ 126pts
    same as above

    put all the meltas in one squad and all the flamers in another so they can concentrate on one thing and finish it rather than 2 and be half done

    TROOPS
    command squad 1 @ 91pts
    jnr officer
    iron disapline doctrine, laspistol and power fist,
    veteren w. laspistol and cc wpn,
    guardsmen w laspistol and ccwpn,
    2 veterens w. meltaguns

    get rid of the vets they're not doing anything there

    sanctioned psyker @ 12pts
    laspistol and cc wpn pycik lash

    see above

    Infantary 3 @ 38pts
    serg -- laspistol and cc wpn
    3 men lasguns
    1 grenade launcher

    dont use remnants squads because the guards power is in numbers

    2 infantary command @ 101pts
    jnr officer
    iron disapline doctrine, laspistol and power fist,
    veteren w. honorifica imperials laspistol, cc wpn, melta bombs
    3 men with laspistols and cc wpns

    same as above

    sanctioned psyker @ 12pts
    laspistol and cc wpn.

    same as above

    infantary squad 6 @ 36pts
    serg --- laspistol and cc wpn
    3 men w. lasguns
    1 man w. flamer

    same as above

    conscrips
    20 with lasguns

    take these out for missile in your squads with grenade launchers

    and you now have about 214 points to spend on vehicles and inv. saves
    Veni Vidi Variant
    I came, I saw, I got a different type of Leman Russ.

    The spikey ones go faster.

    98% of the teen population has smoked weed, the other 2% went straight to crack.

    Saga of the Ages. Click it.

    Rules for grenades are on page 72 of the rulebook.

  9. #8
    Member
    Join Date
    Dec 2003
    Posts
    48
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    Add a Leman Russ Battle Tank. Power Armor will be a big problem without some Ordnance.

  10. #9
    Senior Member
    Join Date
    Oct 2003
    Location
    Gold Coast - Australia
    Posts
    311
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    Use armour or die.
    IG since '95.

  11. #10
    Senior Member
    Join Date
    Jun 2003
    Location
    Michigan
    Posts
    374
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Reputation
    1 (x1)

    Originally posted by trixXx@Jan 4 2004, 068
    Add a Leman Russ Battle Tank. Power Armor will be a big problem without some Ordnance.
    You quoted me without quoting properly... that's just mean.

Closed Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts