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After much contemplating and wanting to use a jump pack oriented Space Wolf force, i came to the conclusion (with the help of those who replied to my previous post) to use an army with Space Wolf fluff and BA rules (thanks to JohnPublic, LittleBlueMan, and a few others i cant remember-i think ForgedInTheFurnaceOfWar contributed as well) so here goes:
At the end of the mighty battle between the Space Wolves and Thousand Sons on Prospero, Leman Russ ordered the Space Wolves 13th Company to give chase to the Thousand Sons fleeing through warp gates created by the Thousand Son’s many sorcerers. As the Wolfkin gave chase, the swirling maelstrom collapsed upon them. As they vanished from this plane, the mysterious energies of the warp, along with some coaxing by Magnus and his sorcerers, scattered the remainder of the two forces. One such force was the assault oriented division of Blood Claws led by the Wolf Guard Battle Leader Hrolf, backed up by the well respected Veteran Sergeant Kaleb.
Upon arriving on a blighted daemon world in the Eye of Terror, Hrolf’s forces were able to outmaneuver the Thousand Sons forces with their jump packs. The battle that ensued shortly became a slaughter as the furious Blood Claws charged into battle on tongues of flame from their jump packs with a berserk rage. Grossly enraged, augmented by the powers of the warp, the Curse of the Wulfen manifested in many great warriors, augmenting their already fierce combat prowess. However, this did not come without a price. Those who succumbed to the Curse lost most of their sanity and humanity, becoming more beast than man.
As the massacre drew to a close, Veteran Sergeant Kaleb noticed what had become of his battle brothers. Even the mighty Hrolf was lost to a berserk rage, although he had not fully descended into the Wulfen-kind. Through his faith in the emperor and iron will, Kaleb was able to bring back his battle brother Hrolf from the brink before the powers of the warp transformed him into a Wulfen. However, many were already lost to the curse. His great love for his brothers and his strong sense of purpose, Kaleb was able communicate with the Wulfen and channel their rage. On that day, they all made an oath to try and find the other Space Wolf and Thousand Sons forces in an attempt to meet up with their brethren and destroy what remained of the Thousand Sons.
After millennia spent in the Eye, Hrolf and his men were only to meet up with a few 13th Company survivors and only managed to kill a few small forces of the Thousand Sons. After 10000 long years, the Space Wolves oath had still not been fulfilled. However, in 999.M41, Hrolf was able to gather intelligence on a massive battle front, soon to be known as the Thirteenth Black Crusade, led by one Ezekyle Abaddon. Over the millennia, they were only able to gain the tiniest bits of information in regards to the Horus Heresy and what led to all of these Black Crusades from the Eye of Terror. Enraged, Hrolf saw this as their chance to exact vengeance and compensate for their inability to fulfill their promise made ten millennia ago.
As Abaddon, now known as the Despoiler, led his mighty forces out of the Eye, Hrolf and his wolves of Russ were not far behind. Upon exiting the Eye, Hrolf’s forces met up with those of the World Eaters on the Aurent, an Imperial Naval way-station in the Agripinaa System. Though the already warp-improved brutality of the World Eaters would normally devastate most other Space Marines, the wolf-like ferocity of the 13th Company, enforced by the Curse of the Wulfen, millennia long hatred, and a blood oath sworn ten thousand years ago, was more than a match for the worshippers of Khorne. Though they sustained some heavy losses, Hrolfs forces were victorious.
Before they could move on to another battle ground to aid the Imperium in its defense of the Cadia systems and other outlying systems and subsectors, however, the Space Wolves had an unexpected visitor. A massive force of Inquisitorial Storm Troopers and Grey Knights led by Brother Captain Stern and Inquisitor Lord Coteaz had arrived at the Naval way-station. Baffled by what looked like pre-heresy armor, and what looked like wild and feral wolf-men, Coteaz demanded an explanation. After Hrolf had explained the situation, Inquisitor Lord Coteaz was still not fully convinced of the 13th Company’s cause. Suspicious of taint after ten millennia spent in the Eye, Coteaz ordered that they board his flagship, the Divine Will and head to an Ordo Malleus bastion world for interrogation. Hrolf refused, demanding that they get back to fighting the forces of chaos. Before the Space Wolves could make a move, however, Stern and his Grey Knights intervened, surrounding Hrolfs forces, repeating Coteaz’s orders. Reluctantly, Hrolf obeyed.
As the Divine Will began to leave the Agripinna System, they were attacked by a small fleet of Death Guard low-class warships. Managing to destroy two of three ships, the Divine Will closed with the remaining plague-ship. As the distance closed, the Death Guard vessel sent forth a massive boarding force towards the Divine Will before her batteries could recharge for another salvo. Unhindered by the ships massive turrets, the boarding ships impacted all along the Divine Will’s hull. Once the batteries were recharged, Coteaz and his crew managed to destroy the remaining Death Guard warship, however they were already too late. The Chaos Marines were already aboard the Divine Will, along with them the infamous Destroyer Plague. In an epic battle within the hull of the Divine Will, Space Wolf fought alongside Grey Knight in a desperate effort to rid the ship of taint. Imperial forces were largely victorious in battle, however many succumbed to the Destroyer Plague. Recognizing this threat, the Space Marine and Grey Knight forces were determined to outrun the slowly advancing Death Guard and vent the tainted portions of the ship in order to rid the Divine Will of the Destroyer Plague. As the last of the Space Wolf and Grey Knight forces, led by Brother Captain Stern, crossed the threshold of the armoured blast door, an injured Grey Knight Terminator stumbled and fell as the blast doors began to close. As Stern watched hopelessly, too far away to help, he saw a flash of gray. To his astonishment, he recognized the Space Wolf he had come to know as Kaleb, dragging the much heavier form of a Space Marine in ornate terminator armour across the threshold just in time. As the Divine Will lurched to one side as she vented gasses from contaminated sections of the ship, Stern walked up to Kaleb and thanked him, commending his bravery. Kaleb declared that the Emperor Protects and he believed it his fate to save that Grey Knight.
As the last of the Death Guard were banished from the Divine Will, Stern and Hrolf met up with Inquisitor Lord Coteaz on the ships bridge to go over battle reports and casualties. It was there that Stern told Coteaz of the bravery of the Space Wolves, in particular that of Kaleb. He declared forcefully that they possessed no taint, and that they should return to the fight at the Eye. Gazing directly into Sterns eyes, Coteaz used his psychic powers to forego Sterns psychic barrier and look deep into his soul. Sensing total sincerity in his words, Coteaz agreed to take the Divine Will back to the Eye to aid the Imperial Forces. Coteaz first demanded, however, that the Space Wolves repaint their armour in the colors of the new Space Wolves so the Imperial Forces and he himself would not be confused. After they discussed the battle reports, Hrolf left the bridge to carry out the orders to repaint their armour to his brethren. Before Stern left, however, Coteaz asked that he tell him more of this ‘Kaleb’. Upon hearing the heroic tale of Kaleb during the space-bourne battle and his bravery in rescuing a Grey Knight terminator, Coteaz wanted to meet this Kaleb for himself. Over the ships general vox system he requested that Veteran Sergeant Kaleb report to the Inquisitors Quarters. Upon arrival, Coteaz questioned Kaleb on many things, most importantly about his services and his faith in the Emperor. When he was done questioning, Coteaz could clearly see that this man was completely devoted to the Emperor and offered him a brand new set of holy wargear to better carry out the Emperors wishes. Kaleb accepted, stating “His will be done”.
Kaleb returned to the Space Wolves Quarters in jet black armour, adorned with many holy inscriptions and talismans, along with a shining gold weapon he told his brethren was a Crozius Arcanum. This was not all he brought with him, though, and he headed off to Hrolfs Quarters with a large package wrapped in a crimson cloth. When he arrived he explained the new wargear to Hrolf and told him that Coteaz wished him to become what other space marine chapters call a ‘Chaplain’, giving faith to his men on the battle field. Hrolf was hesitant to agree to this at first, but knowing his battle brothers undying faith in the Emperor, told him to tell the men of his new position and purpose. Before he departed, Kaleb gave Hrolf the package, claiming that Coteaz wanted him to have it as a sign of good will. After Kaleb left, Hrolf removed the cloth and opened the package to see its contents. Inside was a glowing, heavily ornamented war hammer, inscribed upon which was the word Mjolnir. To this day, Hrolf and his battle brothers still fight for the Emperors cause, Kaleb still performing roll of Chaplain, and Hrolf using Mjolnir to devastating effect on the battlefield.
Hrolfs Space Wolves fight under the new Blood Angels rules in WD 330 and 331, though they are painted like Space Wolves. Hrolf acts as the commander, while Kaleb acts as the chaplain, leading their equivalent of the Death Company, though this Death Company is made up of Wulfen, not those who succumb to the Black Rage since there is no such thing amongst Space Wolves. Honour Guard and Veteran Assault squads are made of Wolf Guard equipped with jump packs, while the standard assault marines are jump pack equipped Blood Claws. Other than looks, fluff, and special characters, they operate as normal Blood Angels.
Wolf Lord Hrolf
Artificer Armour, Iron Halo, Jump Pack, Terminator Honours, Mjolnir, Bolt Pistol
Mjolnir- Mjolnir is a magnificent Daemon Hammer granted to Hrolf by Inquisitor Lord Coteaz. It is treated as a Daemon Hammer (counts as powerfist, any wounded but not killed model cannot attack until I1 stage of next assault phase, vehicles auto shaken + any other result, strike in Init order vs daemons)
Berserk Rage- Hrolf has been at the forefront of countless assaults for over ten millennia and as such gains +2 attacks on the charge rather than +1 (see Space Wolf Berserk Charge) and always has the preferred enemy rule (always wound on 3+)
Respected Leader-the +2 attacks on the charge from Hrolfs Berserk Rage is also conferred upon any unit he joins or Wolf Guard Bodyguard accompanying him
Headstrong-Hrolf must charge if he is within 6” of the enemy. He must always advance and may never choose to fall back. This also applies to any unit accompanying him or unit he has joined
Wolf Guard Bodyguard-a Wolf Guard Bodyguard (treated as Honour Guard for rules purposes) may accompany Hrolf into battle
WS 6 BS 5 S 4 T 4 W 3 A 5 Ld 10 Sv 2+/4+
Chaplain Kaleb counts as a regular Blood Angels jump pack equipped chaplain with a Crozius and Bolt Pistol, Artificer Armour, and Rosarius
Last edited by ShredsofSanity; July 29th, 2007 at 17:30.
Giant wall of text hits, wounds and you fail your save.
Black Templar (3000)
Imperial Guard (1500 and growing)
hell yeah ive played halo. greatest game(s) ever. but thats not where i got Mjolnir from. in halo thats the master chiefs suit of armour, but i got the idea from norse mythology. in norse mythology Mjolnir was a massive war hammer wielded by Thor, the god of thunder, so yeah, thunder hammer-Mjolnir. i think its simple enough to figure that one out lol. plus Mjolnir just sounds kickass
He gets 8 attacks on the charge?So Chaos is his preferred enemy?always has the preferred enemy rule (always wound on 3+)
Why use science and education when ignorance and superstition will work just as well.
if its balanced and most people dont see it as too over powered than 5 attacks base +1 termie hns +2 on the charge for 8. if its too overpowered i can make the 5 include termie hns +2 on the charge for 7. i havent play tested any of this yet, i first want to see what others think
Most characters generally have 3 attacks base, plus one for the CCW bonus, and plus one for T. honours. Having five attacks base then adding all the rest is a leeetle brokes.
Of course, he does strike at I1, so the ability to decimate entire squads of high-toughness creatures is negated by their ability to kill him first.
Also, Preferred Enemy lets you hit on a 3+, not wound on a 3+, which would be silly because he's S8 and that ability actually makes him worse.
Other than that: Space Wolves still don't like jump packs, so it's still technically not "teh canonz," and I can see plenty of people getting confused with Space Wolf colours and Blood Angels rules. Maybe consider a successor chapter. There are those Wolf Brothers, aren't there? There's no solid fluff on them.
The above poster = Totally a member of the Fluff Masters Clan. Click here for fluff pwnage.
Come, sons of LO! Kneel before Poodle!
Mr_Wayne: "Some people believe that the World Eaters do not field any ranged weaponry. Those people often die at a distance."
As a space wolf player waiting for a codex and someone who likes the blood angel rules (though is unlikely to ever play them for fluff reasons) I like this idea a lot. So much in fact that I may have to steal it :shifty: . Your fluff is a little long-winded but the basic idea is quite solid.
Kudos to you and may the all-father and mighty russ watch over you and grant you victory!
Till the wolftime.
Gargrimz Green Deff
W:10 D:4 L:5