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After reading a few codices I have found them to be very different. Some are filled with fluff and nice illustrations while others are quite boring.
This is not a question about which Codex is the most effective or what army is, it's just a question about what Codex makes for the best reading.
My first plan was to make a poll out of this but since some of the old Codices are great to read the ammount of options would have made the poll quite cumbersome.
I'm really just interested in hearing your thoughts...if any.
yet another poll.. goodie but without the poll thingie...
I got my hands on teh following codices:
from the top down = good to bad
Esthetically I'd have to say that I would have to rank them
Chaos: just looking at the intro section I emediatly got a good feel for chaos. Very good fluff and it so nice pictures. :yes:
Tyranids: almost as good as chaos on the esthetics side of things. I would have liked some more black and white pictures and some more of those spinechillingly cool fluff texts.
Necrons: what can I say... they are undead AND robots!? very, very, very good blacks and whites. stable on the fluff side too.
Orks: sure needs an update
Tau: kill they layout people and suspend them from a high place using their toenails for attaching the wire to hold them aloft.
Chaos: takes this one easily. Very diversified units. very customizable. very competitive very ballanced. Not alot of unclear rules (nothing that can't be sorted out with fists or powerweapon of your choice outside the store anyways)
Tyranids: plain and simple i would call it straight forward. There really is nothing difficult in the rules section the only problem is that it is somewhat limited in the model range. they could use some additional units thrown into the mix.
WH: very customizable especially considering the option to take allies however those allies are not included in the codex so I won't count them. SoB has some very enticing quirks and on the whole seems... you know.. wholesome :shifty:
Tau: customizable but I would like to see more options for their troops choices. maybe put them down to 8 points and then have 2 mandatory points of upgrades to throw at them from an armory? over all not bad from this perspective.
Necrons: just one comment. 1 troops choice?.... naw... too much feeling that regardles of how I build this it will still be the same.
Orks: does need an update. It's not catastrophic yet but it will be... rules are somewhat muddled in some places the units are not too shabby but more options and diversity could be fun. I get the feeling that the units choices are as limited as tyranids.
Thank god you didn't do a poll man.. they're so annoying on the user CP. heh heh.
I really like the new eldar codex. It's easy to navigate and shiny.
I also like the nid one too.. because the units have all their upgrades on the relevant page, so there's little switching. It comes with a healthy amount of fluff too.
The Dark Eldar one is probably the weakest.
The Chaos one is absolutely insane, but I love it and it's my favourite. But most of you know that already.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
Reading Wise, as in how to find out the rules for your troops, the new Tau is pretty good at that. I'm serious, it is very clear.
Not enough fluff though, the original tau codex had more. Chaos has the best fluff (although it is chaos oriented so not on the "good" side) heh heh.
Space marines is nice.
Turtles For the Turtle God!
Shells For the Shell Throne!
Out of the dexs I have which include:
Dark Angels (3rd and 4th)
I would have to rate them in the following order as far as fluff/readability, along with pics and ease with which to navagate.
DH - Gotta love the Demon Hunters, great fluff, awesome pics, and easy to navagate, not to mention customisable.
Chaos - Yep next in line due to the fact that its just slightly less visually pleasing than DH, but equal in all other aspects.
IG - Really in depth fluff, and awesome pics. Not as easy to create custom army as above mentioned, but you really do begin to feel for these poor guys being the most unspecial army in the 40k universe who just manage to hold thier own with lots of big guns.
Space Marines - Found it rather easy to navigate, a good bit of pics, but the fluff was kinda general IMO.
Dark Angels (4th) - Sooo much fluff compared to 3rd, but the rules being seperated from the actual point costs of each unit made things more difficult than other dexes to get through.
Necrons - Great Pics, enough fluff (liked that story in the back especially), just that after you read some of the rules, you are thinking to yourself "cheese".
Dark Angels(3rd) - Kinda weak in all areas but being able to navigate, but it was so small compared to current codex, who couldn't navigate?
Dark Eldar - Just plain weak, I mean you get the whole "don't let them take you alive" thing going, but not very visually appealing.
Battlesuits, putting the BS in BullS*%t.
Partly from nostalgia but also for the great special characters and solid fluff I have to say the first Codex Space Wolves.
Yes it was hideously overpowered but oh is it a nice read.
Latest 'nids is best codex in my opinion. A lot of fluff and generally good after all. The old tyranid codex actually had some useful tips in it! (rare for GW).
Having said that I think the new eldar has the best layout. Fluff for everything and nice and easy to write an army list from. You spend about a week memorising what each unit does then you can write a list leaving it open on basically 1 page.
Least favourite codex is probably DE. Little fluff, little discussing their relation with craftworld eldar. No relationship to the harlequins. The whole concept of taking slaves just got tossed off.
Check out my Codex: Farmyard Animals here!
If anyone wants any kind of help writing fluff for any kind of GW army just ask.