Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
This is fluff for my upcoming (few projects ahead) custom IG regiment. The fluff goes with what I've already written for my marine chapter, which you can read here (Clicky!).
THE DESERT WATCHMEN OF DYESHR
This regiment was new, populated largely by new, young recruits and ordered to escort a new colonization fleet to the planet Delanus, recently slated for Imperial expansion.
Upon arriving, however, the new recruits found that a rogue Chaos fleet had beaten them to the planet. Initial scans showed the entire surface had been razed by a viral bomb, wiping out all organic life. Further scanning showed a drilling team had dug into the planet to recover something.
Little more time was required for study of what the foul villains were up to, for the Emperor's ships barely had time to assess the threat when they fell under vicious attack. Though the Imperial craft were well-armed, and in great number, something wicked was giving the enemy's craft strength and speed. Were it not for the ships full of colonists, who had now become refugees, the Imperial fleet might have stood and fought, but the decision was made instead to retreat to the nearest Imperial planet, Dyeshr, a barren, desert planet that was home to the then-Desert Knights space marine chapter.
After what seemed like an eternity, the fleet arrived, pursued by the chaos ships, battered and weakened by the loss of one capital ship and all but one colony ship, but they were quickly joined by the Desert Knights space marines, who fought the chaos vessels until the heathens' capital ship was destroyed. Broken and seeming to suffer from a sudden lack of strength, the enemy fled, with all Imperium ships in pursuit, led by the fledgling regiment who, having left the colonists safely behind on Dyeshr, gave dogged pursuit.
After weeks of chasing the chaos ships, the Imperial forces finally overtook them, and exacted revenge by wiping them out completely.
Immediately, attention turned to Dyeshr. The Marines vessels had received no messages from home and were growing concerned. They had right to be, for while they were gone a fragment of an artifact connected to the warp survived the battle, and came into possession of the Desert Knights' chapter master, who promptly fell to the seduction of the warp. Upon returning to Dyeshr, the marines and guard vessels found a vigorous battle taking place between loyal Desert Knights, helped by a detachment of Grey Knights under the command of Inquisitor Lord Elena Falkirk, and those that had fallen to chaos, led by the traitorous chapter master himself.
At this, the regiment's commander, Tyler Hague, surrounded by aides enraged at this blight on the Imperium, set his jaw and gave the order to deploy to the planet below, and help the marines purge this taint once and for all, no matter what it took, or how many lives lost.
When an adjutant asked him how many tanks and divisions, Hague turned to him and said, "All of them. Every damned one of them. This ends here, now."
What followed was a ferocious fight. Falkirk, in her report, noted the following:
"These guardsmen had the faces of children, but the resolve of veterans. Their tanks relentlessly pounded the fortress-monastery. If it were any other building, it would have been reduced to rubble, nay, a crater by the punishment."
The assistance of the guard helped turn the tide, and eventually the taint was purged from the planet. The Desert Knights, leaderless and nearly broken from the experience, were ordered on a penitent crusade, forced to abandon the planet. In return for their service, the guard regiment was named the Desert Watchmen of Dyeshr, charged with protecting the planet until the marines' return. Soldiers immediately learned to adapt to the planet, dying their uniforms a brown, desert color, and many line soldiers have adapted the standard-issue gear to include the light, loose clothing the natives of Dyeshr use to keep cool.
That's it. Comments, corrections and criticisms are welcome. As I said, this is a work in progress.
What doctines ect. do they have.
The regiment has learned to adapt to the desert. Their flak armour is colored to match the desert surroundings, and many troops have added loose, lightweight clothing, especially the men on the front lines.
The regiment has also made extensive uses of tanks. Their vehicles were a major asset in the Second Battle of Dyeshr, and in order to cover such a vast planet easily, they often patrol the desert wastes in tanks of various configurations. Even stormtrooper regiments assigned to Dyeshr have adapted their elite uniforms to function in the desert terrain, including custom rebreathers to filter out dust and sand. In addition, many of the regiment's most aggressive members have joined the Desert Mounted Corps, which charge across the desert riding mukaali xeno-mounts and horses. It is not uncommon to see a regiment of these hearty warriors racing in between the regiment's advancing tanks, either to stop advancing infantry or to surge ahead to scout and cripple enemy vehicles.
This regiment will use the grenadiers, mechanized, rough riders, and close order drill doctrines.
Definatly a greaaatt start for teh Guard regiment. IT also helps explain alot about your space marine chapter. I think this is a great begining foundation for you to build more fluff off of.
PM me about Aurora Prime Vassal fights! Willing and ready!