| | #21 (permalink) | |
| your lost nemesis ![]() ![]() Join Date: Nov 2004 Location: Virginia, USA Age: 20
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If you want an army that shoots from a distance, I would recommend Imperial Guard. They excel in the stand-and-shoot playstyle very well. They can also be outfitted to not be pushovers in CC (if that is your desire), using certain Doctrines, units, and allies from the Daemonhunters codex. Give them a look, see if you like them.
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| | #23 (permalink) |
| Junior Member Join Date: Jul 2007 Age: 26
Posts: 5
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Hi all, partner and I are looking further into 40K - one of us has a background, in it from way back but been away from the game, the other is pretty much a newbie to all tabletop. Have heard good things about the starter box, and one of us is pretty keen on the 'nids, so thinking thats a pretty decent first purchase to get things going. Bigger trick is finding that second army. There is a bit of tossing up going on. Necrons were originally liked (from Dawn of War, actually....) but possibly dont have alot of flexibility, or flavour? Other likely options are Imperial Guard, or Tau, and there has even been some mention of Eldar/Dark Eldar buzzing around. It now looks likely we will both build up two forces at the same time. Choices, eh? Basically more after a quick run down on some good sides to drive early interest, with focus on social, gameplay, fluff, modelling in that order. Whats happening in the metagame at the moment people? I personally think Dark Eldar and Tyranids are both different, and likely enjoyable sides. Parter is thinking Necrons for "brute kill" and Tau for more finesse play? Cheers (sorry for long winded post, too) |
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| | #24 (permalink) |
| Suffer not the Unclean ![]() ![]() Join Date: Nov 2006 Location: Edmonton, AB Age: 28
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Well it is true that Necrons lose hands down on variety. There's actually some cool stuff in the Codex, but if you use it, expect to lose, a lot. Some 'cron players would flay me for saying so, but pretty much the only army composition question to answer is "how comparatively heavy on destroyers do I want to be." =) They're a fun to play and easy to use army for a new player. A lot of people just don't like playing against Necrons because they have so incredibly many special rules it's almost like you're not even playing 40K anymore. You're playing the necron meta-game derived from 40k. Not sure how to quantify 'focus on social.' A lot of players are going to instantly think 'cheese' in the back of their head as soon as they see Necrons or Tau Skimmer Tanks if that's what you mean. You can easily hop on eBay and get a great deal on a min/maxed Mechanized Tau list. However after you've whooped on everyone you know two or three times only other people with min/maxed tourney lists will be interested in playing games with you. Tau of course have a fairly diverse Codex and you can make winning armies that don't make your opponent want to pack up the dice and go for a coffee after seeing you deploy. IMO they are more about overwhelming firepower than finesse unless you do something like a Pirahna list. Eldar are the finesse army of 40k, and there are still lots of new types of armies being mixed around since the new Codex. There's no "This is the good Eldar list you have to play" paradigm like with some of the older codexes. Dark Eldar are very hard to collect and very hard to play with. If gameplay is ahead of fluff and modelling on your list, stay away from Dark Eldar =). 'nids on the other hand offer lots of variety in viable army compositions and lots of plastic kits. Pretty much the only 'nid archetype that doesn't perform is pure genestealer lists. The only con is if you want to be really competitive with 'nids there will be some level of modelling involved to represent your biomorphs. Can you tell I'm procrastinating putting together an Exorcist kit? (not that I don't try to be a helpful person most of the time!) |
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| | #25 (permalink) |
| Member Join Date: May 2007 Location: Canada Age: 20
Posts: 177
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I am looking for a smaller size army (whetther they are shooty or good at CC, it dosen't matter), and an army that has good bacjground, and one that i can truly make a unique amy out of. Cheers.
__________________ ![]() "Like frenzied beasts, they was. But I tell you, there was never a sweeter sound than the howls of the Wulfen that night." Sgt. Pridman, veteran of the Tlax slaughter |
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| | #26 (permalink) |
| Wants Warmachine! ![]() Join Date: Apr 2006 Location: New York State Age: 20
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Tzeentch can be a very small army, you needn't buy too many models, and with chaos, the customization potential is still rather high. Or try a bike army, such as White Scars. Basically, for small armies, you're looking at some sort of Space Marine, save Godzilla Tyranid lists.
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| | #27 (permalink) |
| Junior Member Join Date: Aug 2007 Location: Middle of USA Age: 22
Posts: 22
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first off... the Article the Thread creator made is awesome gave me a good idea of the Game... second.. my army... im going to get the rulebook tonight and DL it from a torrent i saw... and then i think im going with Space Marines? im thinking of Heavy shooting Army with light Close Combat for protection... but im not sure... im also thinking of heavy Close combat with light Shooting... aiming more towards the Latter... cus were Hell's Raiders we attack shit... if i remember correctly from when i first was looking into this special vehicles such as the Dreadnaughts are limited to like 3? but i cant remember ill look into this when i get the rulebook... any suggestions? im bent now on heavy Close-Combat with light to Medium Shooting for support... which im thinking of a Dreadnaught or 2 in the shooting department. Thanx for the Intel Ratch Out. EDIT: on another note a brief history of the Hell's Raiders would aim them more towards the Chaos Space Marines... Hell's Raiders are a group of Merc/Pirates who fight for self Gain or because there is nothing else left for them to do... they served as a soldier and was kicked out and have nothing else. so they fight to live and to have personal satisfaction. there are 2 parts to them. the Mercenaries who are soldiers bought for combat. and there are those who fight for gain... they attack something without warning or the like because they can profit or otherwise improve the raiders, this side is where alot of their equipment comes from. plundering and looting... this is why im leaning towards Chaos Space Marines instead... I followed one of the Sponsers and i find that FRP Games has a Decent CSM set for nice price. their Battleforce looks like a good starter for me and im seriously thinking about getting it. the Megaforce would be sweet but the Battleforce should sufice me until i get my Bearings... Last edited by Ratch; August 1st, 2007 at 06:50.. |
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| | #28 (permalink) |
| Senior Member Join Date: Aug 2007 Location: Christchurch (S.I) New Zealand Age: 21
Posts: 336
Rep Power: 19 ![]() ![]() |
hey guys, i'll try to avoid the txt spk here :p lol but i was wondering if any of you can help? with the Apocalypse just around the corner, i am thninking of seriously committing to an army, thing is im not sure what to collect... i currently have 1000pts worth of marines which i have background etc for, jst need painting and adding a tank to bring it fully to 1kpts and with Apocalypse, i am thinking of (eventually) collecting an entire chapter! (definetly a company or 2 at best )my other army is Guard, i only have a box and a half to go by at the moment, but i am also thinking of getting a really big guard army (company/regiment kinda thing) but i would essentially need to start from scratch, with new paint scheme, that kinda thing, (i am quite into theming my armies and naming characters etc) but i feel that if im going to start from scratch, then i might aswell go for something else? like Tau or Eldar or any other race. (i just happen to have a Tau battle force completed the other week )im an Imperial player at heart, so Marines or Guard are the current choices im undecided with... but if anyone can persuade me to look elsewhere then that would be worth mentioning ![]() also, i prefer my armies fairly balanced, quite a few shooty squads and the odd CC squad that can do some proper damage when they finally tuck in ![]() cheers for any tips etc and sorry for being so long
__________________ In the name of the Emperor and for the Glory of the Imperium... Gimme Back My Girlfriend! :( |
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| | #29 (permalink) | |
| Luke Harvey ![]() Join Date: Jun 2006 Location: New Zealand Age: 26
Posts: 981
Rep Power: 35 ![]() ![]() ![]() | Quote:
I think stick to your Marines.. Apocolypse is gonna cost a fair bit to get these big armies.. you may want have a start somewhere... Though those new baneblades looks cool
__________________ ![]() Get out while you can, next thing you know you'll have 4x 2k 40k & 1x 5k fantasy armies | |
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| | #30 (permalink) | |
| Senior Member Join Date: Aug 2007 Location: Christchurch (S.I) New Zealand Age: 21
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__________________ In the name of the Emperor and for the Glory of the Imperium... Gimme Back My Girlfriend! :( | |
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