1500 Pt. I.g. - Warhammer 40K Fantasy
 

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Thread: 1500 Pt. I.g.

  1. #1
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    5 doctrines: Carapace, Mechanized, Sharpshooters, Ratlings, Close order Drill

    Army list:

    HQ+1 troop:
    Schaeffer, Kage, and 10 last chancers, 6 power weapons, 2 melta gun, 2 normal: 310 pts

    seperate sub-units
    Two, one man sub-units, deep-striking demolition pack Last Chancers: 52 pts

    Troop 2:
    Squad A: 7 lasgun, 1 Lascannon, 1 meltagun, chimera, carapace, sharpshooters: 210 pts
    Squad B: 7 lasgun, 1 Missle Launcher, 1 meltagun, chimera, carapace, sharpshooters: 200 pts
    Squad C: 7 lasgun, 1 Lascannon, 1 meltagun, chimera, carapace, sharpshooters: 210 pts

    Command Squad: Junior Officer w/ powerfist+plasma pistol, Missle Launcher, Plasma Gun, Grenade launcher, chimera, sharpshooter, carapace: 208 pts

    Basilisk: Indirect fire: 125 pts

    Demolisher: Plasma cannon sponsons, H.M. lascannon: 185

    Grand total: 1500 pts


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  3. #2
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    Wow! That is a cool list! The only thing I would add would be an Honorica Imperialis for the Junior Officer so he can actually hit things. Nice list!

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    Nice list, but i would get a transport so your last chancers could get up there and casue havoc. But then again they would get eaten up in hand to hand. Or i would get rid of the chimares you have cause you dont to run up there with guards, plus you couldt shot the lasscannons when you get out. then i would drop the missle and get a heavy wapons team with hevay bolters or lasscaonnons, depending with army you play. Then get some sentiols [i think thats how you speel it it] or some battle cannons.

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    Thanks Caliban, i have thought of your tactic, but let me explain. I usually play B.A. and he usually takes a whirlwind. The strength 5 is not too pesky on armor, but a royal pain on my guardsmen, 2+ to hit, no armor save, ouch!! . So, i store them in my transports keeping them safe, while firing a lascannon/rocket launcher every turn. Schaeffer is usually safe, because he is a silent killer. The previous game, my last chancers and schaeffer wiped out two squads of assult B.A. 13 in all!!! The whirlwind set it's sights on my basilisk, but always failed to do anything. But i might include sentinals next game, (I just got a new pack whoot!&#33 because they direct a lot of fire, ensuring the safety of my other units. Thanks again though for your post.

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    2+ to wound on the whirlwind, my mistake

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    Senior Member Fallout_soldier's Avatar
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    prety sure you cant balance ig they are more of a shooty army but nice list

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    Is there a reason you take the ratlings doctrine?

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    Professional Lurker sithjack's Avatar
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    maybe because he plans on using ratlings when he increases his army's size
    Veni Vidi Variant
    I came, I saw, I got a different type of Leman Russ.

    The spikey ones go faster.

    98% of the teen population has smoked weed, the other 2% went straight to crack.

    Saga of the Ages. Click it.

    Rules for grenades are on page 72 of the rulebook.

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    exactly

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    Professional Lurker sithjack's Avatar
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    Yay i was right ratlings are great the only problem is their 0-1 i wanna see the list when you add them in
    Veni Vidi Variant
    I came, I saw, I got a different type of Leman Russ.

    The spikey ones go faster.

    98% of the teen population has smoked weed, the other 2% went straight to crack.

    Saga of the Ages. Click it.

    Rules for grenades are on page 72 of the rulebook.

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