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So, my friend and I have decided to revisit the world of WH40k. We last played under 3rd edition rules -- I played Eldar and he played Dark Eldar. This time around he has decided to give Iron Warriors a shot. I am afraid! He is already talking about Oblits and Basilisks!
So, here’s the question: What army should I pick?
I really want to avoid any army that would crush/be crushed against his Iron Warriors. I am looking for suggestions of armies that would create fun games or that could be changed to offer variety in our games. We also plan to pick up the Battle for Macragge, so we have the latest rules, which leaves the included SM or Nids up for grabs. Tau do interest me, they were not around when I last played. I like how they look, but I am afraid they might play too similar to Eldar.
Thanks for responses,
Last edited by xikankai; June 9th, 2006 at 17:39.
hi and wellcome back to 40k, if you want a good and competitive game against IW in my opinion i would go with necrons, they fight very well against them, normally a IW player fields a lot of heavy choices (basilisk, predators.... the list goes on) cause they can have 4 choices instead of 3, and necrons have a natural ability to destroy veicules (gauss fire is wonderfull!), a simple unit of warriors can destroy a land raider!
Lasciat Ogni Speranza...
I'm not sure Necrons are such a good choice. The inevitable large amount of Ordnance means that without lots of Resi-Orbs, you'll be a bit stuffed. Plus, if he has a combat lord, you have little that can stop him.
Personally, I would go with Imperial Guard.
The best way to deal with a shooty army with lots of Ordnance, is to take an even SHOOTIER army, with even MORE Ordnance.
Take a Basalisk of your own, and maybe a Russ or two. Lots of men with Missile Launchers and Plasma Guns, and he won't have enough men to win a firefight with you.
Aaaah....I love poetic justice.
If the battle is sized enough to give your some flexibility beyond core and HQ, then I think any army should have be able to deal with IW... provided you have the skills!
Have a peruse through a chaos codex and see the ins and outs of IW. If you know what's coming, then you should be able to field something that can deal with it. You're at an advantage if you know what's coming. I'm not that familiar with Eldar or spiky eldar, but, they must have some units which can deal with such threats. Half the fun is figuring those out and then gutting him (in the friendliest way possible).
The Eldars are strong races, and I'd be very surprised if they couldn't deal with a IW threat.
So chin up, and get those star cannons out heh heh.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
Iron warriors are without doubt one of the most powerful armies. Usually when I think 'what's the best way to beat chaos?' the answer ends up being "MORE chaos!". I think an all-infiltrating alpha legion army would do well, as would emperors children, night lords and world eaters. Quick armies that like getting to grips with the enemy.
Dark eldar, eldar and Tau would do well, I think, but you seem to want to stay away from armies that play like eldar.
Space marines are always an option as they can be made in almost any fashion you can think of. But in particular, space wolves, blood angels and ravenwing.
Personally I'd try to stay away from horde armies (nids, orcs, IG), although the big guns of the IG could be enough to win, as someone already said.
Finally the one army that I suggest absolutely not taking is Thousand Sons. Defilers, Basilisks, vindicators... ouch.
And the army that I think would do best.... HARLEQUINS!!
"You challenge me knowing that I am Xiahou Dun!?"
Punted to 40K Armies.
Personally, I'd go with Drop Podding Space Marines armed with large amounts of Plasma. You can start off with Infiltrating Marines to knock out his range bonus, then after you've bought/converted some Drop Pods, have your entire army Deep Strike in. This'll allow you first strike upon his Ordnance vehicles which are quite fragile to enemy fire.
The down side is that Drop Pods aren't easy to come by.
Thanks for the replies. Yes, I want to avoid eldar. I plan to revamp my Eldar army at a later time. I want a different army with a play style not so similar. My eldar were Altioc and very shooty -- how different would a tau army be?
I think I would like to also stay away from a horde army. Also, as for the suggestions to go with another shooty army, wouldn't that lead to uneventful games?
From my experience, it's whoever goes first, wins.Also, as for the suggestions to go with another shooty army, wouldn't that lead to uneventful games?
Thats all there is to it, really.
Ok, so I think I have decided to go with SM. How well would Assault marines do? (I have always liked them) Would they be able to slog it across the field? Do any chapters have special rules for assault marines?